Radu
Radu
At the table
Voice
A dry, warm rasp shaped by forge dust and long miles, with a practical trader's rhythm. He emphasizes measurements and consequences, not grand declarations. His voice speeds up when he is angry, turning clipped and exact rather than soft or courteous.
His voice has a dry, warm rasp from years of breathing forge dust and roadside grit. He clips the ends of technical explanations, then slows down and repeats them with patient precision if someone is confused. He speaks in the plain cadence of a working trader, punctuating bargains with small mechanical metaphors. When angry, his words become faster and more literal, as if he is documenting a fault for repair.
Speech patterns
How to play them
Begin with a practical offer: a repair, a hot drink, or a fair price for useful information. He respects people who admit uncertainty and distrusts anyone who treats craft as effortless magic. If the party helps identify the counterfeit charms, he becomes candid about his past and offers dependable equipment or a technical favor.
Goal
Find Tavi, learn whether reconciliation is possible, and discover who is counterfeiting his healing charms before more people are hurt.
Motivation
To make useful things without pretending that good intentions guarantee safe outcomes, and to earn the right to speak to his brother again.
Appearance
Radu looks like a traveling workshop that learned to walk: broad through the chest, slightly stooped from years under a loaded harness, and always shifting his weight onto his right heel as though testing a floorboard. His skin is sun-browned and dusted with fine brass filings that cling around his cuffs. His black hair is cut close at the sides and tied in a small, stubborn tail; his beard is clipped short except for a narrow braid threaded with a tiny copper washer. He smells distinctly of hot beeswax, iron filings, and the bitter orange peel he uses to mask both. He knows the smell follows him and offers no apology. His most unexpected detail is a tiny, carefully maintained garden of blue thyme growing in a tin tray on top of his traveling chest.
Clothing
A patched umber coat with a split-tail hem for walking, waxed canvas apron, thick trousers, soft-soled boots, and a leather harness hung with labeled tools. His sleeves are rolled unevenly, one higher than the other, and a blue-thyme tin rides atop his pack chest.
Body language
His hands are always busy, rolling a washer over his knuckles or checking a strap. He favors his right heel and turns his whole torso toward whoever is speaking, as if lining up a workpiece. When frightened, he stops moving entirely and watches exits; when pleased, he leans too close to inspect whatever caught his interest.
- Height
- 5 feet 9 inches
- Build
- Broad-chested and sturdy, with a slight forward stoop from carrying a loaded tool harness.
- Eyes
- Dark hazel, usually narrowed in concentration
- Hair
- Black, close-cropped at the sides and tied in a short tail
- Skin
- Sun-browned, with fine brass dust often caught around his cuffs and knuckles
- Age
- Forty-two years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesRadu is generous with his labor and guarded with his trust. He jokes easily when bargaining, but becomes exacting and almost severe when someone handles a tool carelessly. In a crisis he is calm to the point of seeming cold; afterward he may fuss over a cracked cup or a torn sleeve because small repairs are easier than grief. He likes people more than he admits, yet keeps his wagon packed as if leaving at dawn.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 17 · HP 38 · 30 ft.Radu begins at range behind cover, using faerie fire or web to make enemies easier to hit or to divide a group. He attacks twice with his infused crossbow and positions Nib to harry a dangerous foe or protect an injured ally. He uses cure wounds to keep someone standing, not to erase the cost of a fight. If cornered, he uses sanctuary or blur and retreats toward a defensible bottleneck. He prefers surrender and negotiation over killing, but will destroy a weapon or disable a threat without hesitation.
Radu
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Repeating light crossbow (weapon)Infused with Repeating Shot; grants +1 to attack and damage rolls and creates its own ammunition.
- Half plate (armor)Infused with Enhanced Defense; grants +1 AC while worn.
- Folding smith's hammer (tool and weapon)A folding-headed smith's hammer that serves as both tool and backup weapon.
- Traveling workshop (equipment)A compact pack chest containing a tinker's kit, smith's tools, alchemist's supplies, spare fittings, and trade goods.
- Nib (steel defender)A brass-and-wood quadrupedal construct with six jointed legs, carrying panniers and a hinged jaw. Uses the Steel Defender statistics.
Possessions
Background
Radu was raised in a roadside repair yard where his mother, Dema, mended wagons and his father traded medicines, buckles, and rumors. At seventeen, he apprenticed to a celebrated artificer who taught him that a perfect object should outlive its maker. Radu took the lesson too literally and built a self-guiding bridge winch for a flood-prone village. When the mechanism jammed during a storm, the bridge failed and his younger brother, Tavi, was swept away. Radu survived, but the villagers blamed his invention and he left before grief turned into a trial. Years later, he learned that Tavi had survived and now works as a ferryman under another name, refusing contact. Radu travels with Nib, a practical machine built from the bridge winch's salvaged gears. He sells repairs, charms, and carefully tested magic while searching for Tavi and trying to prove that useful craft need not become a monument to its maker. His current trouble is a string of counterfeit healing charms bearing his maker's mark, which has drawn the attention of a local magistrate and frightened customers away.
Role in the story
A recurring traveling vendor and technical ally who can provide repairs, rumors, and practical magic. His search for his estranged brother and the counterfeit charms can draw the party into a personal mystery about responsibility, trust, and the danger of imitated magic.
“At seventeen, he apprenticed to a celebrated artificer who taught him that a perfect object should outlive its maker.”
- Faction
- Independent caravan trader; maintains friendly ties with the roadside repairers of the old north road but belongs to no formal guild.
Known connections
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