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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · No class · Level 0

Fenna Gimble

Traveling puppeteer
AC11
HP2/2
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly breathy sound with a faint rasp from dust, road air, and long days speaking over a crowd. Her breath is steady during a performance, but when startled it catches high in her chest; she recovers by launching into a character voice before anyone can ask what frightened her.

Her words come clipped and nimble, shaped by years of fitting dialogue into a puppet's small mouth. She swaps between brisk narration and crisp character voices without warning. When rattled, her breath catches before a sentence, and she fills the gap with a joke or a line from the show.

Speech patterns

Frames practical advice as a line spoken by one of her puppets.
Uses quick, pointed questions to find out who is listening and who is merely watching.
When she is comfortable, tells stories with abrupt shifts between narrator and character voices.

How to play them

Meet her as an entertainer first: give her room to set up, listen to her jokes, and notice the people she watches between acts. Earn her trust by showing discretion or helping someone who cannot protect themselves. Threats toward her aunt or the people she shelters make her abruptly direct.

Goal

Keep traveling, support her aunt, and get ahead of the bailiff's questions before anyone else is blamed for her old performance.

Motivation

To make a living through her craft without becoming an accomplice to the cruelty she once watched from behind a curtain.

Secret · GM only

Appearance

A grown goblin woman barely three and a half feet tall, with a narrow angular face, sharp cheekbones, firm chin, and steady, narrow eyes. Her long limbs give her a quick, jointed look as she moves, but she plants her feet with a puppeteer's practiced certainty. Her green skin has a matte, fine-grained texture, like painted wood worn smooth at the edges. She wears a closed-mouth smirk that suggests she is always waiting for the audience to catch up. Unexpectedly, she keeps a tiny, meticulously folded paper map tucked into her hair bun, where it peeks out like a pale feather. Beside her, a tall puppet booth makes her look even smaller; she can raise a knight puppet with a bee shield above her head.

Clothing

An orange tunic with patched elbows, dark trousers tucked into soft boots, and a yellow ribbon tied around her dark hair bun. Her clothes are carefully mended and practical for the road.

Body language

When waiting, she puts her weight on the balls of her feet and angles her shoulders toward the nearest exit. Her hands are almost always busy with a puppet string, a hem, or a prop. When rattled, she takes a quick breath through her nose, holds it for a beat, and starts tapping the booth frame with two fingers.

Height
Three and a half feet
Build
Slim, long-limbed adult proportions, compact and wiry rather than childlike.
Eyes
Dark brown
Hair
Dark brown, nearly black
Skin
Leaf green, matte and finely textured
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

A confident, closed-mouth smirk and narrow, watchful eyes.
A yellow ribbon securing her dark hair in a compact bun.
Her weight rests forward on the balls of her feet, as if she could dart into a scene at any moment.
A tiny folded paper map tucked into her hair, an unexpectedly careful keepsake for a road performer.

Personality

12 traits and drives

Fenna is bold when she can shape the scene, but wary when another person controls it. She loves laughter and will risk a joke at the wrong moment, yet treats real fear with a sober, almost startling tenderness. With an audience she is quick and theatrical; alone with a frightened person she becomes patient and plainspoken. Praise makes her suspicious, while honest criticism earns her attention.

Alignment
Neutral

Quirks

Tests every new floor by tapping it twice with the toe of her boot before setting up.
Gives the knight puppet a solemn nod before opening the booth, as if waiting for its approval.
Stores loose buttons in an empty walnut shell and shakes it when counting them.
When thinking, silently mouths the next line of a play she has not performed in years.

Habits

Tests a new audience with a harmless joke before deciding whether to trust them.
When nervous, keeps the puppet moving so nobody notices her breath catching.
If someone is in danger, drops the performance instantly and becomes briskly practical.
After a successful show, stays behind to mend the booth rather than accept praise.

Traits · 3

Turns embarrassment into a joke, but cannot bear to see someone else humiliated.
Enjoys commanding an audience and dislikes being the center of attention once the show is over.
Trusts careful listeners more than enthusiastic admirers.

