Skitch Slag-Scraper
Skitch Slag-Scraper
At the table
“You hear me? Good. Now move.”
Voice
A quick, gravelly tenor with a faint metallic click at the end of each breath. When angry, he becomes quieter rather than louder. When genuinely amused, his laugh breaks into two chirps and a wet cough.
Fast, practical, and textured by a soft clicking exhale. Skitch's words come out bright and energetic when he is confident, but collapse into a careful whisper when fear reaches him. He speaks Common with dockside idioms, clipped work orders, and occasional Cinderclaw hand-signs.
Speech patterns
How to play them
Skitch first offers practical help, such as a safe route, a repaired strap, or a warning about patrols. He tests strangers with small requests and observes whether they notice workers, exits, and vulnerable people. If they treat laborers as scenery, he becomes polite, evasive, and impossible to pin down. If they share food, listen without interrupting, or risk something for someone powerless, he offers increasingly valuable information.
Goal
To turn the Dock-Clearing Fellowship into an organized political force capable of winning legal protections for laborers, Cinderclaws, kobolds, and every unregistered worker in Ashport Reach.
Motivation
Skitch believes dignity must be made physical. It should appear as a safe ladder, a dry sleeping place, a paid injury, a working drain, and a door that opens for the person who built it. He does not want to overthrow every hierarchy. He wants to make it impossible for the powerful to pretend that the people beneath them are disposable.
Appearance
Skitch is a compact Cinderclaw with charcoal scales that shine like wet river stones under furnace light. Sulfur-dyed spines run from his brow to the base of his tail, their yellow tips faded by years of salt, soot, and drain water. His jaw is broad for his kind, and when he laughs, blunt little teeth show in an uneven row, giving his grin the warmth of a cracked shovel handle. He breathes through a narrow throat pouch that clicks softly on each exhale, like cooling metal. When calm, he moves in quick, economical bursts. When rattled, his breathing becomes a rapid flutter and his voice climbs into a startlingly gentle whisper. The contradictory impression is immediate: he looks built for crawling through slag and yet handles fragile paper, eggshell seals, and frightened children with painstaking delicacy.
Clothing
A grease-stained leather harness crosses his chest and hips, crowded with scrapers, waxed cords, folding hooks, chalk tubes, and sealed union leaflets. He wears patched charcoal trousers, soft-soled harbor wraps, a rust-red scarf, and a dented brass inspection mask hanging at his throat.
Body language
Skitch leans forward as though the world is always trying to slide away beneath him. His claws tap metal surfaces to test their resonance. He keeps one hand near a scraper and the other near whichever person seems most vulnerable. His tail curls tightly around his ankle when he is lying.
- Height
- 3 feet, 8 inches
- Build
- Small, wiry, and densely muscled, with a low center of gravity and the compact strength of a creature accustomed to climbing wet masonry.
- Eyes
- Burnished amber with fine dark rings that tighten visibly when he concentrates.
- Hair
- Sulfur-yellow dorsal spines fading to smoke-gray at the tips.
- Skin
- Deep charcoal with blue-black scales along the shoulders and rust-colored scales beneath the jaw.
- Age
- Thirty-seven years
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
18 traits and drivesEnergetic and defiant, Skitch is generous with strangers who need help but fiercely protective of the few people he calls family. He is playful during repairs, sharp-tongued during negotiations, and nearly silent when someone is hurt. He wants collective action but keeps dangerous plans secret, believing that responsibility means carrying the heaviest burden alone. Around workers he is warm, teasing, and practical. Around officials he becomes unnervingly courteous. Around frightened children he speaks softly enough that his throat pouch barely clicks.
- Alignment
- Chaotic Good
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 4
Combat
AC 15 · HP 45 · 30 feet, climb 20 feetSkitch avoids open ground. He begins from cover, uses a shortbow to mark a target with Vex, then shifts through pipes, scaffolds, crates, and drainage cuts. He spends Sneak Attack damage to disarm guards or poison a dangerous foe, and uses Uncanny Dodge only against attacks that would compromise his escape route. He prioritizes captains, jailers, spellcasters, and anyone threatening a worker or bystander.
Skitch Slag-Scraper
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Scraper Knife (weapon)A balanced work knife sharpened from a broken grate-scraper. Its handle is wrapped in blue dockline.
- Harbor Shortbow (weapon)A compact shortbow sealed against saltwater, with black-fletched arrows and a folding maintenance hook.
- Vent-Runner Leathers (armor)Lightweight reinforced leather armor beneath his harness, stitched with heat-resistant thread.
- Drainwright's Kit (tool)A toolkit containing thieves' tools, pressure gauges, chalk, waxed cords, pry wedges, and miniature acoustic cups.
- Brass Soot Mask (wondrous tool)A brass inspection mask that filters soot and grants advantage on checks against ordinary smoke and industrial fumes, at the DM's discretion.
- Union Hollow (secret container)A hollow scraper handle containing folded Scale-Breaker pamphlets and a coded list of safe rooms.
Possessions
Background
Skitch was hatched beneath Ashport Reach in a maintenance culvert where furnace runoff met seawater and made the walls sweat orange. His mother repaired dock winches, his older clutchmates hauled slag, and Skitch learned early that every harbor grate had a rhythm. At eleven, he survived the Cinder Surge of 1091 TF by following the vibration of collapsing seawalls through a flooded service tunnel. He found three trapped dock families and led them through a maintenance shaft while the Blackstairs Consortium's guards secured cargo above them. That night changed him. He stopped believing that survival was a private virtue and began treating every drain, ladder, and locked gate as a question of who was allowed to live. He joined the Dock-Clearing Fellowship as a vent tender, then rose to senior acoustic listener and submerged surveillance specialist. He knows the harbor's hidden underside by smell, echo, and water temperature. In public, he clears vents, supervises repairs, and argues for hazard pay. In secret, he carries Scale-Breaker leaflets through the drain networks, hides dissidents in abandoned cisterns, and redirects patrols away from workers who have become inconvenient. His current problem is a sealed maintenance chamber beneath Pier Nine. Something inside has begun knocking in the old rhythm of the Cinder Surge, and the sound is traveling through pipes that should lead nowhere.
Role in the story
Skitch is a guide into Ashport Reach's hidden working districts and a moral pressure point for the campaign. He can recruit the characters into protecting workers, expose the harbor's corrupt logistics network, or draw them toward the sealed chamber beneath Pier Nine. His conflict becomes central when the Fellowship's survival, the Scale-Breakers' plans, and the awakening resonance engine all demand different choices.
“His mother repaired dock winches, his older clutchmates hauled slag, and Skitch learned early that every harbor grate had a rhythm.”
- Faction
- Senior vent-clearing supervisor of the Dock-Clearing Fellowship; clandestine courier and organizer for the Scale-Breakers; informally protected by sympathetic workers across Ashport Reach.
Known connections
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