Faramir Faduri
Faramir Faduri
At the table
Voice
A clear, lightly breathy voice with a friendly rasp at the edges, shaped by long days speaking over carts, rain, and busy kitchens. He projects easily when calling instructions across a yard, but his phrasing stays warm and conversational.
He speaks in complete, courteous sentences, with the practical vocabulary of someone accustomed to crop reports, kitchen errands, and village disputes. He makes room for interruptions and often repeats a person's concern in simpler words to confirm he understood.
Speech patterns
How to play them
Treat him as a warm, practical ally who is eager to help but careful about promises. He responds well to directness and to people who respect the tenants' concerns. If players exploit his generosity, he first tries to explain the consequences, then sets a firm boundary.
Goal
Keep the family estate solvent without evicting its tenants, and persuade his sister to treat the people living on the land as partners rather than bargaining pieces.
Motivation
He believes a noble's status is only justified when it makes life safer for people who have less power.
Appearance
Faramir is a human man of slight stature, with a soft, open face and a quick, attentive smile. His palms are faintly yellowed from years of handling beeswax seals, and his fingertips are tacky with the clean, sweet scent of wax and citrus peel; he notices it and keeps a little cloth ready, though the smell always returns. He moves briskly, with short sure steps and a habit of leaning in as if every conversation deserves his full attention. Despite his courtly clothes and polished manners, he has the welcoming, unguarded air of a young halfling hosting you at his kitchen table.
Clothing
A well-tailored moss-green coat with modest embroidery, practical brown boots, a cream shirt, and a brass family pin polished brighter than the rest of his outfit. His cuffs are frequently rolled up when work needs doing.
Body language
He turns his whole body toward whoever speaks, often holding his hands together to keep the waxy fingertips from touching his clothes. In tense rooms, he plants both feet and places himself between the loudest person and whoever seems most vulnerable.
- Height
- 5 feet 5 inches
- Build
- Compact, lightly built, and more sturdy than his fine clothes suggest.
- Eyes
- Warm hazel
- Hair
- Dark brown, softly curled, and kept neatly trimmed
- Skin
- Light olive with a warm, sun-browned flush across the nose
- Age
- Twenty-six
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
11 traits and drivesFaramir is hospitable and genuinely curious, but his friendliness is not naivety: he keeps a careful count of promises and provisions. He jokes easily among villagers, then grows formal and exacting when someone tries to bully them. In private, he is more frightened of failing his household than he lets on, and his eagerness to be useful can turn into meddling.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 15 · HP 22 · 30 ft.Faramir avoids a fair fight. He positions himself near allies, uses Rallying Order to create openings, and fights with his rapier only when necessary. He retreats behind cover or tries to negotiate if opponents appear willing to listen.
Faramir Faduri
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Rapier (weapon)A narrow, well-balanced blade carried more for formal protection than for battle.
- Dagger (weapon)A plain utility knife with a leather sheath.
- Fine clothes with leather protection (armor)A fitted coat reinforced with discreet leather panels.
- Waxing cloth (personal item)A small cloth used to wipe wax from his fingers, usually unsuccessfully.
- Family signet ring (signet)A signet bearing the modest crest of his family.
Possessions
Background
Faramir was raised in a comfortable but indebted household, the youngest son of a minor human noble family. As a boy, he learned to entertain guests while his parents negotiated away pieces of their estate. At seventeen, a flood destroyed the family mill and trapped several tenants in its upper rooms. Faramir ignored his father's command to stay behind, led the rescue by boat, and spent the next month sleeping in the village hall with the displaced families. The experience changed his idea of nobility: he now thinks a title is a public promise, not a private prize. He serves as an estate steward and unofficial mediator, trying to keep his family land from being sold to satisfy creditors. His elder sister Vessa wants him to accept a politically useful marriage; his former tutor, Sava, quietly helps him find honest buyers for the family’s harvest. He is friendly by instinct, but anxious that kindness without money or authority will prove useless.
Role in the story
A personable noble contact who can offer shelter, local knowledge, and a moral stake in conflicts over land, debt, and power. His household troubles can draw the party into village politics without making him a helpless quest-giver.
“As a boy, he learned to entertain guests while his parents negotiated away pieces of their estate.”
- Faction
- House Faduri, a minor human noble family; maintains friendly ties with the mill villages on its estate.
Known connections
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