Keep the Codex from Maltren’s Agent
Keep the Codex from Maltren’s Agent
Run the fight
This round
Nothing planned.
Win The party holds the pedestal until the ward-chains finish sealing
Lose The Codex leaves the vault
Party 5 players, level 15
System D&D 2024
Cheat sheet
Hold the Heart Vault and keep the Codex from being seized or destroyed.
Win
Lose
If it goes badly: If forced back, the party can drop into the runoff channel and fight through the light spill to reach a service hatch.
Forces
- 1 × Obsidian Tribunal InquisitorAC 6 · HP 110 · CR CR 6
- 1 × Radiant SentinelAC 18 · HP 123 · CR 7
Rounds
- 2Maltren’s agent lunges for the Codex and uses the confusion to grab it or shove it off the pedestal.
- 3A shelf gives way. Creatures in or adjacent to Falling Stacks must move or be knocked prone by the collapse.
- 4Ward-chains seal the exits in a ring of light.
Read aloud
Say this
The vault hums under your feet. A floating pedestal hangs over the Sunwell runoff, and the Codex sits in a ring of white fire. The ward-chains twitch, the shelves buckle, and the Obsidian Inquisitor steps in with a blade of black glass while the Radiant Sentinel locks the door with its body.
Forces
2- 1 of them
Obsidian Tribunal Inquisitor
Controller
- AC
- 6
- HP each
- 110
- CR
- CR 6
Null Verdict · Litigator's Eye · Oath of Disclosure
- Opens
- Open with Hold Person on the nearest frontliner, then Misty Step to the pedestal.
- Targets
- The strongest melee threat or anyone carrying the Codex.
- Flees
- If reduced below 15 HP or if the Codex is taken, retreat through the runoff channel.
- 1 of them
Radiant Sentinel
Bruiser
- AC
- 18
- HP each
- 123
- CR
- 7
Magic Resistance · Halo of Disclosure · True Witness · Solar Renewal
- Opens
- Advance into the main lane and strike the nearest creature standing between it and the pedestal.
- Targets
- Anyone trying to grab the Codex or break the ward-chains.
- Flees
- Never flees unless the Inquisitor escapes.
What happens
4-6 rounds- 2
Round 2, after the first creature drops below half HP
Maltren’s agent lunges for the Codex and uses the confusion to grab it or shove it off the pedestal.
- 3
Round 3
A shelf gives way. Creatures in or adjacent to Falling Stacks must move or be knocked prone by the collapse.
- 4
Round 4
Ward-chains seal the exits in a ring of light. Leaving the vault now takes force, magic, or breaking a chain.
The battlefield
Zones
- 1
Pedestal25x25
Floating pedestal above the Sunwell runoff. Hard cover, open drop, drifting pages, and the codex is here.
- 2
Falling Stacks25x25
Three tall shelves are cracking and tilting. Moving through here costs extra movement and risks a collapse.
- 3
Runoff Channel25x25
A stone trough carries light like liquid. Bright glare, slick floor, and the ward-chains hang overhead.
What the party can use
Scaling
Low
One fewer Obsidian Tribunal Inquisitor
Remove the Radiant Sentinel, or start the Inquisitor at half HP with one spell slot spent.Low
Low
One more Radiant Sentinel
Add 1 d4 cult fanatics from a side aisle, or give the Inquisitor one free Misty Step and one extra 3rd-level slot.Treasure
Media
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