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Mina Haddad - AI-generated fantasy NPC

Mina Haddad

Gnome · Bard · Level 1

Mina Haddad

Traveling letter-reader, witness-keeper, singer, and roadside mediator
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Bright, warm, and slightly breathless, with a rough edge from years of singing outdoors. Her laugh begins as a quiet snort and ends in a full-bodied bark of delight.

Her voice is clear, quick, and musical without sounding delicate. She carries a slight Levantine and Greek-like cadence in the rhythm of her vowels, especially when excited, but her vocabulary is plain and practical. She speaks faster when curious, slower when someone is grieving, and becomes almost unnervingly formal when angry.

Speech patterns

She begins difficult conversations with an ordinary practical observation, then quietly asks the dangerous question.
She uses people's names often, especially when they are frightened.
She compares moral choices to roads, hems, knots, recipes, or weather rather than grand ideals.
She laughs at her own mistakes before anyone else can decide whether to mock her.
When sincerely moved, she speaks in short sentences and abandons metaphor entirely.

How to play them

Mina is warm, attentive, and immediately useful. She offers to read letters, mend a strap, translate a phrase, or remember a name before asking for anything. She tests people through small acts of trust, such as handing them her ink or asking them to hold her instrument. She is more interested in how someone treats a servant, animal, or frightened bystander than in what they say about themselves.

Goal

To prove that the road collapse was deliberate negligence, identify everyone who profited from it, and establish a public archive where workers and travelers can record testimony without paying a fee.

Motivation

She wants to turn fleeting human stories into protection, accountability, and memory. Beneath that noble purpose is a simpler need: to believe that surviving the collapse gave her a responsibility rather than merely leaving her lucky.

Secret · GM only

Appearance

Mina stands fully upright with an almost human balance, long arms, narrow hips, and feet planted as if she is always ready to cross a room for an interesting conversation. Her tan face is broad for a gnome, with a somewhat broad nose, high cheekbones, and a huge open smile that makes her look delighted even when she is worried. Her shocking white hair erupts in stiff, windblown tufts in every direction, each lock seeming to point toward something she has just noticed. Bright amber-brown eyes flick constantly from hands to doorways to neglected objects, rarely resting on a speaker's face for more than a few heartbeats. She moves with quick, economical steps, but when waiting she leans her weight onto one heel and gently sways as if listening to music no one else can hear. The unexpected contradiction is that her exuberant face and restless hair belong to someone who can become utterly still when another person is telling the truth.

Clothing

She wears a modest clay-brown wool coat over a cream linen blouse, loose russet trousers, and soft leather boots with wrapped ankles. Every plain surface is elaborately decorated with tiny woven borders showing roads, pomegranates, stars, fish, and open doors. A faded blue sash holds her instrument case, and the inside of her cuffs are embroidered with names she refuses to forget.

Body language

Her shoulders remain open and inviting, but her feet angle toward the nearest exit. When interested, she bends forward from the waist rather than craning her neck. When angry, she stops moving almost entirely and folds her hands over her stomach. She points with her chin, never her finger.

Height
3 feet 8 inches
Build
Slim and long-limbed for a gnome, with a wiry torso, narrow shoulders, and the springy balance of someone accustomed to uneven roads.
Eyes
Bright amber-brown with heavy lower lashes and an alert shine
Hair
Shocking white, coarse, and naturally springing outward in untidy tufts
Skin
Warm tan with a sun-browned bridge of the nose, faint freckles across the cheeks, and a dry golden undertone
Age
23 years old
Gender
Female
Size
Small

Distinguishing features

A broad, sun-browned face with a wide, radiant smile and a broad nose that gives her an unusually approachable expression.
Shocking white hair that spikes outward in every direction, as if curiosity itself has stiffened it.
Long, humanlike proportions for a gnome, especially her arms and legs.
A habit of looking first at hands, doorways, and unattended objects instead of faces.
Intricate embroidery on even her most practical clothing, with tiny recurring symbols of open doors.

Personality

18 traits and drives

Mina is generous with strangers but exacting with friends, offering a traveler her last meal while demanding that a companion return a borrowed needle. She is delighted by almost everything, yet her delight is not naivety. It is a discipline she uses to keep grief from becoming the only honest emotion. In public she is bright, humorous, and quick to volunteer. In private she is organized to the point of severity, counting supplies and rehearsing possible disasters. She forgives cowardice more readily than cruelty, but she has trouble admitting when a person she loves has become dangerous. When angry, she does not raise her voice. She becomes polite, precise, and impossible to distract.

