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Wislava

Leshy · Leshy guardian · Level 4

Wislava

Farmstead night watch and self-appointed scarecrow
“fine scarecrow company”
AC21
HP60/60
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice seems to come from inside the hollow gourd, giving each word a small, woody resonance. It has the dry rasp of someone who spends nights outdoors and the brisk projection of a farm watchman used to calling over wind and rustling leaves. His laugh starts as a sharp bark and often turns into a wheeze.

He speaks in a bright, quick rush, with the scratchy rasp of a lantern wick catching and the clipped rhythm of someone used to calling across rows of crops. His consonants are crisp, his vowels open, and he likes to put a dramatic pause before a punchline. After long nights outdoors, his voice picks up a faint papery rustle.

Speech patterns

Calls strangers 'fine scarecrow company' until they prove they are dangerous.
Turns practical questions into riddles, then gives a direct answer if someone asks twice.
Uses cheerful farm sayings at grim moments, sometimes to hide genuine concern.

How to play them

Meet his pranks with good humor and show concern for the farm or its people. Wislava warms quickly to anyone who respects small creatures and keeps a promise. If pressed about the irrigation channel, he becomes uncharacteristically evasive until he trusts the questioner.

Goal

Find what is blocking the old irrigation channel before the lower fields fail, and persuade Nela that the farm still has a future.

Motivation

Wislava wants to protect the farm that sheltered him, but he also wants to be treated as a person with a say in where his life grows next.

Secret · GM only

Appearance

A small, compact leshy sits astride the top rail of a farm fence as if it were a throne. His head is a squat, ribbed gourd, its mottled orange skin waxy in some places and dry as old cork around the stem. A broad, deliberately lopsided grin has been carved across it; amber light leaks through the teeth and eye holes, catching the wet sheen of his seed-bright pupils. He moves with a spring-loaded, vine-jointed bounce, then goes perfectly still when pretending to be a scarecrow. His little medieval lantern is soot-dark and polished smooth where his thumb rubs its handle. Unexpectedly, he collects tiny, carefully folded paper boats and keeps them tucked inside his coat.

Clothing

A patched russet waistcoat over a moss-green shirt, with a weatherproof shoulder cape cut from an old grain sack. The hems are embroidered with tiny seed shapes. A belt holds a flint striker, twine, and the lantern.

Body language

His vine-stem shoulders rise when he is excited, and his head tilts so far that the lantern's light spills sideways. He points with the lantern rather than a finger. When ashamed, he turns the carved grin toward a wall or fence post, as though the expression belongs to someone else.

Height
2 feet 8 inches
Build
Compact and sturdy, with a dense gourd head, a narrow stem neck, and wiry limbs of braided vine.
Eyes
Amber-gold, brightened by the glow inside his head
Hair
None; a wiry green stem and two curling vine shoots rise from his gourd head.
Skin
Mottled pumpkin orange with russet freckles, a dry corky stem, and pale green vine joints
Age
Young adult
Gender
Male
Size
Small

Distinguishing features

A carved, lopsided grin that glows amber from within.
A damp, earthy scent like pumpkin flesh after rain.
The lantern handle is worn smooth exactly where his thumb rests.
Keeps tiny folded paper boats tucked inside his waistcoat.

Personality

12 traits and drives

Wislava is a gleeful prankster who takes promises and farm work with solemn seriousness. In company he makes a performance of being fearsome; when someone is genuinely frightened, he becomes awkwardly gentle and tries to help. On good nights he chatters and invents dares. When the crops or Nela are in danger, his humor turns sharp and his attention becomes single-minded.

Alignment
Chaotic good

Quirks

Counts fence posts in a whisper whenever he is anxious, restarting if interrupted.
Sets a folded paper boat afloat in any puddle deep enough to hold it.
Introduces himself to scarecrows, then waits for their answer with complete patience.
Rotates his lantern so its brightest vent faces whoever is speaking.
Hides stolen buttons in the soil, then forgets which patch he used.

Habits

Perches on fence rails or gateposts to watch newcomers before deciding whether to greet them.
Uses his lantern to make harmless, elaborate scares, then laughs hardest when the target laughs too.
When worried, patrols the same stretch of fence repeatedly, counting posts under his breath.

Traits · 3

Turns nearly every greeting into a small performance, yet remembers practical kindness for years.
Loves startling people but hates seeing anyone truly afraid.
Treats old farm tools as if they have personalities and deserve an opinion.

Flaws · 3

His mischief can frighten people who have no way to know he means no harm.
He hides distress behind jokes until a problem becomes urgent.
He is stubborn about the farm's future and can mistake change for abandonment.

