Fenna Gimble
Fenna Gimble
At the table
Voice
A dry, slightly breathy sound with a faint rasp from dust, road air, and long days speaking over a crowd. Her breath is steady during a performance, but when startled it catches high in her chest; she recovers by launching into a character voice before anyone can ask what frightened her.
Her words come clipped and nimble, shaped by years of fitting dialogue into a puppet's small mouth. She swaps between brisk narration and crisp character voices without warning. When rattled, her breath catches before a sentence, and she fills the gap with a joke or a line from the show.
Speech patterns
How to play them
Meet her as an entertainer first: give her room to set up, listen to her jokes, and notice the people she watches between acts. Earn her trust by showing discretion or helping someone who cannot protect themselves. Threats toward her aunt or the people she shelters make her abruptly direct.
Goal
Keep traveling, support her aunt, and get ahead of the bailiff's questions before anyone else is blamed for her old performance.
Motivation
To make a living through her craft without becoming an accomplice to the cruelty she once watched from behind a curtain.
Appearance
A grown goblin woman barely three and a half feet tall, with a narrow angular face, sharp cheekbones, firm chin, and steady, narrow eyes. Her long limbs give her a quick, jointed look as she moves, but she plants her feet with a puppeteer's practiced certainty. Her green skin has a matte, fine-grained texture, like painted wood worn smooth at the edges. She wears a closed-mouth smirk that suggests she is always waiting for the audience to catch up. Unexpectedly, she keeps a tiny, meticulously folded paper map tucked into her hair bun, where it peeks out like a pale feather. Beside her, a tall puppet booth makes her look even smaller; she can raise a knight puppet with a bee shield above her head.
Clothing
An orange tunic with patched elbows, dark trousers tucked into soft boots, and a yellow ribbon tied around her dark hair bun. Her clothes are carefully mended and practical for the road.
Body language
When waiting, she puts her weight on the balls of her feet and angles her shoulders toward the nearest exit. Her hands are almost always busy with a puppet string, a hem, or a prop. When rattled, she takes a quick breath through her nose, holds it for a beat, and starts tapping the booth frame with two fingers.
- Height
- Three and a half feet
- Build
- Slim, long-limbed adult proportions, compact and wiry rather than childlike.
- Eyes
- Dark brown
- Hair
- Dark brown, nearly black
- Skin
- Leaf green, matte and finely textured
- Age
- Twenty-five
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
12 traits and drivesFenna is bold when she can shape the scene, but wary when another person controls it. She loves laughter and will risk a joke at the wrong moment, yet treats real fear with a sober, almost startling tenderness. With an audience she is quick and theatrical; alone with a frightened person she becomes patient and plainspoken. Praise makes her suspicious, while honest criticism earns her attention.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 11 · HP 2 · Near 30 feetFenna is not a trained combatant. She tries to distract an aggressor with a puppet feint, break line of sight behind the booth, and escape. She attacks only when cornered or when someone vulnerable is threatened.
Fenna Gimble
Actions
Services they sell
Rewards they can give
Equipment
- Traveling puppet booth (gear)A collapsible wooden frame draped in patched cloth, just tall enough to hide her during a performance.
- Knight hand puppet (prop)A wooden knight with a little bee shield, polished smooth from years of use.
- Baton (weapon)Short, plain wood, used more often to brace the booth than to threaten anyone.
- Mending kit (gear)Needles, waxed thread, glue, and scraps of painted cloth for repairs.
Possessions
Background
Fenna learned puppetry from her aunt, who traveled between villages with a booth made from patched sailcloth and a trunk of wooden players. At fourteen, Fenna performed during a market riot: the crowd had gathered to watch her comic king, while a real magistrate's guards dragged away a family accused of stealing grain. She stopped the show and turned the king puppet toward the guards, making the audience laugh at them until the family escaped. Her aunt scolded her for risking the troupe, then secretly taught her how to hide messages in the puppet's hollow body. Fenna now travels alone, carrying on the act and quietly helping people in danger pass notes or slip away. She still writes to her aunt, who has settled with a bad cough in a riverside hamlet, and sends most of her earnings home. Her current problem is that a local bailiff has recognized the bee-shielded knight puppet from a show that mocked his family. He is asking questions at every village ahead of her.
Role in the story
A memorable road performer who can provide a lively village encounter, a discreet source of local information, or a reluctant ally in a rescue. Her puppet's hidden compartment can draw the party into the conflict with the bailiff.
“She stopped the show and turned the king puppet toward the guards, making the audience laugh at them until the family escaped.”
- Faction
- No formal faction. She has a loose, private habit of helping threatened travelers and villagers escape trouble.
Known connections
Media
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