Alignment
Neutral Good

Quirks

She touches the doorframe before entering any unfamiliar room and whispers, "Make room for one more."
She ties a different colored thread around one finger for each unresolved promise.
When listening to someone lie, she silently counts the buttons on their clothing.
She hums the last three notes of a song before answering a difficult question.
She keeps crumbs in her pockets for birds, then forgets which pocket contains them.

Habits

She notices who is being ignored in a group and deliberately asks them the first question.
She treats frightened animals with more patience than arrogant nobles.
She becomes cheerful and excessively practical when danger is near, then shakes once the danger has passed.
She collects unfinished stories from strangers and later tries to learn their endings.
When someone lies for a kind reason, she often lets the lie stand, but remembers it permanently.

Traits · 5

She is fascinated by overlooked details and treats curiosity as a form of respect.
She prefers useful kindness over dramatic heroics.
She remembers the exact wording of promises, including promises made casually.
She can be playful with strangers and stern with those who depend on her.
She is hopeful by choice, not by temperament.

Flaws · 5

She asks questions even when silence would be kinder.
She can mistake emotional urgency for moral importance.
She keeps promises made in panic long after the circumstances have changed.
She is quietly vindictive toward people who exploit illiterate or frightened workers.
She spends money meant for food on paper, ink, or a stranger's fare home.

Fears · 4

Being unable to remember the exact words of someone who died trusting her.
Deep enclosed spaces where sound cannot carry.
Becoming so skilled at reading people that she stops treating them as mysteries.
Discovering that Ilyan no longer needs or wants her in his life.

Wants and needs · 4

She wants the truth about the road collapse made public.
She wants Ilyan to stop treating survival as a debt he must repay.
She needs to learn that protecting people does not require controlling every version of their story.
She wants a permanent home with a public writing table, a kettle, and a door that travelers can safely knock on.

Combat

AC 13 · HP 9 · 25 feet

Mina avoids direct combat and positions herself where allies can hear her. She opens with Faerie Fire against clustered or evasive enemies, uses Bardic Inspiration on the ally most likely to turn the fight, and relies on Vicious Mockery when an enemy is already threatening someone vulnerable. She uses Dissonant Whispers to force a dangerous melee foe away from an ally, then retreats behind cover. If cornered, she fights with her mouth harp as a small bludgeon, not because it is effective, but because she refuses to surrender the object that carries her songs.

Mina Haddad

Small humanoid (gnome), neutral good
Armor Class13
Hit Points9
Speed25 feet
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityCharisma
SkillsPersuasionPerformanceInvestigationHistoryAcrobaticsStealth
SensesDarkvision 60 feet; passive Perception 10
Languages
Common,
Gnomish,
Dwarvish
Darkvision. She can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only shades of gray.
Gnome Cunning. She has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Bardic Inspiration d6. As a bonus action, she inspires one creature within 60 feet that can hear her. Within the next 10 minutes, that creature can add to one ability check, attack roll, or saving throw.
Spellcasting. Charisma is her spellcasting ability. Spell save , spell attack bonus +5.
Humanlike Proportions. Though Small, her long limbs and upright posture make her silhouette unusually close to that of a short human.

Spells

Minor Illusion (cantrip, illusion). She creates a harmless sensory effect, such as the scent of bread, a flicker of candlelight, or a brief echo of a remembered voice.
Vicious Mockery (cantrip, enchantment). She plays or hums a discordant phrase that deals psychic damage to one creature within 60 feet that fails a Wisdom saving throw, and gives it disadvantage on its next attack roll.
Command (level 1, enchantment). She whispers a compelling phrase to one creature, which must succeed on a Wisdom saving throw or follow a one-word command on its next turn, subject to the spell's limitations.
Faerie Fire (level 1, evocation). She creates a dazzling spread of colored light. Creatures in the area must make a Dexterity saving throw or become outlined, granting advantage on attacks against them and preventing invisibility from hiding them.
Dissonant Whispers (level 1, enchantment). She deals psychic damage to one creature that can hear her and forces it to use its reaction to move as far away from her as its speed allows on a failed Wisdom saving throw.
Cure Wounds (level 1, evocation). She restores plus her Charisma modifier hit points to a creature she touches.

