Greszk Borsik
Greszk Borsik
At the table
Voice
A low river-barge rumble, softened by careful diction and interrupted by small clicks of concentration
His voice is low, quick, and slightly rough, with clipped river-country consonants. He speaks in short operational phrases during danger, then becomes unexpectedly poetic when describing currents, weather, or people he misses.
Speech patterns
How to play them
Greszk begins guarded but useful. He offers directions, repairs, water, or a warning before he offers trust. Players earn his respect by protecting someone weaker without being asked, keeping a promise under pressure, or admitting an inconvenient truth. He becomes an ally quickly if they challenge Captain Vojta for principled reasons, but he will test whether they understand the cost of opposing a ship's command structure.
Goal
Prevent Captain Vojta from accepting a contract that would require the Red Scrip to burn three defenseless river villages, while keeping the crew alive and paid.
Motivation
Greszk wants to become the kind of protector who can make hard choices without turning people into numbers. He is driven by guilt, loyalty to his crew, and a stubborn belief that a mercenary ship can still choose what it is willing to become.
Appearance
Greszk is a broad-shouldered otterfolk man with dense umber fur, a pale throat, and whiskers that twitch whenever someone lies. He moves with a sailor's rolling gait even on solid ground, favoring his left side as if the deck is always tilting beneath him. His hands are quick and careful, but his feet are planted wide and heavy. A brass ship's compass is always tied to his belt with red cord, its rim worn smooth where his thumb rubs it during tense conversations. He looks built for hauling anchors, yet he handles delicate knots with jeweler's precision. The unexpected contradiction is his expression: his small dark eyes and blunt muzzle give him a permanently severe appearance, while his actual smile is shy, lopsided, and almost boyish.
Clothing
A salt-stiffened navy coat cut short at the hips, reinforced leather shoulder guards, patched canvas trousers, knee-high river boots, fingerless gloves, and a red sash used to signal orders across a noisy deck
Body language
He leans slightly left, braces himself against furniture without seeming to notice, and keeps one hand near his compass. When relaxed, he folds his arms over his stomach and rocks gently as if listening to waves. When threatened, his whiskers go perfectly still.
- Height
- 5 feet 7 inches
- Build
- Compact, powerful, and barrel-chested, with thick forearms and a flexible spine suited to climbing rigging and swimming in rough water
- Eyes
- Glossy black-brown with amber flecks visible in direct light
- Hair
- Dark russet-brown fur with a narrow stripe of silvery guard hairs along the crown and spine
- Skin
- Warm chestnut-brown fur with a cream-colored throat and muzzle
- Age
- Thirty-four years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesGreszk is practical, observant, and quietly tender beneath a stern professional exterior. He is generous with strangers in immediate danger but suspicious of anyone who asks for long-term trust. Around the crew, he becomes fussy and controlling, correcting knots, meals, posture, and sleeping habits because care feels safer to him when expressed as procedure. In a crisis he is calm enough to sound cold. Afterward, he privately shakes, drinks too much bitter tea, and apologizes to objects he damaged. He wants affection but distrusts anyone who offers it without needing something.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 17 · HP 28 · 30 feet, swim 30 feetGreszk fights as a controller and protector. He stays near the most vulnerable ally, uses Pushing Attack to break enemy lines, Menacing Attack to disrupt dangerous foes, and Riposte against overconfident duelists. He prefers narrow terrain, railings, stairs, and wet decks where his swimming ability and sure footing matter. He uses Action Surge when an ally is about to be surrounded, not to finish a weakened enemy.
Greszk Borsik
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Shipboard Cutlass (martial melee weapon)A broad naval cutlass with a wrapped grip and a pommel shaped like a river stone
- Hand Crossbow (martial ranged weapon)A compact hand crossbow kept beneath his coat, loaded with blunt bolts when dealing with prisoners
- Reinforced Leather Coat (armor)Studded leather reinforced with overlapping strips of boiled hide, granting AC 17 with his defensive training
- Red-Cord Compass (wondrous personal item)A tarnished brass compass that points toward the last place Greszk felt responsible for someone
- First-Mate's Deck Kit (adventuring gear)A coil of waxed line, six iron belaying pins, a spyglass, flint, sail needles, and a waterproof ledger
- Battle Master Dice (class resource)Four d8 superiority dice used for Riposte, Menacing Attack, and Pushing Attack
Possessions
Background
Greszk was born in a river settlement where otterfolk families worked ferries, eel traps, and floodgates. As a child, he learned currents before he learned letters. At sixteen, a spring flood broke the town's western dam. Greszk spent an entire night ferrying children across a roofless mill on a door used as a raft. He saved eleven people, but could not reach his younger cousin, who vanished beneath the black water. The experience changed him. Before the flood, he believed courage meant being the strongest person in the room. Afterward, he decided courage meant knowing exactly who needed to be moved first. He joined the mercenary ship Red Scrip as a deckhand, rose to boatswain, and became first-mate after the previous officer sold the crew's location to pirates. Greszk exposed the betrayal, but killed the man only after discovering that the pirate captain had already taken hostages. He has served under Captain Vojta Szel, a hard-eyed human commander who trusts Greszk's judgment more than his own. Their relationship is loyal, affectionate, and increasingly strained because Vojta has begun accepting contracts against civilian river towns. Greszk currently manages a crew with poor pay, a damaged ship, and a captain who is drifting toward the kind of cruelty Greszk once swore to prevent.
Role in the story
A potential ally, moral counterweight, and source of maritime intelligence. Greszk can recruit the players for a mutiny, ask them to investigate a suspicious contract, or oppose them if they work for the company threatening the river villages. His arc centers on whether loyalty means preserving a crew, obeying a captain, or refusing to become complicit.
“As a child, he learned currents before he learned letters.”
- Faction
- First-mate of the Red Scrip mercenary ship, former member of the Veligrad Ferrymen's Guild, and reluctant associate of the Free River Compact
Known connections
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