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Friedreich - AI-generated fantasy NPC

Friedreich

Wraith · Wraith; Embody and Moliate practitioner, with Puppetry attempts · Level 6

Friedreich

Unemployed; experimenting with borrowed identities and considering part-time work or a hobby group
ACNone
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A youthful, firmly articulated voice with a strong Prussian German accent, as if every consonant has been taught to stand at attention. When embodied, it seems to come from the borrowed throat, but the cadence remains Friedreich's: clipped openings, careful corrections, and a faint breath-catching quality when an old memory surfaces. His name, when he says it, comes out with hard, deliberate stops.

His German is precise and formal, shaped by a Prussian upbringing he cannot fully remember. In English he searches for the exact word before speaking and sometimes uses an old-fashioned construction. He speaks briskly when offering practical advice, such as judging a market price, but wartime questions make his phrasing fragment and double back. Anger makes him more direct and cutting, not quieter or more polite.

Speech patterns

Uses formal, old-fashioned turns of phrase when nervous, then interrupts himself with modern slang learned from friends.
Asks for confirmation that people can see or hear him, trying to make the question sound casual.
When Wilhelm is discussed, his questions begin indirect and become painfully blunt.
Gives exact, practical advice about market prices and purchases, especially when he wishes he could own the item himself.
Uses 'brother' for Wilhelm with a certainty that his memories cannot explain.

How to play them

Treat him as a person rather than a disguise or occult specimen. Ask whether he is currently using a borrowed face, and do not assume that embodiment grants access to its owner's memories. Friendship and practical inclusion work better than pity. Wilhelm's wartime history is a pressure point; challenge Friedreich's assumptions without dismissing his anger.

Goal

Find a way to be recognized and build a routine of his own, perhaps through part-time work or a hobby group, without making another person's face his permanent identity.

Motivation

To recover a coherent sense of self while preserving the family he has found among beings who are themselves difficult to categorize.

Secret · GM only

Appearance

Friedreich's unmasked form is a thin, youthful outline in the cut of an old Prussian cadet's coat, but the face never settles: features look rubbed from damp paper, with edges that blur when a stranger tries to focus. On Unbinding Days he becomes clearer, like a portrait emerging from fog. When wearing a face, he favors young German men with a military, police, or Junker bearing, choosing likenesses close to what he imagines his own face once was. His eyes habitually travel to doors, windows, and the hands of everyone present, counting exits and small gestures before he looks at a speaker. His hands are unusually noticeable: long-fingered, clean, and held with drilled precision, yet they keep making tiny marching corrections against his thighs as if an invisible uniform still has seams to straighten. He moves in measured, heel-first steps that become abruptly weightless at thresholds. The unexpected detail is that he keeps a tiny, carefully folded paper list of favorite faces tucked like a schoolboy's treasured collection, and becomes embarrassed if anyone catches him adding a new one.

Clothing

His unmasked silhouette suggests a weather-darkened Prussian cadet's coat, more remembered than truly worn. When embodied he favors plain, well-fitted modern clothes that suit the face he has borrowed, avoiding costume-like uniforms except when the chosen identity plausibly calls for them.

Body language

He stands as if awaiting inspection, shoulders squared and feet aligned. His gaze patrols a room rather than resting on faces, and his fingers make minute corrections to cuffs that are not there. When recognized, he leans toward the speaker with a youthful eagerness he tries to hide. Under strain he becomes very still, as though the old march has resumed inside him.

Height
Appears around 170 cm when embodied, though his unmasked outline has no dependable physical measure.
Build
Narrow-shouldered and spare, with the rigid posture of a youth drilled to stand straight. His apparent body is insubstantial unless he has successfully embodied a borrowed face.
Eyes
When embodied, the eyes belong to the face he has borrowed. His own eyes are difficult to distinguish in his blurred, unmasked form.
Hair
His unmasked form has no reliably visible hair. Borrowed faces retain the hair of their owners.
Skin
His unmasked form is a dim, cold pallor without stable flesh. A borrowed face retains its owner's apparent skin.
Age
Appears 17 or 18; his actual age at death and the passage of time since are uncertain to him.
Gender
Male
Size
Medium when embodied; otherwise a wraith with no reliable physical size

Distinguishing features

His unmasked face has no stable features, as if a portrait has been rubbed away and is still trying to re-form.
His gaze checks exits and hands before faces, a habit that makes even a friendly room feel inspected.
His fingers perform tiny, precise uniform-adjusting motions even when he wears no visible clothes.
On rare Unbinding Days, witnesses see him with startling clarity, as if fog has briefly given up holding him.
Carries a discreet list of preferred faces, which he treats with the care of a private collection.

