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Friedreich - AI-generated fantasy NPC

Friedreich

Undead, wraith · Wraith, custom diminished remnant · Level 0

Friedreich

Former cavalry officer; now a guardian of a forgotten mass grave
AC13
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Friedreich's voice seems to come from behind the breastbone rather than the throat: dry, close, and lightly rasped, as if each word has passed through cold air. His old parade-ground projection remains, but the sound has a faint hollow tail in enclosed spaces. Borrowed faces do not change that texture, so listeners often recognize him before they understand why.

His sentences are formally arranged, with old military phrasing and precise consonants. He tends to state the practical point first and the feeling beneath it much later. When he is amused, the formality becomes a dry, deliberate joke; when frightened, he gives unnecessary instructions as though issuing orders to a squad.

Speech patterns

Uses formal address and complete sentences even when speaking through a borrowed face.
Corrects dates, ranks, and directions with uncomfortable precision.
When speaking to Wilhelm, lets old private jokes interrupt his formality.
Calls the dead by the place they came from until he learns their names.

How to play them

Approach Friedreich with directness and respect for the dead. He responds well to practical plans, accurate information, and evidence that Wilhelm is safe. He deflects personal questions with etiquette until trust is established; asking about the bridge, the roster, or his stopped watch can open a more honest conversation.

Goal

Recover the names of the dead beneath the manor, prevent the grave from being disturbed, and decide whether his promise to Wilhelm can be fulfilled without remaining bound to the living world.

Motivation

To protect Wilhelm without turning their friendship into another chain, and to see the forgotten dead treated as people rather than a problem beneath a deed of sale.

Secret · GM only

Appearance

Friedreich gives the impression of a man who expects every room to make space for him, and is faintly puzzled when it does not. He stands with his weight balanced over the balls of his feet, as if waiting to step onto a dueling line, and his long coat seems to occupy a little more room than its wearer. The edges of his body trail like smoke caught on invisible thorns. His borrowed faces look convincing at a glance, but candlelight shows a fine frost of pale vapor at the lips and lashes. He moves with clipped, economical precision, then sometimes forgets that the living need to breathe.

Clothing

A dark, high-collared Prussian-style coat with a stiff waist, dull brass buttons, and cuffs that vanish into mist. His clothes are a spectral impression of his burial attire, tidy except for a persistent dusting of gray grit along the hem.

Body language

He claims the edge of a room rather than its center, feet aligned as if on parade. When waiting, he leans forward slightly and puts his weight on the balls of his feet. He makes space for others only after noticing they have nowhere to stand.

Height
6 feet 1 inch
Build
Tall, spare, and held unnaturally straight, with the outline of a body that is more suggestion than substance
Eyes
Pale gray, like winter daylight seen through old glass
Hair
Powdered dark brown, visible as a blurred spectral shape beneath the outline of a neatly combed style
Skin
A translucent ash-gray, paling toward the edges of his outline
Age
Dead for 86 years; appears to be in his late thirties
Gender
Man
Size
Medium

Distinguishing features

The room seems to yield around him, though he does not appear to notice the effect.
His waiting posture is pitched forward, like a cavalryman expecting a signal.
A faint trace of frost gathers on the inside of borrowed spectacles or glass.

Personality

13 traits and drives

Friedreich is disciplined and exacting, yet unexpectedly tender toward frightened people and animals. He can be commanding when danger is immediate, but in private he grows awkward around sincere affection. In a crowd he acts like a proper officer; alone with Wilhelm, dry humor and old grievances surface. He insists that he has no need of the living, then remembers every kindness they show him.

Alignment
Neutral, with a stubbornly protective streak

Quirks

Counts windows and exits whenever he enters a room, including rooms he has entered a hundred times.
Turns his stopped watch over at every hour, as if checking whether time has changed its mind.
Straightens picture frames by a finger's width, then looks annoyed when the living straighten them back.
Offers a formal salute to horses, even when they cannot see him.
Sometimes begins a sentence with 'As the regulations require' and finishes with advice that violates those same regulations.

Habits

Takes the position nearest an exit, even when he is a guest.
Counts a room's windows before he asks anyone a question.
When Wilhelm is present, he watches him more than the conversation and corrects his posture with a look.
When unsettled, he smooths the front of a coat he is not physically wearing.

Traits · 4

Proud of his old rank but embarrassed by how much he misses ordinary companionship.
Protective in emergencies, then reluctant to admit that fear drove him.
Meticulous about manners, but willing to break protocol for someone in danger.
Dryly funny with Wilhelm and formal with nearly everyone else.

Flaws · 3

Treats old obligations as more important than present danger.
Can be possessive of Wilhelm's attention while insisting that he is merely being vigilant.
His formal pride makes it difficult for him to ask directly for comfort or help.

Fears · 3

That Wilhelm will die before Friedreich can make their friendship right.
That the dead beneath the manor will be forgotten a second time.
That being released from his haunting will feel less like peace than abandonment.

