Skip to content
CreatePricing
Ralston Ash - AI-generated fantasy NPC

Ralston Ash

Human · Bard (College of Lore) · Level 15

Ralston Ash

Scholar and troubadour
AC15
HP112/112
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasped speaking voice shaped by reading aloud over tavern clatter and calling across windy river docks. His consonants are crisp when he recites names and dates, while his stories tumble along in an easy, practical cadence. A road cough sometimes interrupts a long sentence. Anger makes him quicker and more pointed, not softer.

His words have the dry rasp of someone who has read aloud in smoke-filled rooms and called over wind on river docks. He places a crisp stress on names and dates, as if setting them down in ink, then lets stories run with a practical, conversational rhythm. A road cough catches the ends of long sentences. When angry, he does not become hushed; he speeds up, names the people involved, and insists on specifics.

Speech patterns

Starts a story with a concrete object or sound, then works outward to the larger point.
Asks people to repeat striking phrases so he can record them accurately.
Uses dry, self-deprecating jokes to test whether a conversation can safely become honest.
When discussing a painful subject, gives dates and locations before he admits how it affected him.

How to play them

Ralston offers useful knowledge freely if treated as a person rather than a walking archive. He listens for what someone is protecting, not just what they are asking. He is warm with nervous strangers, brisk with officials who conceal records, and unexpectedly patient with people who cannot read. If pressed about his journal, he turns the conversation to the people whose accounts it contains.

Goal

Recover and publish the missing Glass Flood records before Magistrate Kregt can destroy them, while finding a way to protect the witnesses named in them.

Motivation

He believes the small details people leave out of official accounts are often the ones that reveal who was sacrificed and why.

Secret · GM only

Appearance

Ralston Ash looks like a travelling scholar who has spent too many nights sleeping beside roads and too many mornings taking notes before breakfast. His dark straw sun hat is softened at the brim and pierced through one side by a quill pen. A black sleeveless coat hangs over a red waistcoat gone shiny at the elbows; its hem carries a faint crust of road dust. His scruff is uneven, his dark hair curls around his ears, and his jaw shifts audibly when he chews, a habit made more noticeable by his broad, slightly crowded teeth. He smells of walnut ink, road-damp wool, and the sharp fennel lozenges he carries to keep his throat working. He knows about the ink and wool, but not the fennel. He walks with a musician's loose sway until he notices something worth recording, then stops so abruptly that whoever follows him nearly walks into his back. People remember the vivid red waistcoat, the smell of ink, and the way his eyes seem to be taking measurements.

Clothing

A dark straw sun hat with a quill pierced through its side, black sleeveless coat, faded red waistcoat, cream shirt with a loose collar, patched trousers, and boots resoled with mismatched leather.

Body language

He rolls his shoulders as if settling a lute strap even when he is not carrying one. When listening, he tips his head toward the speaker and taps a thumb against the journal's spine. He gestures broadly while telling a story, but when asked a direct question, he becomes still and watches the other person's mouth.

Height
5 feet 10 inches
Build
Lean and road-hardened, with slightly rounded shoulders from years bent over books and instruments.
Eyes
Hazel brown
Hair
Dark brown, sun-faded at the ends
Skin
Warm olive, browned by years outdoors
Age
Forty-three
Gender
Male
Size
Medium

Distinguishing features

The quill pierced through the side of his dark straw hat.
His broad, crowded teeth show whenever he laughs, and his jaw clicks softly when he chews.
He carries a smell of walnut ink, damp wool, and fennel lozenges.
His red waistcoat is conspicuously bright against the soot-dark coat and road-worn kit.

Personality

14 traits and drives

Ralston is curious enough to interrupt a dangerous moment to sketch an unfamiliar lock, yet considerate enough to notice when someone has gone quiet and make room for them. He distrusts tidy official explanations but is sentimental about old songs and family rituals. Around strangers he is conversational and disarming; when a vulnerable witness is threatened, his humor vanishes and his questions become blunt. He wants to be a careful recorder, but cannot resist turning a good discovery into a public performance.