Personality

20 traits and drives

Friedreich is disciplined because discipline is one of the few pieces of his former life that still feels solid, but the discipline is not calm. It is a brace against panic. In a group he can be earnest, even boyishly delighted, especially over football, a good bargain, or a holiday ritual; alone with Wilhelm he becomes interrogative and stubborn, pressing for memories as if the right question could make a brother return from behind a locked door. He wants to be useful and dislikes being treated as fragile, yet he also longs for someone to notice when he is present without requiring him to borrow a face. He has a protective instinct, but it is tangled with possessiveness. He regards Wilhelm as family with an intensity that predates any explanation he can offer, and sometimes confuses that bond with a right to demand Wilhelm's confessions. He is furious about Wilhelm's conduct in the Second World War and hurt by his refusal to speak; at the same time, he holds onto the one apology Wilhelm gave for deserting in the First World War. That apology is precious partly because it is rare. Friedreich wants to condemn Wilhelm without losing him, and wants to absolve him without lying to himself. Neither wish wins for long. With strangers, Friedreich tries to be correct, formal, and watchful. He notices who is armed, who is uncomfortable, and who has not acknowledged him. If ignored, his temper can flare sharply: not a theatrical rage, but a bitter demand to be seen. The anger has worn thin over time, however. After an outburst he may seem to drift several steps away emotionally, as though the world has become too far off to argue with. With Mila, who can see and touch him without a borrowed face, he is more open and less rehearsed. Her recognition makes him giddy, then self-conscious. Around Gunther, he is curious and companionable, but after their possession experiment he respects boundaries he once thought could be tested harmlessly. Around Klaus he tolerates barbs that would make him snap at another person, because Klaus's hesitation feels like evidence of a hidden kindness or an old debt. Friedreich's face-taking is both a practical talent and an emotional hazard. He prefers young German men with military or police backgrounds, or the bearing of Junker nobles, because they seem close to the person he expects he used to be. He can be meticulous about a borrowed identity and still feel a sudden, private envy of its owner. A face lets him touch, speak, eat, drink, sleep, and sit among friends, but it cannot settle the question of who is doing those things. Longer use can make his own preferences feel borrowed. He may defend a face's mannerisms, resent its limitations, or find himself carrying an emotion whose source he cannot name. He is trying to turn the practice toward an ordinary life, perhaps a job or club, while fearing that success would make the disguise harder to relinquish. He is not simply nostalgic for the old military world. Its order comforts him, but its history appalls him, and he knows that Wilhelm's wartime actions make any easy romanticism dishonest. He can appreciate a sharp uniform cut and still condemn the institution it served. His strongest contradiction is that he wants to be independent of other people's identities while constantly seeking proof of himself in their eyes. He is tender with the coven when he feels included, proud when he can advise them, and prickly when gratitude turns into pity. He wants a family, but fears that a family built from missing memories can be another kind of Caul.

Alignment
Protective toward his chosen family, resentful of cruelty, and capable of self-deception; not a D&D alignment.

Quirks

Counts doors and windows whenever he enters a room, then silently counts them again before leaving.
Murmurs tiny corrections to his cuffs and collar, even when wearing a borrowed face with no uniform.
Writes a short note beside each favorite face describing its impression, then crosses out any note that sounds too much like praise.
Recommends a gift at a Christmas market and watches the buyer carry it away with a look of private mourning.
Taps a precise, old marching rhythm against his leg during pauses, but loses the beat whenever someone asks about his Caul.

Habits

Checks exits, windows, and people's hands before settling into a conversation.
Uses an assumed face more readily in public, but seeks Mila when he wants to be recognized without disguise.
Keeps a running mental comparison between the face he wears and his uncertain idea of his own.
At football gatherings, becomes intensely invested in the match and briefly forgets to monitor whether everyone can see him.
When the dead or the living fail to perceive him, frustration rises suddenly, then collapses into distant, exhausted silence.