Wants and needs · 3

Wants the dead beneath the manor to be remembered by name.
Needs Wilhelm to understand that protecting him is not the same as owning his choices.
Wants one ordinary conversation that is not about duty, death, or unfinished business.

Combat

AC 13 · HP 27 · 0 ft., fly 40 ft. (hover)

He avoids prolonged fights and uses his incorporeal movement to pass through cover, strike a vulnerable opponent, and withdraw. He targets anyone threatening Wilhelm or the dead beneath the manor. He uses Breath of the Cellar to disrupt a clustered group, then retreats through walls. If outmatched, he bargains for time rather than pursuing a hopeless victory.

Friedreich

Medium humanoid (undead, wraith), neutral, with a stubbornly protective streak
Armor Class13
Hit Points27
Speed0 ft., fly 40 ft. (hover)
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityWisdom
SkillsStealthPerceptionInsightHistory
SensesDarkvision 60 ft.; passive Perception 12
Languages
Common,
German
Unmoored Form. Friedreich can pass through creatures and objects as difficult terrain. He takes 5 force damage if he ends his turn inside an object.
Borrowed Face (custom). While touching a willing or unconscious humanoid, Friedreich can wear a translucent likeness of that creature for up to 1 hour. The borrowed face grants visibility and a recognizable appearance, but does not copy the creature's voice, memories, or abilities. It ends early if Friedreich takes radiant damage.
Grave Chill (custom). A creature hit by Friedreich's touch cannot regain hit points until the start of Friedreich's next turn.

Actions

Withering Touch. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 9 () necrotic damage. The target must succeed on a Constitution saving throw or its hit point maximum is reduced by the damage taken until it finishes a long rest.
Breath of the Cellar. Friedreich exhales a blast of grave-cold air in a 10-foot cone. Each creature in the area must make a Constitution saving throw, taking 7 () cold damage on a failure, or half as much on a success. He can use this action once per short rest.

Reactions

Between Old Friends. When a creature Friedreich can see within 5 feet hits Wilhelm with an attack, Friedreich can impose disadvantage on the attack roll by interposing a wash of cold mist. If the attack misses, Friedreich may move up to 10 feet without provoking opportunity attacks.

Services they sell

Can recount the garrison's layout and old military routines.
Can scout through walls within the manor, though he cannot carry objects through them.
Can identify places where the dead are restless or where a grave has been disturbed.

Rewards they can give

The recovered muster roll can identify forgotten soldiers and provide evidence about the bridge's destruction.
If treated with trust, Friedreich will guide the party through the manor's sealed passages.
Resolving the grave's disturbance may earn the party a reliable spectral ally or the gratitude of the dead.

Equipment

  • Parade Saber (weapon, custom)A spectral impression of a ceremonial Prussian-style saber. It passes through ordinary objects but can focus his touch into a cutting blow.
  • Stopped Watch (keepsake)A small brass watch stopped at the hour of the bridge collapse.
  • Torn Muster Roll (evidence)A folded scrap of a garrison roster, its ink repeatedly fading and returning.

Possessions

A stopped brass watch
A torn garrison muster roll
A spectral saber
An unfinished promise to Wilhelm

Background

Friedreich was born into a minor Brandenburg Junker family that valued immaculate boots, inherited obligations, and never admitting fear in front of tenants. He became Wilhelm's closest friend after the two were posted to the same provincial garrison. Friedreich taught Wilhelm to ride; Wilhelm taught Friedreich that a command could be refused when it was cruel. During a winter retreat, Friedreich stayed behind to hold a manor's narrow bridge while civilians escaped. A treacherous officer ordered the bridge fired upon anyway, and Friedreich died beneath its collapsing stones. He returned as a wraith, bound less by vengeance than by the unfinished promise he had made to Wilhelm: that neither of them would leave the other alone in the dark. For decades he has watched Wilhelm from thresholds and mirrors, sometimes borrowing a living face so they can speak without the living seeing a floating shadow. Now the old officer's descendants are preparing to sell the manor and disturb the mass grave beneath it. Friedreich wants the dead there named and buried properly, but fears that settling his own unfinished bond may finally release him.

Role in the story

A guarded, tragic ally whose loyalty to Wilhelm is both a strength and an unresolved burden. He can reveal the manor's history, guide the party through spectral routes, and force a choice between preserving his companionship and helping him find release.

“He became Wilhelm's closest friend after the two were posted to the same provincial garrison.”
From their background
Faction
Formerly attached to a provincial Brandenburg garrison; now allied only with Wilhelm and the unquiet dead beneath the manor

Known connections

Wilhelm, his closest friend and the living person he has watched over since his death.
The scattered dead beneath the former garrison manor, whose names Friedreich is trying to recover.
The descendants of the officer who ordered the bridge fired upon, who are unaware of the grave beneath their property.
Major secret · GM only
Minor secrets · GM only

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