The Hum and the Vision
The Hum and the Vision
Run the fight
This round
Nothing planned.
Win Destroy the briar colossus
Lose All characters are forced beyond the lantern rim
Party 3 players, level 8
System D&D 2024
Cheat sheet
Break the colossus's core before the shades drive the party over the lantern rim.
Win
Lose
If it goes badly: The shades withdraw into the ravine when the colossus falls; the construct powers down and the trial ends.
Forces
- 1 × Briar colossusAC 15 · HP 114 · CR 5
- 4 × Echo shadesAC 12 · HP 22 · CR 1/2
Read aloud
Say this
The briar colossus tears free of the soil and blocks the path, its glass roots straining under its weight. Four pale shades peel away from the ravine walls and rush for the nearest lantern-lit edge. The roots hum beneath your boots, and a familiar triumph flickers just beyond the bridge.
Forces
2- 1 of them
Briar colossus
Bruiser
- AC
- 15
- HP each
- 114
- CR
- 5
Rooted Bulk
- Opens
- Use Engulf on the closest character, then hold the root platform.
- Targets
- The character dealing the most damage to it; strike anyone trying to cross the ravine alone if possible.
- Flees
- It fights until destroyed; the training construct powers down when reduced to 0 hit points.
- 4 of them
Echo shades
Skirmisher
- AC
- 12
- HP each
- 22
- CR
- 1/2
Incorporeal Movement · Shadow Stealth · Sunlight Weakness
- Opens
- Two rush the nearest character while two use the ravine bridges to reach the lantern rim.
- Targets
- A character separated from allies or already near the platform edge.
- Flees
- They vanish when reduced to 0 hit points.
What happens
4 to 6 rounds- ·
At the end of rounds 2, 4, 6, and every other round thereafter.
The roots show a character a personal victory. If they take a moment to acknowledge an ally or describe resisting the vision, nothing happens. Otherwise, they must move toward the vision on their next turn or lose their reaction until that turn ends.
The battlefield
Zones
- 1
Root platform30 by 30
The briar colossus starts here, among thick roots that provide half cover.
- 2
Glass-root ravine25 by 10
Narrow transparent bridges cross this shallow cut; a creature can cross one with 10 feet of movement.
- 3
Lantern rim25 by 10
Floating lanterns mark the edge. A creature pushed beyond them lands 10 feet below the platform.
What the party can use
Scaling
Low
One fewer Echo shades
Remove two echo shades.Low
Moderate
One more Briar colossus
Add two echo shades, entering from the ravine at the end of round 1.Treasure
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