Traits · 5

Formal and watchful with strangers, exuberant and almost adolescent when included in a shared pastime.
Protective of Wilhelm yet angry enough to interrogate him about the wars.
Practical about other people's needs, secretly envious of the ordinary pleasures he helps arrange.
Curious about supernatural boundaries, but chastened by the harm his possession experiments caused.
Wants independence while relying on other people's recognition to feel real.

Flaws · 5

Can mistake access to someone's face for permission to approach their identity.
Becomes resentful when ignored, then ashamed of needing recognition.
Uses nostalgia for military order to avoid confronting the violence attached to it.
Presses Wilhelm for answers even when Wilhelm is unable to give them.
His envy of the living can turn warmth into accusation.

Fears · 5

That he has no original face left to recover.
That Wilhelm's crimes define their bond more truthfully than their affection does.
That prolonged face-taking will make him forget which desires were his.
That Klaus knows why the spirit opened his Caul and is withholding the answer.
That the people who can see him will eventually stop being able to.

Wants and needs · 5

To be recognized without wearing someone else's face.
To understand the spirit that opened his Caul and what Klaus knows about it.
For Wilhelm to speak honestly about the world wars.
To find work or a hobby group that gives him a routine without consuming his identity.
To share holidays and football with the coven as a participant, not merely a ghostly observer.

Combat

HP 7 · No fixed movement rate supplied; use the chronicle's Wraith rules. His apparent pace is measured, with sudden, unnatural glides when his state allows.

Avoids a fair fight. He relies on concealment, misdirection, a studied face, and escape. If cornered, he tries to confuse an opponent or withdraw into the Shadowlands if the scene's rules and circumstances permit. He does not have a D&D armor class or a conventional hit-point combat profile.

Friedreich

Medium when embodied; otherwise a wraith with no reliable physical size humanoid (wraith), protective toward his chosen family, resentful of cruelty, and capable of self-deception; not a d&d alignment.
Armor ClassNot set
Hit Points7
SpeedNo fixed movement rate supplied; use the chronicle's Wraith rules. His apparent pace is measured, with sudden, unnatural glides when his state allows.
Level6
STR
DEX
CON
INT
WIS
CHA
SensesPerceives the Shadowlands and the local boundary with the living world as permitted by Wraith rules. His ability to be perceived or interact physically with living people depends on Embody, his custom Borrowed Visage technique, or the rare custom Unbinding Days.
Languages
German,
English, if established in the chronicle
Wraith. The Oblivion character concept, not a D&D conversion. His defining Arcanoi are Embody and Moliate; Borrowed Visage is a clearly custom technique combining their themes, not a canonical Arcanos.
Borrowed Visage (custom): By studying a living person's face and mannerisms, Friedreich reshapes his Corpus and uses Embody to become perceptible and materially interactive in that likeness. The effect can let him speak, touch, eat, drink, and sleep as though embodied, but it does not grant the subject's memories or identity. Extended use risks identity confusion, envy, and Shadow influence.
Puppetry. Wraith Arcanos associated with attempting to control or inhabit a living host. The three accounts below are narrative outcomes, not guaranteed rules results.
Shadowlands awareness. He recognizes the local boundary between the living world and the Shadowlands, but cannot reliably see or interpret every spirit or supernatural phenomenon.
Custom. Unbinding Days. At rare, unpredictable moments when the boundary seems thin, Friedreich is easier for some living people to perceive even without a borrowed face. This is a setting-specific phenomenon, not a standard rule.

Actions

Borrowed Visage (custom). Friedreich attempts a custom Borrowed Visage, molding his Corpus to a previously studied face and using Embody to become tangible and perceptible. It is not effortless, permanent, or a source of the person's memories. Extended use may blur his sense of self and invite his Shadow's influence.
Attempt Puppetry. Friedreich attempts to use Puppetry to influence or enter a living host. Resolve with the Storyteller using the chronicle's Wraith rules and the target's supernatural nature; do not treat this as automatic control.
Misdirect and flee. If threatened, Friedreich uses an embodied borrowed face to feint, shove, or escape through a crowd. This is a description of intent, not a special attack or damage value.

