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Fenna Gimble

Goblin · No class · Level 0

Fenna Gimble

Traveling puppeteer
AC11
HP2/2
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a dry rasp from years of outdoor performances and dust caught in her throat, with a quick, clear edge when she calls a puppet's lines across a green. She can switch from her own grounded speaking voice to a pinched, pompous king or a buzzing bee without losing intelligibility.

She speaks in compact, practical sentences, then slips into brisk character voices when telling a story. Her humor often lands sideways, with the punchline arriving after a small pause. When frightened, she becomes factual and starts naming objects, routes, and distances.

Speech patterns

She introduces a difficult subject through a puppet's voice, then answers plainly as herself.
She uses vivid practical comparisons drawn from ropes, weather, and stagecraft.
When she dislikes a question, she asks what the questioner hopes the answer will change.

How to play them

Offer her a safe place to perform, useful information, or help repairing the show. She warms to people who treat her as an adult and take her work seriously. Mockery of her stature earns a cutting puppet routine; threats to her audience make her leave or resist.

Goal

Restore her family's traveling show and stage the lost beekeeper play again, this time with a new ending that belongs to her.

Motivation

To make people laugh at the powerful without making ordinary people pay the price.

Secret · GM only

Appearance

Fenna Gimble is a grown goblin woman, barely three and a half feet tall, shown full-length beside a puppet booth whose stage rises well above her head. Her lean, adult proportions and defined cheekbones give her a road-worn, wry look rather than a childish one. Her green skin is weather-roughened across the nose and cheeks, with fine dust caught in the creases beside her eyes. Long pointed ears angle outward; her gaze checks the edges of a crowd and the hands nearest her props before settling on a face. She moves with a puppeteer's quick, economical shifts, knees soft and weight always ready to turn. A rain barrel beside her reaches her shoulder. She holds a knight hand puppet with a tiny bee shield high over her head. The impression she leaves is of someone small who has learned to command a whole green by making people look up.

Clothing

A sun-faded orange tunic patched at the elbows, dark trousers tucked into soft, scuffed boots, and a yellow ribbon binding her dark hair into a practical bun. A few lengths of puppet cord are looped through her belt.

Body language

She stands half-turned toward the nearest exit, but gives her hands a performer's flourish when addressing a crowd. Her eyes track movement at the room's edges. When deciding whether someone is safe, she winds one puppet string around her thumb and watches their hands.

Height
Barely three and a half feet tall
Build
Small and lean, with wiry shoulders shaped by carrying a folding booth and scenery.
Eyes
Brown
Hair
Dark brown, nearly black
Skin
Leaf green, weather-roughened and dust-flecked across her cheeks and nose
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

Her eyes scan a gathering's edges and hands before meeting anyone directly.
A yellow ribbon holds her dark hair in a tight bun, with a short loose wisp that keeps escaping.
She keeps a knight puppet with a tiny bee shield raised high when she wants to draw attention.

Personality

11 traits and drives

Fenna is quick to amuse a crowd but slow to trust one person; she can be generous with her stories and stubborn about her own troubles. When relaxed, she lets a puppet say what she cannot. Under pressure, her humor turns pointed and she becomes briskly practical. If someone vulnerable is threatened, she stops joking and acts before considering the cost.

Alignment
Neutral

Quirks

She asks puppets questions and pauses as if genuinely waiting for their replies.
She tests knots by tapping them twice against her front teeth.
She names each rain cloud she sees, using names that sound like cranky relatives.
She hides buttons from good audiences inside her tunic and forgets which village each came from.

Habits

Before performing, she tests each puppet string twice and quietly counts the knots.
When a crowd turns hostile, she gives the puppet the first reply and watches who laughs.
After a show, she collects dropped buttons and pins them inside her costume as keepsakes.

Traits · 3

Warm and theatrically generous with a crowd, guarded in private conversation.
Wry about authority, yet anxious about the harm a joke might cause to ordinary people.
Resourceful in a crisis, but reluctant to admit when she needs help.

Flaws · 3

She turns real grievances into jokes even when a direct apology would serve better.
She takes risks to protect children and bystanders, even when escape would be wiser.
Pride makes her resist asking Sella for help.

Fears · 2

Being trapped in a flood or fast-rising water.
Having her stories silenced by a powerful person who can punish the people who listen.

Wants and needs · 3

A dry place to store the booth before the next rain.
A safe village green where she can perform without the reeve interfering.
A chance to settle matters with Sella without surrendering her independence.

Combat

AC 11 · HP 2 · 25 feet (custom table estimate for this small, nimble NPC; not a special racial rule)

Fenna avoids a stand-up fight. She puts the booth, a cart, or a crowd between herself and danger, throws her dagger only if cornered, then runs for cover. Her puppets are props, not magical creatures.

Fenna Gimble

Small humanoid (goblin), neutral
Armor Class11
Hit Points2
Speed25 feet (custom table estimate for this small, nimble NPC; not a special racial rule)
Level0
STR
DEX
CON
INT
WIS
CHA
Languages
Common,
Goblin

Actions

Dagger. Dagger. Melee or thrown attack: to hit, damage. This is a simple custom attack entry for an otherwise untrained level-0 performer.

Services they sell

Performs a puppet show for a village gathering.
Shares recent road gossip in exchange for a meal, safe lodging, or help with the booth.
Can make simple repairs to cloth, puppet strings, and lightweight scenery.

Rewards they can give

A lively private performance that can reveal local gossip through its improvised jokes.
A small puppet or quick repair to a party member's torn clothing, if she has spare materials.

Equipment

  • Traveling puppet booth (performance gear)A folding wooden stage with a patched orange curtain, light enough for one person to carry in sections.
  • Puppet case (performance gear)A collection of hand puppets, including a knight, a bee, and a crooked-crowned king; none are magical.
  • Dagger (weapon)A plain, serviceable blade she keeps for emergencies rather than dueling.
  • Repair kit (tools)Needle, waxed thread, spare cord, and scraps of painted cloth.

Possessions

A folding puppet booth and patched stage curtain
A case of hand puppets, including a knight with a bee shield
A dagger
A repair kit with waxed thread, spare cord, and scraps of painted cloth
A handful of keepsake buttons sewn inside her tunic

Background

Fenna grew up hauling scenery for her aunt Sella's roadside puppet show, learning to repair strings before she could read a playbill. At seventeen, a flood swept their booth downstream during a village performance. Fenna cut loose the trapped puppet chest to save a child pinned beneath a fallen rail; the chest was lost, along with the family's only copy of an old play about a beekeeper who outwits a king. That choice ended her aunt's tour and changed Fenna from a shy stagehand into the person who tells the stories herself. She now travels alone between market greens, rebuilding the show one puppet at a time. Her former mentor, Sella, lives near a mill town and still sends blunt letters demanding repayment for the lost chest. Fenna's closest steady companion is a beekeeper named Tarek, who trades repairs and gossip for performances. A local reeve has recently begun banning her play after villagers recognized its king as an unflattering likeness of him.

Role in the story

A memorable traveling performer, source of local rumors, and possible ally whose comic play can expose a bully's schemes. Her conflict with the reeve can draw the characters into a village dispute.

“At seventeen, a flood swept their booth downstream during a village performance.”
From their background
Faction
Independent traveling performer; no formal faction.

Known connections

Sella, her former mentor and aunt, expects Fenna to repay the value of the puppet chest lost in the flood.
Tarek, a beekeeper who trades repairs and local gossip for performances, is her most dependable friend.
The reeve of the current village has forbidden her king-mocking play and is looking for grounds to drive her out.
Major secret · GM only
Minor secrets · GM only

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