Alignment
Neutral good

Quirks

He records the sound of unfamiliar bells using made-up syllables in the margins of his journal.
He gives each new town a temporary nickname based on its most persistent weed, then forgets to stop using it.
He counts doorways under his breath whenever he enters a building, claiming it helps him remember routes.
He balances the quill on his upper lip while thinking and only notices when someone points it out.
He saves the last bite of a meal until he has finished writing about where he ate it.

Habits

Writes down a person's exact wording when they say something that contradicts an earlier claim.
Turns tense conversations toward practical details, such as who needs a meal or where the nearest dry room is.
When he is excited by a discovery, he forgets to finish his drink and leaves it wherever he was standing.
After a performance, he checks the room for anyone who stayed behind rather than accepting applause at face value.

Traits · 4

He remembers the detail someone thought nobody noticed, but may forget the meal he promised to share.
He uses jokes to invite trust, yet becomes exacting and unsmiling when he suspects someone is being coerced.
He distrusts polished accounts of events but is deeply moved by ordinary acts of loyalty.
He is generous with his knowledge and guarded with the pages in his journal.

Flaws · 3

He treats every conversation as potential evidence and can make friends feel examined.
He publishes before he has fully considered who might be endangered by the truth.
He is reluctant to admit when a personal attachment has compromised his judgment.

Fears · 3

That the people whose testimony he records will suffer for trusting him.
That his journal will survive while the people in it are forgotten or misrepresented.
That he will become so committed to exposing false histories that he stops listening to living people.

Wants and needs · 4

Time to verify the Glass Flood records before publishing them.
A way to protect the survivors whose names appear in the documents.
A safe route for Gitta and the bookshop if Kregt retaliates.
Someone willing to tell him when his curiosity is causing harm.

Combat

AC 15 · HP 112 · 30 feet

Ralston avoids trading blows. He opens with greater invisibility or hypnotic pattern when a fight is dangerous, uses cutting words to spoil a key attack, and relies on allies to hold the line. He favors control and escape over lethal force, but uses dissonant whispers to break an enemy's advance and counterspell to protect companions from decisive magic. He keeps dimension door in reserve for himself and one endangered ally.

Ralston Ash

Medium humanoid (human), neutral good
Armor Class15
Hit Points112
Speed30 feet
Level15
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityCharisma
SkillsHistoryInvestigationPerformancePersuasionArcanaDeceptionInsightSleight of Hand
SensesPassive Perception 11
Languages
Common,
Elvish,
Dwarvish,
Halfling
Bardic Inspiration (d12): As a bonus action, Ralston can inspire one creature within 60 feet that can hear him. Within 10 minutes, it can roll the d12 and add it to one ability check, attack roll, or saving throw. He has five uses, regained on a short or long rest.
Jack of All Trades. Ralston adds half his proficiency bonus to ability checks that do not already include it.
Song of Rest. During a short rest, creatures who hear Ralston regain an extra hit points if they spend Hit Dice.
Expertise. Ralston doubles his proficiency bonus for History, Investigation, Performance, and Persuasion checks.
Font of Inspiration. Ralston regains all uses of Bardic Inspiration on a short or long rest.
Countercharm. As an action, Ralston can perform until the end of his next turn. He and friendly creatures within 30 feet have advantage on saving throws against being frightened or charmed.
College of Lore. Cutting Words lets Ralston use his reaction and expend Bardic Inspiration to subtract his d12 from a creature's attack roll, ability check, or damage roll within 60 feet, after the roll but before its effects are applied.
Additional Magical Secrets. Ralston learned counterspell and find greater steed from outside the bard spell list.
Peerless Skill. When Ralston makes an ability check, he can expend Bardic Inspiration and add the d12 to the check.