Services they sell

Can accompany characters through some Shadowlands situations, subject to the Storyteller's rules and the danger of spectres.
Can help a group navigate his coven's relationships and explain what he remembers of local supernatural gatherings.
Can advise on Christmas-market purchases and ordinary German social customs, though his historical memories are incomplete.

Rewards they can give

Can offer advice on local holiday markets, German military customs he remembers imperfectly, or the coven's social habits.
May provide a temporary embodied presence through his custom Borrowed Visage, subject to its risks and the chronicle's rules.
Can connect characters to Wilhelm, Gunther, Klaus, or Mila if they earn his trust.

Equipment

  • Favorite-faces list (personal record)A folded handwritten list of faces he has studied and sometimes uses. It records impressions and cautions, not a supernatural database or source of memories.
  • Remembered coat (ghostly clothing)A remembered cadet-style coat that appears as part of his unmasked ghostly presentation; its solidity depends on his state and the relevant Wraith rules.

Possessions

A folded list of favorite borrowed faces.
A remembered cadet-style coat associated with his unmasked appearance.
An assortment of small keepsakes from coven holidays, whose material solidity varies with his state.

Background

Friedreich remembers Brandenburg as a succession of flat horizons, damp fields, and roofs that made a young man feel the world had been arranged for marching. He believes he was born to a minor Junker household and raised among the manners of officers and landowners, though dates, family names, and even the sound of his mother's voice have fallen out of reach. He died young. He cannot tell whether the wars took him, whether illness did, or whether the life he remembers was already being edited by death. What remains is a conviction that he once had a body, a place in a family, and a face that belonged to him. He woke in the Shadowlands enclosed in his Caul, trapped inside the dull repetition of a march. A will-o'-the-wisp lingered nearby, and for a moment he saw the suggestion of a blond young man with clear blue eyes. The apparition did not explain itself. Friedreich's Caul was opened not by a wraith, mage, or occult investigator, but by a deliberate spirit of the land and its tangled supernatural inheritance. Klaus later described the being in terms of the Wyld, the Weaver, the Wyrm, and Luna, saying it was born of the Weaver's adopted children, gifted the Wyrm's spoils, and marked by Luna's trace. Those are Klaus's words, not knowledge Friedreich can verify. The spirit's motives remain hidden, and Friedreich now suspects Klaus knows considerably more than he admits. The moment the Caul broke, the marching stopped. Friedreich's first clear feeling was not relief but the terror of having no next step. His first anchor in the living world became Wilhelm, a German Tzimisce vampire from Mecklenburg who is also missing the life he had before death. Friedreich calls him brother without knowing why. They have been together through both world wars as far as Friedreich could manage, sharing fragments of travel, fear, silence, and endurance. Friedreich sometimes remembers a breath during the First World War: cold air in his lungs, the taste of mud, and a moment when Wilhelm deserted. Wilhelm will not give him a complete account. He is ashamed of that war and has apologized for it, which is the one subject on which he has been bluntly remorseful. Friedreich is angrier about Wilhelm's crimes during the Second World War. Wilhelm will not discuss them, and his refusal has become a wall between them. Friedreich cannot decide whether Wilhelm is concealing a truth, protecting him, or simply unable to face himself. He also doubts Wilhelm's occasional details about his former appearance, especially the claim that he was blond with grey eyes. He fears that believing Wilhelm would let another person write his face for him. In the modern nights, Friedreich belongs to a loose supernatural circle that calls itself a coven despite containing very different kinds of beings. They meet for cards, hunting, fishing, drinking, and football, and they make a point of marking holidays together. Gunther, a changeling who spent much of his existence in Arcadia before returning to the ordinary world, sells clothes made from moss. Klaus is a ronin Get of Fenris, or perhaps a skin-dancer; he refuses to settle the question and treats most people with passive-aggressive contempt. With Friedreich he hesitates, a small tenderness he denies. Mila, a mage from Bremen, can see and touch Friedreich without his borrowing a face. Her ability exhilarates him. At Christmas she takes him to markets where he advises the others on bargains, recommends gifts he cannot possess, and sometimes urges them toward a church service because he wants to experience the warmth and ritual rather than merely watch it. Friedreich's face-taking began as a way to be noticed. He learned to use a borrowed face to speak, touch, eat, drink, sleep, and sit among friends. He does not know whether this is unusual for a wraith. The faces he records are mostly young German men with military or