Zherros
Zherros
At the table
Voice
A dry, resonant voice shaped by years of dictating notes in echoing stone archives. Dust catches in its edges, and certain old words emerge with a clipped, archaic precision. His speech is neither hushed nor booming; it carries because he expects a room to be listening.
He speaks in carefully joined clauses, with dates and concrete observations in place of broad claims. He often pauses to choose the most accurate word, not to sound grand but to avoid saying more than he knows. When amused, his speech becomes quick and dry; when frightened, he starts naming facts aloud as if pinning them in place.
Speech patterns
How to play them
He offers practical help before asking for trust, especially research, protection, or a carefully phrased answer. He is candid about what he knows and evasive about what he remembers from the night Hessa vanished. Respectful curiosity earns his cooperation; attempts to make him an oracle or living relic make him withdraw.
Goal
Identify the cause of the impossible eclipses and determine whether they are connected to the disappearance of the old gods and Hessa.
Motivation
To understand the new temporal disturbance without repeating the mistake that cost him Hessa, and to help people make informed choices rather than impose a repaired history on them.
Appearance
Zherros is a lean, long-limbed tiefling with reddish-orange skin like sun-warmed clay, weathered into fine dry creases around his mouth and knuckles by centuries of wind, dust, and spellwork. His black hair is drawn back into a heavy braid that reaches his waist, threaded with tiny brass rings that click softly when he turns. Golden eyes hold a thin, dark ring around each pupil, like an eclipse caught at its edge. His gazelle-like horns sweep back in long, tapered arcs over his shoulders; their ridged surfaces are polished where his cloak rubs against them. He occupies a room as if measuring every possible route through it, yet seems genuinely surprised when others step aside. The unexpected detail: he keeps a little clay pot of kitchen herbs at his belt and fusses over it with the solemn care of a gardener.
Clothing
A layered indigo travel coat with a high collar split to accommodate his horns, lined with faded star charts. Its cuffs are polished smooth from handling instruments, and the hem is patched with mismatched cloth from places that no longer exist. He wears a wide sash for scroll tubes and a weather-stained cloak.
Body language
He turns his whole frame toward whoever is speaking, horns and shoulders making the gesture feel like a formal summons. When thinking, he presses his thumb to the brass rings in his braid. His attention can make people feel scrutinized, though he often has to remind himself to leave them room to move.
- Height
- 6 feet 4 inches
- Build
- Tall, lean, and long-limbed, with a careful, economical gait.
- Eyes
- Golden, with a narrow dark ring around each pupil
- Hair
- Black, pulled back into a long braid threaded with small brass rings
- Skin
- Reddish-orange, like weathered sun-warmed clay
- Age
- Adult in appearance, though he has lived for untold centuries. He remembers a world before the old gods vanished and the new pantheons took root.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesZherros is exacting about evidence but surprisingly patient with honest ignorance. In calm company he can be wry and generous, offering tea and practical advice; under pressure he becomes controlling, arranging people and events as if they were pieces on a diagram. He longs for companionship yet flinches from anyone who treats his memories as a substitute for their own.
- Alignment
- Neutral, with a strong preference for preserving choices over enforcing a single idea of what is right.
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 15 · HP 122 · 30 ft.Zherros opens with control and positioning rather than damage, using wall of force, slow, or temporal stasis to divide threats. He protects concentration with positioning and counterspell, reserving teleportation for escape or rescue. Against a single dangerous foe he uses disintegrate or forcecage; against a group he favors area control. He avoids lethal force when a foe might know something about the vanished gods or Hessa.
Zherros
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- Chronicle folio (spellbook)A spellbook bound in weathered blue leather, filled with layered annotations in scripts from several eras.
- Dagger (weapon)A finely balanced dagger with a plain wooden grip, carried as a tool as often as a weapon.
- Old-sky astrolabe (arcane focus)A small brass astrolabe whose markings correspond to a sky no longer visible.
- Belt garden (personal possession)A clay pot holding hardy kitchen herbs, wrapped in damp cloth for travel.
- Archive case (research materials)A collection of folded star charts, letters, and copies of pre-pantheon records.
Possessions
Background
Zherros was born in an age when the old gods still answered prayers openly. He served as a keeper of calendars and omen records in a city whose name has been worn down into the word Serev, a place built around a now-dry canal. When the old pantheons disappeared, Zherros saw the city lose its sacred seasons: harvest rites failed, rulers fought over whose calendar remained true, and his partner, a mortal astronomer named Hessa, vanished during the final night of the old moon. Zherros tried to rewind that night. Instead, he froze a district for three days and returned to find the people inside alive but changed, each remembering a different version of events. The disaster taught him that time can be bent but not neatly mended. He has since studied the chronurgy that lets him contain fractures rather than erase consequences. He still seeks evidence of what happened to Hessa, while maintaining a quiet correspondence with Jori, a young archivist who has inherited fragments of the old records. His current problem is a series of impossible eclipses: they match a celestial pattern he remembers from before the gods vanished.
Role in the story
A powerful, wary ally and source of historical knowledge whose memories may illuminate the campaign's central mystery but cannot be trusted as a complete record. His personal search for Hessa can entangle the party in a temporal crisis.
“He served as a keeper of calendars and omen records in a city whose name has been worn down into the word Serev, a place built around a now-dry canal.”
- Faction
- Independent researcher; maintains an informal correspondence with the archivists of Serev but serves no temple or wizarding institution.
Known connections
Media
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