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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · No class · Level 0

Fenna Gimble

Traveling puppeteer
AC11
HP2/2
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice is shaped by projecting over open-air crowds: bright-edged, quick to carry, and a little rasped after a long show. She can switch from her own brisk speaking voice to a broad range of puppet voices without strain. When angry, she becomes more direct and stops performing for the listener.

Her speech is quick and clearly projected from years of working a noisy green without a proper stage. She gives puppet characters distinct rhythms and crisp consonants, then drops into a practical, unadorned cadence when discussing repairs, routes, or payment. Her laugh comes out in two short bursts, like a cue for an audience to join in.

Speech patterns

Introduces a difficult truth through a puppet's voice, then watches to see whether listeners accept it.
Uses quick questions and lively asides while performing, but speaks plainly when discussing money or safety.
Gives people nicknames based on what they do, not how they look.

How to play them

Offer a brief puppet bit to break the ice, then ask what the other person needs from her. If someone speaks plainly, she puts the puppets down and gives them her full attention.

Goal

Keep traveling, repair her booth, and establish a small stage where young performers can learn without needing a patron's permission.

Motivation

She wants her stories to give ordinary people a way to speak about power without being immediately punished for it.

Secret · GM only

Appearance

Fenna Gimble is an adult goblin woman, barely three and a half feet tall, shown full-length beside a tall puppet booth on a village green. Her slim face has defined cheekbones, a firm jaw, and faint laugh lines that sharpen when she grins. Her long pointed ears tilt independently toward nearby conversations. She holds a knight hand puppet with a little bee shield high over her head, as if presenting it to the whole village. Her skin is green, her dark hair tied in a practical bun with a yellow ribbon. She wears an orange tunic, dark trousers, and soft boots. She moves in quick, grounded steps, making every turn feel like a cue in a performance. An unexpectedly practical touch: the bright, theatrical ribbon is knotted with the exacting neatness of a sailor's hitch.

Clothing

A vivid orange tunic, dark practical trousers, soft boots, and a yellow ribbon tying up her dark hair. Her clothes are patched carefully at the elbows and knees, with scraps of bright fabric saved for puppet costumes.

Body language

Fenna claims little space with her body but a great deal with her booth, props, and projected gestures; she does not always notice when she has blocked a doorway. When listening, she angles one ear toward the speaker and keeps the other on the crowd. When unsettled, she works the bee-shield puppet's loose thread between thumb and forefinger.

Height
Three and a half feet
Build
Small and wiry, with quick shoulders and a compact, balanced stance.
Eyes
Dark brown
Hair
Dark brown, worn in a bun tied with a yellow ribbon
Skin
Green
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

A yellow ribbon secures her dark hair in a bun, tied in a sailor-neat hitch that looks oddly formal beside her bright show clothes.
Her tall puppet booth is patched with mismatched cloth, most worn thin around the little side curtain where Fenna slips in and out.
Her pointed ears pivot separately toward nearby sounds, especially when a crowd begins to turn restless.

Personality

11 traits and drives

Fenna is bold in front of a crowd and surprisingly hesitant in a quiet room. She loves turning fear into laughter, yet can resent people who expect her to make every hardship entertaining. When relaxed, she is generous with jokes and attention; when someone threatens her livelihood, her grin becomes sharper and she bargains with unnerving precision.

Alignment
Neutral

Quirks

Greets a new room by giving the nearest object a puppet's voice before she speaks in her own.
Taps the booth's left post twice before every performance, even if the post is not hers.
Keeps a private list of audience heckles and later turns the best ones into puppet dialogue.
When counting money, sorts coins by sound with her eyes closed.

Habits

Tests a crowd with a harmless joke before deciding how much of the real story to tell.
When planning, silently assigns roles to the people present, then catches herself and asks what they actually want.
After a performance, checks every puppet's strings and joints before she eats.

Traits · 3

Performs with fearless confidence, but privately second-guesses whether a joke hurt someone.
Protective of younger performers, yet impatient when they ignore practical advice.
Likes a lively crowd but needs silence afterward to think.