police service, or a noble bearing. He chooses likenesses close to his imagined former self, then uses them intermittently. He is currently experimenting with the collection as a possible route to a part-time job or hobby group, but fears that a work identity would become another face he cannot put down. Long use brings a creeping envy and anger: he catches himself resenting the living for their warm skin, their ordinary names, and the effortless way they are recognized. Sometimes he cannot immediately remember whether a remembered gesture was his or belonged to the face he wore. The three attempts at possession began as curiosity, not a plan to harm anyone. Friedreich and Wilhelm tried first while the group was together. Friedreich hoped to give his brother emotions he seemed unable to reach, perhaps even to shake loose a memory. Wilhelm agreed. Friedreich pushed with Puppetry, and the attempt became a struggle rather than a clean exchange: Wilhelm's undead nature met him with alien resistance, and Friedreich experienced the host's body as a locked house whose rooms had been rearranged around an absence. Wilhelm described pressure, intrusion, and the intolerable sense of another will moving against his own. Friedreich felt flashes of Wilhelm's hunger and old shame, but no recovered life. The more they forced it, the more their intentions tangled: Friedreich tried to comfort him, Wilhelm fought not to be used, and Friedreich mistook resistance for rejection. Klaus became alarmed and ordered them to stop. Gunther, instead of calming anyone, asked a long sequence of questions about where one person's memories ended and another's began. They stopped with no revelation, only embarrassment, fatigue, and a new caution between brothers. Later, Gunther agreed to a second experiment because he wanted to know what separated their lives and whether memories could be shared. Friedreich entered the attempt expecting curiosity to make it gentler. It did not. Gunther's changeling nature made the experience feel vivid, strange, and resistant to the categories Friedreich relied on. Images and emotional associations crowded in without becoming a usable shared autobiography. Friedreich felt himself tugged toward unfamiliar meanings; Gunther experienced the intrusion as a violation of boundaries he had not known he needed. They ended it quickly. Gunther had more questions afterward, but Friedreich said, 'Never again,' and meant it. The attempt made Friedreich wary of treating supernatural difference as a puzzle to solve just because his own existence was confusing. He and Wilhelm agreed to one last attempt, framed as a final test and undertaken with more care. It still brought no lost memories back. Friedreich met Wilhelm's refusal and shame again, and Wilhelm met Friedreich's need to be recognized as a brother rather than an unwelcome passenger. They ended the attempt before it became a contest. Wilhelm apologized afterward, not for being difficult to possess but for leaving Friedreich alone with unanswered questions. Friedreich accepted the apology without forgiving the silences around the wars. His current problems are ordinary in the way that hurts most: keeping relationships from becoming experiments, learning to be seen without stealing a face, and finding a reason to join the living world's routines. He wants work, or at least a hobby group, but is still practicing with his list of borrowed identities. The Shadowlands remain close, Stygia is a distant institution whose laws and agents he does not fully understand, and spectres are a real threat rather than a metaphor. He has survived by attachment and by the strange interruption of his Caul, but neither has told him what he was meant to become.

Role in the story

A companion, witness, and moral pressure point: Friedreich gives the player characters access to a supernatural found family while embodying the cost of borrowing identity and the unresolved consequences of wartime complicity.

“He cannot tell whether the wars took him, whether illness did, or whether the life he remembers was already being edited by death.”
From their background
Faction
A member of an informal supernatural coven. He is a wraith in the Shadowlands and has no confirmed formal Stygian office or faction allegiance.

Known connections

Wilhelm, a German Tzimisce vampire from Mecklenburg and the person Friedreich calls his brother. Their bond is fierce, intimate, and strained by Wilhelm's silence about both world wars.
Gunther, a changeling who spent much of his life in Arcadia and now sells moss-based clothes. Their experiment with possession ended badly, but they remain friends.
Klaus, a ronin Get of Fenris or possibly a skin-dancer, who is caustic with nearly everyone and inexplicably hesitant with Friedreich. Klaus told Friedreich about the spirit that opened his Caul, but may know more than he admits.
Mila, a mage from Bremen who can see and touch him without a borrowed face. She brings him to Christmas markets and treats his presence as real.
The loose supernatural coven, an informal circle that gathers for cards, hunting, fishing, drinking, holidays, and football.
Major secret · GM only
Minor secrets · GM only

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