Actions

Mouth Harp. Mouth Harp: Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage.
Dagger. Dagger: Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 () piercing damage.
Vicious Mockery. Vicious Mockery: One creature she can see within 60 feet must succeed on a Wisdom saving throw or take 2 () psychic damage and have disadvantage on its next attack roll before the end of its next turn.
Bardic Inspiration. Bardic Inspiration: As a bonus action, she chooses one creature other than herself within 60 feet that can hear her. That creature gains one Bardic Inspiration die, a d6, usable within 10 minutes on one ability check, attack roll, or saving throw.

Reactions

Roadside Sidestep. When an attacker misses her with a melee attack, Mina may use her reaction to make a quick five-foot sidestep without provoking opportunity attacks, provided the destination is unoccupied. This is a custom feature representing her unusual balance and road experience.

Services they sell

Reading and writing letters for people who cannot read or write
Translating between Common and Gnomish
Performing songs at modest gatherings
Mediating disputes where both sides are willing to be embarrassed
Recording testimony, contracts, and last statements
Guiding travelers through old roads and shrine paths

Rewards they can give

A truthful introduction to the Lantern Archive and access to its sealed testimonies.
A handwritten letter of recommendation that grants modest hospitality at caravanserais along the old road.
A recovered map showing forgotten wells, shrines, and safe crossings.
Her personal testimony about the road collapse, if the party proves they will protect Ilyan.
A song composed in the party's honor that spreads through several settlements.

Equipment

  • Brass-Stringed Mouth Harp (spellcasting focus)A small brass-stringed mouth harp engraved with the names of six dead travelers. It functions as her spellcasting focus and can be played with one hand.
  • Embroidered Leather Armor (armor)Light armor made from layered brown leather, covered by her embroidered coat.
  • Road Dagger (weapon)A balanced dagger with a bone handle, mainly used for cutting cord, fruit, and occasionally an enemy's sleeve.
  • Witness Satchel (adventuring gear)A weatherproof satchel containing blank paper, charcoal, sealing wax, thread, dried figs, and three small bottles of ink.
  • Blue Testimony Cloth (keepsake)A folded strip of blue cloth taken from the road collapse, bearing the last unfinished sentence spoken by the dead courier.
  • Travel Lute (musical instrument)A simple lute learned from a caravan musician, scratched and repaired but still playable.

Possessions

A hand-sewn bedroll
A tin of dried figs
A packet of blue and ochre embroidery thread
A bundle of unsent letters
A brass button from the collapsed road wagon
A small mirror with a cracked wooden frame

Background

Mina was born in a hillside gnome quarter built around an old human road shrine, where her family repaired travel cloaks, dyed wool, and embroidered protective sayings into hems. She was expected to become a careful textile worker, but she became fascinated by the stories carried by travelers rather than the objects they carried. At sixteen, she joined a caravan as a singer and interpreter, learning that a well-timed song could calm a frightened mule, expose a liar, or persuade a suspicious gatekeeper to open a door. Two years later, the caravan was trapped during a rockslide caused by careless excavation. Mina spent three days in a dark pocket beneath the road with a wounded courier and a terrified child. She kept them awake by recounting every story she knew, then invented new ones when memory failed. The courier died before rescue arrived, but the child survived. That experience changed Mina from a performer who wanted applause into a keeper of voices, determined that no person's final truth should vanish unheard. She now works as a traveling letter-reader, witness, singer, and occasional mediator, while quietly searching for the mining company responsible for the collapse.

Role in the story

Mina can serve as a bright, emotionally grounded quest-giver who turns a local accident into a conspiracy involving labor exploitation, buried evidence, and competing versions of history. She may accompany the party as a support-focused guide, become a witness they must protect, or challenge them when their methods endanger the powerless people whose stories they claim to defend.

“Two years later, the caravan was trapped during a rockslide caused by careless excavation.”
From their background
Faction
The Lantern Archive, informally supported by the roadside shrine communities and distrusted by the mining consortium known as the Kharos Excavation League

Known connections

Ilyan Vardis, a human child she rescued from the road collapse, now an apprentice mapmaker who sends her badly folded letters.
Safa and Petros, her parents, who believe she is wasting her gifts but secretly keep every scrap of her correspondence.
Old Niko, a one-eyed muleteer who taught her caravan songs and knows which mining families funded the excavation.
The Lantern Archive, a roadside order of scribes and singers that hires her to preserve testimony from remote settlements.
Major secret · GM only
Minor secrets · GM only

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