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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · No class · Level 0

Fenna Gimble

Traveling puppeteer
AC11
HP3/3
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rasped speaking voice, built to carry over a green and cut through the chatter around a puppet booth. She can switch briskly between her own wry patter and the exaggerated voices of her characters.

Her voice has a dry rasp from years of projecting over outdoor crowds and a quick, crisp rhythm shaped by patter and puppet dialogue. She clips practical instructions short, but lets punchlines stretch just long enough for an audience to catch them. Her words carry a trace of road dust and practiced showmanship.

Speech patterns

Frames practical advice as a line from one of her puppet plays.
Uses questions to find out what a person knows before offering what she knows.
Turns tense exchanges toward a joke, then watches to see who refuses to laugh.

How to play them

Fenna begins with a small performance or a dry joke, then listens closely to the response. Treat her as a cautious but generous contact: she trades local gossip and observations for fair payment, practical help, or news of traveling performers. Earn her trust by respecting her audience and her equipment.

Goal

Find her aunt and recover the little traveling theater the two of them once shared.

Motivation

Fenna wants to make people laugh without letting them mistake laughter for permission to be cruel.

Secret · GM only

Appearance

A grown goblin woman barely three and a half feet tall, with green skin, a lean face, a long nose, and sharp cheekbones. Her dark hair is twisted into a bun secured with a yellow ribbon. Laugh lines crease the corners of her eyes, which keep flicking to exits, loose hands, and anyone standing too close to her booth. She waits with most of her weight on one foot, knees loose, as if a performance might start or a quick escape might be needed. Her wry half-smile makes her seem amused even when she is measuring a threat. She holds a knight hand puppet with a little bee shield high over her head, its painted grin bright against the carved shadows of the booth.

Clothing

A worn orange tunic, dark trousers, soft boots, and a yellow ribbon tying her hair into a bun. Her clothes are practical for travel and patched neatly at the elbows and knees.

Body language

She stands slightly angled toward the nearest open route, resting her weight on one foot and keeping her hands busy with a puppet or a length of cord. In a friendly crowd her gestures grow broad and theatrical. When someone asks a dangerous question, her eyes move to their hands before her smile changes.

Height
Barely three and a half feet tall
Build
Lean and wiry, with a quick, balanced way of moving.
Eyes
Brown
Hair
Dark brown, worn in a bun tied with a yellow ribbon.
Skin
Green
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

Her eyes sweep exits, hands, and the edges of a crowd rather than settling on whoever is speaking.
She waits with her weight poised over one foot, ready to pivot without seeming to move.
The little bee shield on her knight puppet is painted with painstaking care, unlike the battered, patched costume around it.

Personality

13 traits and drives

Fenna is warm enough to make strangers feel included, but watchful enough to remember who stood where when the laughter stopped. She enjoys making a crowd laugh, yet resents being treated as harmless entertainment. In a relaxed mood she is nimble with stories and generous with advice; when frightened she becomes brisk, practical, and hard to read. She distrusts authority, but sometimes longs for the safety of a settled home.

Alignment
Neutral

Quirks

Gives every puppet a different knock on the booth frame before a show, as if asking permission to begin.
Counts audience members by tapping the side of her boot, then pretends she was only keeping time.
Keeps a pebble from each village where a performance went well and sorts them by how they feel, not by shape.
When she cannot sleep, she rehearses arguments in different puppet voices.

Habits

Scans the edge of any gathering before choosing where to set up.
Tests a new audience with a small joke before attempting a story with sharper meaning.
When worried, checks the puppet strings and booth latches in a precise, repeated order.
After a successful performance, stays behind to listen to what people say once they think the show is over.

Traits · 3

Makes a joke to welcome people, then studies their reaction for warning signs.
Protects other performers fiercely, though she claims she is only protecting the show.
Wants a stable home but grows restless as soon as a village begins to feel familiar.

Flaws · 3

She hides serious concerns behind jokes until a problem has grown worse.
She is suspicious of offers that come without a clear price.
She will risk a good escape to protect a puppet or another traveling performer.

Fears · 3

That a crowd will turn on her or another goblin as it did on her aunt.
That her aunt is alive and deliberately does not want to be found.
That the missing puppet contains a message she has failed to understand.

Wants and needs · 4

News of her aunt's whereabouts
A safe place to repair and store her booth
A fair payment for performances
Help finding the missing bee-shielded knight puppet

Combat

AC 11 · HP 3 · 30 ft.

Fenna avoids a stand-up fight. She tries to duck behind the booth, get between obstacles, misdirect pursuers, and flee. If cornered, she uses her dagger to make space and escapes as soon as she can.

Fenna Gimble

Small humanoid (goblin), neutral
Armor Class11
Hit Points3
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Languages
Common,
Goblin

Actions

Dagger. Dagger: to hit, damage. Fenna uses this only when cornered.
Misdirection. Custom, noncombat trick: Fenna can use her puppets and practiced patter to distract a small crowd long enough to slip away, hide a handoff, or draw attention toward the booth. It has no guaranteed effect on a wary or hostile individual.

Services they sell

A puppet show for a village gathering or private occasion
Local news gathered from listeners and passersby
A distraction created by a well-timed performance

Rewards they can give

Local gossip gathered from conversations around the booth
A short performance that can draw a village crowd
A hand-drawn route to the next settlement where traveling performers are welcome

Equipment

  • Traveling puppet booth (performance equipment)A folding stage with patched cloth curtains and a rack of hand puppets.
  • Dagger (weapon)A small, serviceable blade carried for emergencies.
  • Bee-shielded knight puppet (puppet)A puppet knight with a bright bee painted on its tiny shield.

Possessions

Folding puppet booth and patched curtains
A cast of hand puppets with repaired costumes
The bee-shielded knight puppet
A small dagger
A yellow hair ribbon
A bundle of play scripts marked with performance notes

Background

Fenna learned puppetry from her aunt, a traveling performer who taught her that a puppet could say what its handler could not safely say aloud. When Fenna was a child, a frightened village crowd mistook a comic goblin puppet for a threat and drove her aunt from the green. Fenna stayed behind long enough to see the puppet trampled in the mud. That day changed her craft: she began making stories that let a crowd laugh at its own fears before those fears could turn cruel. Now she travels from village to village with a tall folding booth and a patched cast of characters. She is trying to earn enough to buy back the little puppet theater her aunt once rented, while quietly seeking the aunt who vanished after their last winter together. Fenna still writes to her former apprentice, Miri, who wants her to settle down and teach, and she avoids the local reeve, who claims her performances stir up trouble. Her current problem is a missing puppet, the bee-shielded knight, which disappeared after a show where it repeated a private detail about the reeve's household.

Role in the story

A memorable traveling performer and source of local information who can become an ally, a witness to village tensions, or the starting point of a search for her missing aunt.

“When Fenna was a child, a frightened village crowd mistook a comic goblin puppet for a threat and drove her aunt from the green.”
From their background
Faction
No formal faction. She is known among traveling performers and village greens, but avoids binding agreements.

Known connections

Miri, her former apprentice, writes urging Fenna to return and teach.
Her aunt, a puppeteer who disappeared after their last winter together, is the person Fenna most wants to find.
The village reeve claims Fenna's plays cause disorder and may know why the bee-shielded knight went missing.
Major secret · GM only
Minor secrets · GM only

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