Spells

Feeblemind (level 8, enchantment). A creature must make a Charisma saving throw or be distracted by Ralston's rapid string of words. On its next turn, it can take either an action or a bonus action, not both, and it cannot take reactions. A creature can repeat the save at the end of each of its turns.
Teleport (level 7, conjuration). Ralston magically transports himself and up to eight willing creatures within 5 feet to a familiar destination on the same plane. The spell is risky if the destination is unfamiliar.
Etherealness (level 7, transmutation). Ralston becomes invisible and can move through creatures and objects as if they were difficult terrain. He takes force damage if he ends his turn inside an object. He can end the spell early to cast a spell or make an attack.
Mass Suggestion (level 6, enchantment). Ralston and up to three willing creatures he touches gain resistance to all damage except force for up to 10 minutes, requiring concentration.
Mass Suggestion (level 6, enchantment). Ralston speaks a magical suggestion to up to twelve creatures that can hear and understand him. Each must make a Wisdom saving throw or follow the suggestion for up to 24 hours, unless the suggestion is harmful to it.
Programmed Illusion (level 6, illusion). Ralston creates a convincing visual illusion in a space no larger than a 15-foot cube. It lasts until dispelled and can include sound, smell, and temperature.
Mislead (level 5, illusion). Ralston casts a spell of 5th level or lower with a casting time of 1 action and makes it appear as though another creature or object caused the effect.
Modify Memory (level 5, enchantment). Ralston briefly alters the memory of a creature that failed its saving throw against his charm effect, removing or changing its memory of the last few minutes.
Plane Shift (level 5, conjuration). Ralston magically transports himself and up to eight willing creatures within 5 feet to a destination on another plane of existence.
Charm Person (level 4, enchantment). Ralston attempts to charm a humanoid he can see within range. The target makes a Wisdom saving throw with advantage if it or Ralston's companions are fighting it. On a failure, Ralston has advantage on social checks against it for 1 hour, or 8 hours if cast with a 5th-level slot.
Hallucinatory Terrain (level 4, illusion). Ralston creates a powerful auditory and visual illusion in a 20-foot cube. The illusion lasts while he concentrates, up to 10 minutes, and can be altered as an action.
Greater Invisibility (level 4, illusion). Ralston turns invisible and creates an illusory double. When a creature attacks him, he can use his reaction to move the double into the attack's path, potentially causing the attack to hit the illusion instead.
Sending (level 3, evocation). Ralston makes one creature he can see within range aware of a particular thought or message. The creature can respond telepathically while the spell lasts.
Silence (level 2, illusion). Ralston magically silences a 20-foot-radius sphere. No sound can be created within it, and creatures inside are immune to thunder damage and deafened.
Darkness (level 2, evocation). Ralston fills a 20-foot-radius sphere with magical darkness that blocks darkvision. A creature with darkvision cannot see through it.
Dissonant Whispers (level 1, enchantment). Ralston targets a creature within range. The target makes a Wisdom saving throw or takes psychic damage and must use its reaction, if available, to move as far away from him as its speed allows.
Charm Person (level 1, enchantment). Ralston magically charms a humanoid he can see within range. The target makes a Wisdom saving throw with advantage if Ralston or his companions are fighting it. The spell lasts 1 hour.
Minor Illusion (cantrip, illusion). Ralston creates a sound or image within range that lasts for up to 1 minute. The illusion is small and cannot deal damage.
Minor Illusion (cantrip, illusion). Ralston creates a sound that can be heard up to 100 feet away, or alters his voice for up to 1 minute.
Vicious Mockery (cantrip, enchantment). A creature within range makes a Wisdom saving throw or takes psychic damage and has disadvantage on its next ability check before the end of its next turn.
Prestidigitation (cantrip, transmutation). Ralston creates a harmless sensory effect, such as a brief scent, a mark, or a small sound, within range.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage.
Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 () piercing damage.
Spellcasting. Ralston plays his lute or speaks a sharp, personal refrain to cast a spell. His spell save DC is 18 and his spell attack bonus is +10. He can cast spells with verbal components even if his hands are occupied, provided he can speak.
Broken Refrain (Custom). Ralston performs a discordant flourish. Each hostile creature of his choice within 30 feet that can hear him must make a Wisdom saving throw or take psychic damage and have disadvantage on its next attack roll before the end of its next turn. Once used, this custom feature recharges after a short or long rest.

