Fenna Gimble
Fenna Gimble
At the table
Voice
Her voice has a dry rasp from years of outdoor performances and dust caught in her throat, with a quick, clear edge when she calls a puppet's lines across a green. She can switch from her own grounded speaking voice to a pinched, pompous king or a buzzing bee without losing intelligibility.
She speaks in compact, practical sentences, then slips into brisk character voices when telling a story. Her humor often lands sideways, with the punchline arriving after a small pause. When frightened, she becomes factual and starts naming objects, routes, and distances.
Speech patterns
How to play them
Offer her a safe place to perform, useful information, or help repairing the show. She warms to people who treat her as an adult and take her work seriously. Mockery of her stature earns a cutting puppet routine; threats to her audience make her leave or resist.
Goal
Restore her family's traveling show and stage the lost beekeeper play again, this time with a new ending that belongs to her.
Motivation
To make people laugh at the powerful without making ordinary people pay the price.
Appearance
Fenna Gimble is a grown goblin woman, barely three and a half feet tall, shown full-length beside a puppet booth whose stage rises well above her head. Her lean, adult proportions and defined cheekbones give her a road-worn, wry look rather than a childish one. Her green skin is weather-roughened across the nose and cheeks, with fine dust caught in the creases beside her eyes. Long pointed ears angle outward; her gaze checks the edges of a crowd and the hands nearest her props before settling on a face. She moves with a puppeteer's quick, economical shifts, knees soft and weight always ready to turn. A rain barrel beside her reaches her shoulder. She holds a knight hand puppet with a tiny bee shield high over her head. The impression she leaves is of someone small who has learned to command a whole green by making people look up.
Clothing
A sun-faded orange tunic patched at the elbows, dark trousers tucked into soft, scuffed boots, and a yellow ribbon binding her dark hair into a practical bun. A few lengths of puppet cord are looped through her belt.
Body language
She stands half-turned toward the nearest exit, but gives her hands a performer's flourish when addressing a crowd. Her eyes track movement at the room's edges. When deciding whether someone is safe, she winds one puppet string around her thumb and watches their hands.
- Height
- Barely three and a half feet tall
- Build
- Small and lean, with wiry shoulders shaped by carrying a folding booth and scenery.
- Eyes
- Brown
- Hair
- Dark brown, nearly black
- Skin
- Leaf green, weather-roughened and dust-flecked across her cheeks and nose
- Age
- Twenty-five
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
11 traits and drivesFenna is quick to amuse a crowd but slow to trust one person; she can be generous with her stories and stubborn about her own troubles. When relaxed, she lets a puppet say what she cannot. Under pressure, her humor turns pointed and she becomes briskly practical. If someone vulnerable is threatened, she stops joking and acts before considering the cost.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 11 · HP 2 · 25 feet (custom table estimate for this small, nimble NPC; not a special racial rule)Fenna avoids a stand-up fight. She puts the booth, a cart, or a crowd between herself and danger, throws her dagger only if cornered, then runs for cover. Her puppets are props, not magical creatures.
Fenna Gimble
Actions
Services they sell
Rewards they can give
Equipment
- Traveling puppet booth (performance gear)A folding wooden stage with a patched orange curtain, light enough for one person to carry in sections.
- Puppet case (performance gear)A collection of hand puppets, including a knight, a bee, and a crooked-crowned king; none are magical.
- Dagger (weapon)A plain, serviceable blade she keeps for emergencies rather than dueling.
- Repair kit (tools)Needle, waxed thread, spare cord, and scraps of painted cloth.
Possessions
Background
Fenna grew up hauling scenery for her aunt Sella's roadside puppet show, learning to repair strings before she could read a playbill. At seventeen, a flood swept their booth downstream during a village performance. Fenna cut loose the trapped puppet chest to save a child pinned beneath a fallen rail; the chest was lost, along with the family's only copy of an old play about a beekeeper who outwits a king. That choice ended her aunt's tour and changed Fenna from a shy stagehand into the person who tells the stories herself. She now travels alone between market greens, rebuilding the show one puppet at a time. Her former mentor, Sella, lives near a mill town and still sends blunt letters demanding repayment for the lost chest. Fenna's closest steady companion is a beekeeper named Tarek, who trades repairs and gossip for performances. A local reeve has recently begun banning her play after villagers recognized its king as an unflattering likeness of him.
Role in the story
A memorable traveling performer, source of local rumors, and possible ally whose comic play can expose a bully's schemes. Her conflict with the reeve can draw the characters into a village dispute.
“At seventeen, a flood swept their booth downstream during a village performance.”
- Faction
- Independent traveling performer; no formal faction.
Known connections
Media
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