Fears · 3

Being uprooted and replanted somewhere against his will.
A long drought that leaves the farm and its old orchard lifeless.
That Nela will leave before he can help her save the farm.

Wants and needs · 3

Needs the old irrigation channel cleared without causing a flood.
Wants Nela to make her decision about the farm with him, not simply leave.
Needs someone he trusts to help him confront what his rooted vine has done.

Combat

AC 21 · HP 60 · 25 feet

Wislava opens with Grin in the Dark if several foes are close, then uses the fence line and farm clutter for cover while peppering distant enemies with Seed Spit. He swings his mallet only when cornered or when someone threatens Nela, the crops, or another small creature. He prefers to flee, misdirect, or negotiate over fighting to the finish.

Wislava

Small humanoid (leshy), chaotic good
Armor Class21
Hit Points60
Speed25 feet
Level4
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsFortitudeReflexWill
SkillsDeceptionNatureStealthSurvival
SensesPerception +12; low-light vision
Languages
Common,
Fey
Plant creature; leshy traits.
Custom feature, Lantern-Wick Glow. Wislava can make the carved vents in his gourd head glow like a hooded lantern. The glow sheds dim light in a 20-foot emanation and can be seen through thin fog, but it provides no mechanical benefit beyond illumination.
Custom feature, Pumpkin Rind. Wislava's dense rind helps him shrug off glancing blows. This is represented in his listed AC and Hit Points, not as damage resistance.

Actions

Orchard Mallet. Melee Strike +13, reach 5 feet, one target. Damage bludgeoning. Wislava swings a short-handled orchard mallet.
Seed Spit. Ranged Strike +12, range increment 20 feet, one target. Damage bludgeoning. Wislava flings a hard, thumb-sized seed from a vent in his gourd head.
Grin in the Dark. Two actions, auditory, emotion, mental. Wislava lets his lantern glow flare through the grin carved in his head and delivers a sudden, gleeful cackle. Each enemy in a 15-foot emanation must attempt a Will save. Critical Success: Unaffected. Success: –1 circumstance penalty to its next attack roll before the end of its next turn. Failure: Frightened 1. Critical Failure: Frightened 2. This is a custom ability, not a standard leshy ability.

Services they sell

Can guide travelers safely across the farm fields after dark.
Can point out likely routes through the old orchard and irrigation ditches.

Rewards they can give

A safe route through the farm fields and a warning about hazards along the old irrigation channel.
A pouch of uncommon heirloom seeds, if the party helps protect the farm.
A paper boat carrying a hand-drawn map of the buried channel.

Equipment

  • Farm lantern (gear)A small hooded lantern with soot-blackened glass and a thumb-polished handle; it provides ordinary lantern light.
  • Orchard mallet (weapon)A short orchard mallet with a nicked wooden head and a vine-wrapped grip.
  • Fence-watch kit (gear)Twine, flint and steel, a few folded paper boats, and a pouch of hard seeds.

Possessions

A soot-dark hooded lantern
A short orchard mallet
A handful of hard seeds
Several tiny folded paper boats

Background

Wislava sprouted in the compost heaps of a farmstead built on land cleared of an old orchard. The farmers first mistook him for a stray jack-o'-lantern and set him on the fence to frighten crows. He made a game of it, startling passing riders and stealing their buttons, until a late frost caught him outside. During that night, the farm's young keeper, Nela, carried him into the root cellar and warmed his seed-heart beside a banked stove. He remembers that kindness more vividly than his first waking. In return, he became the farm's unofficial night watch, guiding lost travelers with his lantern and driving off thieves with loud, theatrical scares. Now the spring thaw has revealed that the old orchard's buried irrigation channel is blocked, and the lower fields are drying out. Wislava suspects the blockage is not natural, but his friend Nela wants the farm sold before another bad harvest. He is trying to find the obstruction, keep the family together, and avoid admitting how frightened he is of being replanted somewhere he cannot choose.

Role in the story

A memorable, comic ally who can guide the party through farm country, point them toward trouble in the irrigation system, and complicate the investigation with his well-meant secret.

“The farmers first mistook him for a stray jack-o'-lantern and set him on the fence to frighten crows.”
From their background
Faction
Protective of the farmstead and its neighboring fields, but not formally affiliated with any organization.

Known connections

Nela, the farm's young keeper, rescued him during a killing frost. She is considering selling the farm, and Wislava fears losing her.
Daro, an elderly ditch-digger who knows the buried irrigation channels, taught Wislava to read water marks and weather.
The neighboring farms rely on the old channel, though most of their owners think Wislava's suspicions are another prank.
Major secret · GM only
Minor secrets · GM only

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