Reactions

Cutting Words. When a creature Ralston can see within 60 feet makes an attack roll, ability check, or damage roll, Ralston can expend one use of Bardic Inspiration to roll a d12 and subtract the result from the creature's roll. He can use this after the roll is made but before its effects are determined. The target is unaffected if it cannot hear Ralston or is immune to being charmed.
Counterspell. Ralston casts counterspell when he sees a creature within 60 feet casting a spell. He uses a 3rd-level slot by default and makes a Charisma check with a bonus if the spell is 4th level or higher.

Services they sell

Can research regional history, legends, and obscure customs.
Can perform at a gathering or help shape a memorable public message.
Can identify inconsistencies in testimony and explain what a historical source can reliably establish.
Can guide travelers through routes he has personally recorded.

Rewards they can give

Accurate firsthand knowledge of local roads, customs, and notable events.
A credible introduction to the Rookery of Vetch, if its members believe the party can be trusted.
A copy of a relevant journal entry or a carefully documented witness account.
A discreet lead to the hidden Glass Flood records, once Ralston believes the party will protect the people named in them.

Equipment

  • Lute (spellcasting focus)A well-travelled instrument with a repaired soundboard, used for performances and as his spellcasting focus.
  • Field journal (possession)A journal filled with overheard phrases, sketches of street layouts, witness accounts, and careful notes about what each source could have known.
  • Writing kit (tools)A quill pierced through his hat, plus spare nibs, ink, charcoal, and folded sheets of parchment.
  • Studded leather armor (armor)Light armor worn beneath his coat, reinforced with close-set rivets.
  • Rapier (weapon)A narrow, well-kept blade he would rather use to make space for an escape than to finish a fight.
  • Daggers (weapons)Two practical knives, one for emergencies and one for cutting quills, cord, and food.

Possessions

A battered lute
A field journal of travel observations and witness accounts
A quill pierced through his hat and a small writing kit
A pressed fennel flower tucked into the journal
A folded, incomplete copy of the Glass Flood records

Background

Ralston Ash was raised above a cramped bookbinder's shop in the river town of Kettig, where his mother repaired maps and his father played tavern tunes for supper. He learned to read from damaged atlases and learned to perform by watching which songs made exhausted travelers stop arguing. As a young man, he joined the itinerant scholars of the Rookery of Vetch, an informal society named for the weed that grew through its courtyard stones. There he copied local histories and performed ballads that made dry records memorable. His life changed during the winter of the Glass Flood, when a dam failed upstream and swept away the riverside quarter. Ralston spent a night helping survivors find shelter by calling out names and landmarks, only to discover later that the official account erased the poorer district and blamed its residents for the disaster. Since then, he has kept a journal of ordinary witnesses and places that formal histories omit. His old mentor, Tovrek, wants him to stop publishing accusations that could endanger the Rookery. His younger sister, Gitta, runs their mother's struggling shop and resents that Ralston's investigations keep bringing trouble to her door. Now a patron is paying him to locate a missing set of flood records, while a local magistrate is quietly trying to seize his journal.

Role in the story

A mobile source of lore and a witness to neglected histories, Ralston can connect the party to people and places absent from official records. His missing flood documents offer an investigation, while his choices about publication can complicate the party's efforts to protect vulnerable sources.

“He learned to read from damaged atlases and learned to perform by watching which songs made exhausted travelers stop arguing.”
From their background
Faction
Former member and occasional correspondent of the Rookery of Vetch, an informal circle of itinerant scholars.

Known connections

Gitta Ash, his practical younger sister, keeps their mother's bookbinding shop in Kettig and is tired of inheriting the consequences of Ralston's investigations.
Tovrek, his aging former tutor at the Rookery of Vetch, taught him to distinguish a source from a rumor and now urges him to stop antagonizing powerful patrons.
Magistrate Kregt has offered to buy Ralston's flood journal and is prepared to confiscate it if persuasion fails.
Mirek, a ferryman who survived the Glass Flood, sends Ralston names and scraps of testimony whenever new evidence surfaces.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Ralston Ash into a sheet

A high-res, share-ready sheet you can post or print.