Fenna Gimble
Fenna Gimble
At the table
Voice
A dry, slightly rasped speaking voice, built to carry over a green and cut through the chatter around a puppet booth. She can switch briskly between her own wry patter and the exaggerated voices of her characters.
Her voice has a dry rasp from years of projecting over outdoor crowds and a quick, crisp rhythm shaped by patter and puppet dialogue. She clips practical instructions short, but lets punchlines stretch just long enough for an audience to catch them. Her words carry a trace of road dust and practiced showmanship.
Speech patterns
How to play them
Fenna begins with a small performance or a dry joke, then listens closely to the response. Treat her as a cautious but generous contact: she trades local gossip and observations for fair payment, practical help, or news of traveling performers. Earn her trust by respecting her audience and her equipment.
Goal
Find her aunt and recover the little traveling theater the two of them once shared.
Motivation
Fenna wants to make people laugh without letting them mistake laughter for permission to be cruel.
Appearance
A grown goblin woman barely three and a half feet tall, with green skin, a lean face, a long nose, and sharp cheekbones. Her dark hair is twisted into a bun secured with a yellow ribbon. Laugh lines crease the corners of her eyes, which keep flicking to exits, loose hands, and anyone standing too close to her booth. She waits with most of her weight on one foot, knees loose, as if a performance might start or a quick escape might be needed. Her wry half-smile makes her seem amused even when she is measuring a threat. She holds a knight hand puppet with a little bee shield high over her head, its painted grin bright against the carved shadows of the booth.
Clothing
A worn orange tunic, dark trousers, soft boots, and a yellow ribbon tying her hair into a bun. Her clothes are practical for travel and patched neatly at the elbows and knees.
Body language
She stands slightly angled toward the nearest open route, resting her weight on one foot and keeping her hands busy with a puppet or a length of cord. In a friendly crowd her gestures grow broad and theatrical. When someone asks a dangerous question, her eyes move to their hands before her smile changes.
- Height
- Barely three and a half feet tall
- Build
- Lean and wiry, with a quick, balanced way of moving.
- Eyes
- Brown
- Hair
- Dark brown, worn in a bun tied with a yellow ribbon.
- Skin
- Green
- Age
- Twenty-five
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
13 traits and drivesFenna is warm enough to make strangers feel included, but watchful enough to remember who stood where when the laughter stopped. She enjoys making a crowd laugh, yet resents being treated as harmless entertainment. In a relaxed mood she is nimble with stories and generous with advice; when frightened she becomes brisk, practical, and hard to read. She distrusts authority, but sometimes longs for the safety of a settled home.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 11 · HP 3 · 30 ft.Fenna avoids a stand-up fight. She tries to duck behind the booth, get between obstacles, misdirect pursuers, and flee. If cornered, she uses her dagger to make space and escapes as soon as she can.
Fenna Gimble
Actions
Services they sell
Rewards they can give
Equipment
- Traveling puppet booth (performance equipment)A folding stage with patched cloth curtains and a rack of hand puppets.
- Dagger (weapon)A small, serviceable blade carried for emergencies.
- Bee-shielded knight puppet (puppet)A puppet knight with a bright bee painted on its tiny shield.
Possessions
Background
Fenna learned puppetry from her aunt, a traveling performer who taught her that a puppet could say what its handler could not safely say aloud. When Fenna was a child, a frightened village crowd mistook a comic goblin puppet for a threat and drove her aunt from the green. Fenna stayed behind long enough to see the puppet trampled in the mud. That day changed her craft: she began making stories that let a crowd laugh at its own fears before those fears could turn cruel. Now she travels from village to village with a tall folding booth and a patched cast of characters. She is trying to earn enough to buy back the little puppet theater her aunt once rented, while quietly seeking the aunt who vanished after their last winter together. Fenna still writes to her former apprentice, Miri, who wants her to settle down and teach, and she avoids the local reeve, who claims her performances stir up trouble. Her current problem is a missing puppet, the bee-shielded knight, which disappeared after a show where it repeated a private detail about the reeve's household.
Role in the story
A memorable traveling performer and source of local information who can become an ally, a witness to village tensions, or the starting point of a search for her missing aunt.
“When Fenna was a child, a frightened village crowd mistook a comic goblin puppet for a threat and drove her aunt from the green.”
- Faction
- No formal faction. She is known among traveling performers and village greens, but avoids binding agreements.
Known connections
Media
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