Stop Vhaelon's Bastion siphon
Stop Vhaelon's Bastion siphon
Run the fight
This round
Nothing planned.
Win Vhaelon is defeated or the central circle is disrupted
Lose Vhaelon completes the ritual or the party is forced to abandon the chamber while the siphon continues
Party 6 players, level 14
System D&D 2024
Cheat sheet
Stop Vhaelon's ritual before the siphon disables the Bastions' defenses; defeat him or disrupt the central circle.
Win
Lose
If it goes badly: Vhaelon retreats through a prepared teleport route if the ritual is disrupted and he is near defeat; the helmed horrors cover his escape.
Forces
- 1 × Arch-Scribe VhaelonAC 17 · HP 245 · CR 18
- 2 × Helmed HorrorAC 20 · HP 60 · CR 4
Rounds
- 5+Beyond round 5, the siphon temporarily disables one random active Bastion's passive defensive boon.
- 5Dragon-Rider or Tide-Caller allies delay the first siphon effect by 1 round; if the party has at least 10 VP and earned either support, delay it by 2 rounds instead.
Read aloud
Say this
Vhaelon drives his staff into the circle, and all six altars flare in answer. Two helmed horrors step across the leyline channels, blades raised. The ward-stone cracks beneath your feet as the ritual starts pulling power from the Bastions.
Forces
2- 1 of them
Arch-Scribe Vhaelon
Controller
- AC
- 17
- HP each
- 245
- CR
- 18
Legendary Resistance (3/Day) · Chronal Resilience · Spellcasting
- Opens
- Cast a control spell to split the party, then keep the circle between himself and melee attackers.
- Targets
- A character attempting to seize or destabilize an altar.
- Flees
- Flees if reduced below 25 hit points and the ritual is disrupted.
- 2 of them
Helmed Horror
Bruiser
- AC
- 20
- HP each
- 60
- CR
- 4
Magic Resistance · Spell Immunity · Magic Weapons
- Opens
- Move to block access to the nearest altar and attack anyone moving toward it.
- Targets
- The closest character interfering with an altar or the circle.
- Flees
- Fights until destroyed.
What happens
4 to 6 rounds- 5+
At the end of each round after round 5, unless Dragon-Rider or Tide-Caller support delays the siphon.
Beyond round 5, the siphon temporarily disables one random active Bastion's passive defensive boon. Each successful altar intervention removes one eligible target from Vhaelon's Siphon Resonance.
- 5
At the end of round 5, if the party earned the relevant support.
Dragon-Rider or Tide-Caller allies delay the first siphon effect by 1 round; if the party has at least 10 VP and earned either support, delay it by 2 rounds instead.
- ·
Before initiative, a character spends one minute investigating and succeeds on a DC 18 Intelligence (Arcana or Investigation) check.
On a success, reveal which altar Vhaelon is drawing the most power through.
The battlefield
Zones
- 1
Central circle25 ft
The central circle glows under Vhaelon's ritual. Ward-stone fragments provide half cover.
- 2
West altars25 ft
Ignis, Aqua, and Terra stand 30 feet from the circle; pillars and broken stone break sightlines.
- 3
East altars25 ft
Aer, Lux, and Umbra stand 30 feet from the circle beside exposed leyline channels.
What the party can use
Scaling
Moderate
One fewer Helmed Horror
Remove one helmed horror; the ritual does not begin siphoning until round 7.Moderate
High
One more Arch-Scribe Vhaelon
Add one helmed horror; Vhaelon begins with greater invisibility already active.Treasure
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