Flaws · 3

She sometimes mistakes a crowd's laughter for genuine safety.
She would rather risk herself than ask for help, even when help would be sensible.
She can be cutting toward people who treat performers as harmless fools.

Fears · 3

Being recognized by the bailiff before she can warn the people he is pursuing.
Her aunt dying before Fenna can visit again.
Discovering that her clever performances have made a dangerous situation worse.

Wants and needs · 3

Needs enough paid work to send money to her aunt.
Wants a safe opportunity to visit her aunt without leading the bailiff to her door.
Needs allies who can keep a secret and understand that a joke can be a warning.

Combat

AC 11 · HP 2 · Near 30 feet

Fenna is not a trained combatant. She tries to distract an aggressor with a puppet feint, break line of sight behind the booth, and escape. She attacks only when cornered or when someone vulnerable is threatened.

Fenna Gimble

Small humanoid (goblin), neutral
Armor Class11
Hit Points2
SpeedNear 30 feet
Level0
STR
DEX
CON
INT
WIS
CHA
Languages
Common,
Goblin
Goblin. Small and quick-footed, with a talent for slipping through spaces too narrow for most folk. Custom descriptive feature, not a rules bonus.
Puppet feint. Once per encounter, Fenna can use a sudden puppet flourish to distract a nearby foe. A target who fails a Wisdom check loses its next moment of attention; this is a custom feature.

Actions

Baton. Melee attack: to hit, damage. Fenna fights with a short wooden baton, usually while trying to get away.
Thrown prop. Ranged attack: to hit, range 20/40, damage. A thrown prop or stone; improvised and custom, not a special weapon.

Services they sell

Puppet shows and comic performances for village gatherings.
Discreet message delivery hidden within her props.
A practiced eye for reading a crowd and spotting who is being watched.

Rewards they can give

A private performance that can discreetly deliver a message to a crowd.
A hidden-route tip or introduction to someone she has helped.
Her trust, once earned, and the chance to travel with her between villages.

Equipment

  • Traveling puppet booth (gear)A collapsible wooden frame draped in patched cloth, just tall enough to hide her during a performance.
  • Knight hand puppet (prop)A wooden knight with a little bee shield, polished smooth from years of use.
  • Baton (weapon)Short, plain wood, used more often to brace the booth than to threaten anyone.
  • Mending kit (gear)Needles, waxed thread, glue, and scraps of painted cloth for repairs.

Possessions

Collapsible puppet booth
Knight hand puppet with a bee shield
Short wooden baton
Mending kit
Folded paper map
Small purse of mixed coins

Background

Fenna learned puppetry from her aunt, who traveled between villages with a booth made from patched sailcloth and a trunk of wooden players. At fourteen, Fenna performed during a market riot: the crowd had gathered to watch her comic king, while a real magistrate's guards dragged away a family accused of stealing grain. She stopped the show and turned the king puppet toward the guards, making the audience laugh at them until the family escaped. Her aunt scolded her for risking the troupe, then secretly taught her how to hide messages in the puppet's hollow body. Fenna now travels alone, carrying on the act and quietly helping people in danger pass notes or slip away. She still writes to her aunt, who has settled with a bad cough in a riverside hamlet, and sends most of her earnings home. Her current problem is that a local bailiff has recognized the bee-shielded knight puppet from a show that mocked his family. He is asking questions at every village ahead of her.

Role in the story

A memorable road performer who can provide a lively village encounter, a discreet source of local information, or a reluctant ally in a rescue. Her puppet's hidden compartment can draw the party into the conflict with the bailiff.

“She stopped the show and turned the king puppet toward the guards, making the audience laugh at them until the family escaped.”
From their background
Faction
No formal faction. She has a loose, private habit of helping threatened travelers and villagers escape trouble.

Known connections

Aunt Wella, her former teacher, lives in a riverside hamlet and depends on Fenna's letters and money.
Bailiff Orua has begun asking after the bee-shielded puppet and may be trying to identify Fenna.
The villagers who once watched her riot-day performance remember her as the little puppeteer who made the guards look foolish.
Major secret · GM only
Minor secrets · GM only

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