Flaws · 3

She sometimes treats a tense conversation as an audience to win rather than a person to understand.
Pride makes her reluctant to ask for help repairing the booth.
She can take a principled stand before weighing the danger to the people traveling with her.

Fears · 2

Being forced into silence by someone who can control access to the village green.
That her stories will become so useful to powerful people that they stop belonging to the people who need them.

Wants and needs · 3

A reliable clothworker who can repair the booth's side curtain.
Enough steady work to keep traveling without accepting the reeve's terms.
A chance to speak with Odelia and settle their old argument.

Combat

AC 11 · HP 2 · Near 30 feet

Fenna is not a trained fighter and avoids combat. She tries to put the booth, a cart, or a crowd between herself and danger, then uses noise and distraction to escape. If cornered, she swings her puppet rod once and runs.

Fenna Gimble

Small humanoid (goblin), neutral
Armor Class11
Hit Points2
SpeedNear 30 feet
Level0
STR
DEX
CON
INT
WIS
CHA
SensesOrdinary sight and hearing.
Languages
Common,
Goblin
Custom. A practiced showwoman who can hold a village crowd's attention with puppetry, quick improvisation, and well-timed jokes. This grants no automatic combat bonus.

Actions

Puppet Rod. Melee attack, custom: strikes with a short wooden puppet rod. Attack +0, damage. This is a simple, improvised attack for a level 0 NPC, not a special Shadowdark ability.

Services they sell

Puppet performances for village gatherings, celebrations, and private events.
Can adapt a story into a short performance that carries a message without naming its intended subject.

Rewards they can give

A private performance that can reveal what a village crowd fears or resents.
A well-made hand puppet of a local figure, if Fenna has time and suitable materials.
A copy of her unfinished play, offered only to someone she trusts.

Equipment

  • Puppet booth (performance equipment)A tall, weathered portable booth with a hand-painted curtain and a side entrance. The cloth is thinnest at the opening she uses most.
  • Bee-shield knight puppet (puppet)A hand puppet dressed as a knight, carrying a little bee shield; its stitched face has a confident, crooked grin.
  • Puppet rod (tool)A short, smooth wooden rod used to manipulate puppets and, if necessary, to fend someone off.

Possessions

The bee-shield knight puppet
A traveling puppet booth with patched curtains
A short puppet rod
A small repair kit with needles, thread, and scraps of fabric
A folded copy of her unfinished play

Background

Fenna learned puppetry from her aunt, who traveled between market villages with a patched booth and a cast of characters carved from orchard wood. At seventeen, Fenna took over the show after her aunt fell ill. Her first solo performance went badly: a heckler accused the goblin hero in her play of being a thief, and Fenna froze until the crowd began to leave. She changed the story on the spot, letting the puppet admit to stealing bread to feed a hungry child. The crowd stayed, and Fenna learned that a show could turn a hostile audience into witnesses. Now she travels with her booth, hoping to earn enough to repair it and eventually build a permanent little stage where young performers can learn. Her former traveling partner, Odelia, left after Fenna refused to cut a politically dangerous scene from the play. They still exchange notes through caravaners, but neither has apologized. Fenna's current problem is a village reeve who wants her to perform a flattering tale about his family and has threatened to bar her from the green if she refuses.

Role in the story

A traveling performer, information-gatherer, and potential ally whose playful stories can expose a town's tensions. Her dispute with the reeve may draw the characters into a conflict over public truth and private safety.

“At seventeen, Fenna took over the show after her aunt fell ill.”
From their background
Faction
Independent traveling performer; no formal faction.

Known connections

Odelia, her former traveling partner, left after a dispute over whether to censor a dangerous play. They still pass messages through caravans.
Auntie Sumi, her retired puppeteer aunt and former teacher, lives near the orchard road and expects Fenna to visit more often.
The village reeve is pressuring Fenna to put his family in a heroic show, and may retaliate if she refuses.
Major secret · GM only
Minor secrets · GM only

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