Fenna Gimble
Fenna Gimble
At the table
Voice
Her voice is shaped by projecting over open-air crowds: bright-edged, quick to carry, and a little rasped after a long show. She can switch from her own brisk speaking voice to a broad range of puppet voices without strain. When angry, she becomes more direct and stops performing for the listener.
Her speech is quick and clearly projected from years of working a noisy green without a proper stage. She gives puppet characters distinct rhythms and crisp consonants, then drops into a practical, unadorned cadence when discussing repairs, routes, or payment. Her laugh comes out in two short bursts, like a cue for an audience to join in.
Speech patterns
How to play them
Offer a brief puppet bit to break the ice, then ask what the other person needs from her. If someone speaks plainly, she puts the puppets down and gives them her full attention.
Goal
Keep traveling, repair her booth, and establish a small stage where young performers can learn without needing a patron's permission.
Motivation
She wants her stories to give ordinary people a way to speak about power without being immediately punished for it.
Appearance
Fenna Gimble is an adult goblin woman, barely three and a half feet tall, shown full-length beside a tall puppet booth on a village green. Her slim face has defined cheekbones, a firm jaw, and faint laugh lines that sharpen when she grins. Her long pointed ears tilt independently toward nearby conversations. She holds a knight hand puppet with a little bee shield high over her head, as if presenting it to the whole village. Her skin is green, her dark hair tied in a practical bun with a yellow ribbon. She wears an orange tunic, dark trousers, and soft boots. She moves in quick, grounded steps, making every turn feel like a cue in a performance. An unexpectedly practical touch: the bright, theatrical ribbon is knotted with the exacting neatness of a sailor's hitch.
Clothing
A vivid orange tunic, dark practical trousers, soft boots, and a yellow ribbon tying up her dark hair. Her clothes are patched carefully at the elbows and knees, with scraps of bright fabric saved for puppet costumes.
Body language
Fenna claims little space with her body but a great deal with her booth, props, and projected gestures; she does not always notice when she has blocked a doorway. When listening, she angles one ear toward the speaker and keeps the other on the crowd. When unsettled, she works the bee-shield puppet's loose thread between thumb and forefinger.
- Height
- Three and a half feet
- Build
- Small and wiry, with quick shoulders and a compact, balanced stance.
- Eyes
- Dark brown
- Hair
- Dark brown, worn in a bun tied with a yellow ribbon
- Skin
- Green
- Age
- Twenty-five
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
11 traits and drivesFenna is bold in front of a crowd and surprisingly hesitant in a quiet room. She loves turning fear into laughter, yet can resent people who expect her to make every hardship entertaining. When relaxed, she is generous with jokes and attention; when someone threatens her livelihood, her grin becomes sharper and she bargains with unnerving precision.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 11 · HP 2 · Near 30 feetFenna is not a trained fighter and avoids combat. She tries to put the booth, a cart, or a crowd between herself and danger, then uses noise and distraction to escape. If cornered, she swings her puppet rod once and runs.
Fenna Gimble
Actions
Services they sell
Rewards they can give
Equipment
- Puppet booth (performance equipment)A tall, weathered portable booth with a hand-painted curtain and a side entrance. The cloth is thinnest at the opening she uses most.
- Bee-shield knight puppet (puppet)A hand puppet dressed as a knight, carrying a little bee shield; its stitched face has a confident, crooked grin.
- Puppet rod (tool)A short, smooth wooden rod used to manipulate puppets and, if necessary, to fend someone off.
Possessions
Background
Fenna learned puppetry from her aunt, who traveled between market villages with a patched booth and a cast of characters carved from orchard wood. At seventeen, Fenna took over the show after her aunt fell ill. Her first solo performance went badly: a heckler accused the goblin hero in her play of being a thief, and Fenna froze until the crowd began to leave. She changed the story on the spot, letting the puppet admit to stealing bread to feed a hungry child. The crowd stayed, and Fenna learned that a show could turn a hostile audience into witnesses. Now she travels with her booth, hoping to earn enough to repair it and eventually build a permanent little stage where young performers can learn. Her former traveling partner, Odelia, left after Fenna refused to cut a politically dangerous scene from the play. They still exchange notes through caravaners, but neither has apologized. Fenna's current problem is a village reeve who wants her to perform a flattering tale about his family and has threatened to bar her from the green if she refuses.
Role in the story
A traveling performer, information-gatherer, and potential ally whose playful stories can expose a town's tensions. Her dispute with the reeve may draw the characters into a conflict over public truth and private safety.
“At seventeen, Fenna took over the show after her aunt fell ill.”
- Faction
- Independent traveling performer; no formal faction.
Known connections
Media
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