Eber Waldner
Eber Waldner
At the table
Voice
His voice has a dry, slightly rasping edge from years of workshop dust and careful, guarded speech. Certain consonants click faintly against his unusual teeth. When focused on a repair, he talks in quick, precise bursts; when discussing family, he slows down and names people carefully. His anger is not quieter: it sharpens his diction and makes each word deliberate.
Eber chooses exact, clever words and often qualifies a statement before anyone can challenge it. He speaks of mechanisms with affectionate precision and dislikes being asked to explain his eating in public. Around family, his humor is warmer and less guarded.
Speech patterns
How to play them
Begin with practical topics such as repairs, food, or local conditions. Give him time to decide whether he trusts the party. Respectful curiosity about his work earns more goodwill than questions that treat his body as a puzzle. He becomes cooperative quickly if the party shows care for his family or helps solve a concrete problem.
Goal
Make the family workshop and home workable for high-blood bodies without sacrificing the warmth and closeness of the life he grew up in.
Motivation
To preserve his place in his family while making a safer future for the high-blood Marshwake, especially the children who may inherit changes they did not choose.
Appearance
Eber is five feet ten inches tall, a startling height among the compact Marshwake, with fair skin freckled across his nose and cheeks and olive-green scales spreading over his neck, shoulders, ribs, forearms, and tail. His scales have a soft, flexible sheen, like wet leaves, with darker green flecks along his spine. Red hair, once an unmistakable family trait, falls in stubborn curls around pointed ears. His amber eyes are vertically slit and catch light like polished resin. His wings are strong but too small for sustained flight; folded, they lie close to his back like a draped, leathery cloak. A long tail balances him as he walks, though he keeps its tip tucked close in crowded rooms. His teeth are green-dragon sharp and not made for chewing. He moves with a careful, slightly side-on gait, checking the clearance above him before passing under a lintel. Within a minute of meeting him, most people notice that he turns every bright metal object toward the light with one claw. The unexpected detail: he keeps a tiny, brightly painted wooden bird pinned to his work apron, a child’s toy he repairs rather than replaces.
Clothing
German-influenced halfling craftsman's clothes adapted with deep arm slits, reinforced seams, a high-collared vest, leather apron, fitted trousers, and sturdy boots. His clothing is patched and practical, with a bright painted wooden bird pinned to the apron.
Body language
Eber angles his body to protect his wings in a crowd and keeps his tail close to his legs. He pauses beneath low beams to judge clearance. His hands are precise with delicate mechanisms, but he grips cups and tools with more force than he intends. When someone speaks kindly about his family, he looks away and rubs the edge of a bright object with his thumb.
- Height
- 5 feet 10 inches
- Build
- Tall and sturdy, with a strong back, broad shoulders, flexible tail, and powerful but non-flight-capable wings.
- Eyes
- Molten amber with vertical pupils; dark brown before adolescence.
- Hair
- Red, naturally curly and usually unruly.
- Skin
- Fair beneath olive-green scales, with freckles across his face.
- Age
- 19
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesEber is clever with words but not always comfortable with people. He can seem aloof because he has learned to watch first and answer second; when he feels safe, he is funny, attentive, and startlingly generous with his time. He wants the easy closeness his parents and low-blood siblings share, yet flinches from the fussing that closeness brings. He envies the ordinary meals and cramped beds he can no longer share, while insisting that he does not want anyone to pity him. In the workshop, he is patient and methodical, able to spend an hour coaxing a bent spring into shape. In a family gathering, he may retreat to the garden or find a repair to do rather than endure Yonda’s kindly matchmaking. When someone mocks his eating, he first answers with a polished, cutting joke; if they continue, anger comes hot and direct. He is tender toward children and careful around frightened animals, partly because he remembers being treated as fragile himself. His fascination with bright objects is both childish pleasure and draconic inheritance, and he refuses to decide which explanation is true. He is proud of his skill, ashamed of needing help, protective of his family, and quietly resentful that protection can feel like a cage.
- Alignment
- Neutral Good, though his guarded manner can make him seem indifferent.
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 15 · HP 17 · 30 ft.; custom glide: may move horizontally up to 20 ft. while descending 10 ft., but cannot gain altitude or sustain flight.Eber prefers to stay behind sturdier allies, using Faerie Fire to expose enemies and a crossbow or spear when forced into a fight. He uses his repulsor to create space and Cure Wounds to keep an ally standing. He avoids grappling and does not use his wings to fly. If frightened, cornered, or confronted with a threat to a child, he may use his inherited menace once before retreating.
Eber Waldner
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Workshop spear (weapon)A compact, balanced spear with a wrapped grip sized for Eber's hands.
- Light crossbow (weapon)A small light crossbow with a repaired stock and a pouch of bolts.
- Artificer's tools (tools)A leather apron containing precision tools, wire, springs, screws, and a tiny file.
- Gizzard stones (personal item)Smooth stones selected for size and texture, carried for his painful digestive adaptation.
- Bright collection (keepsake)A tin of small polished washers, buttons, and colored glass fragments.
Possessions
Background
Eber Waldner was born the eighth and youngest child of Trogi and Wilma Waldner, in a crowded Stout-halfling home on the Marshwake archipelago. His red hair arrived first, a family joke and a hint that the old stories about high blood might someday trouble the household. His eyes were dark brown through childhood. The Waldners made tools, repaired watches, raised chickens, fished the local stream, and measured prosperity in whether everyone had a warm place to sleep. Eber grew up among the clatter of the family workshop and the gentle authority of Wilma’s garden. He learned to sort screws by touch, to oil a hinge without staining his sleeve, and to recognize which sibling was coming down the stairs by their tread. His eldest brother, Windle, was already building a separate household by the time Eber was old enough to understand what adulthood meant. Windle, a low-blood craftsman with hazel eyes and thinning brown hair, works in the family shop and is expected to inherit its management. His children, Otto and little Anika, visit often. Windle is dutiful and steady, but Eber has seen the way his gaze lingers on the children whenever Eber’s wings open. Windle fears, without saying so plainly, that Otto or Anika could inherit the same changes. Karl, the second brother, found delight in gears and tools, and still does. His marriage to Leanora, a rough sailor and descendant of the dragon-hunting Wilks and the heroine Nailia, is rocky and often long-distance. Their son Hansel has black hair and eyes. Ragni, a pale-haired, pale-skinned child with milky-blue eyes, was born from Leanora’s affair; Karl knows the truth, and the strain sits between them like a tool left out to rust. Eber respects Karl’s ability to make useful things from broken ones, but avoids offering advice about a marriage he cannot mend. Yonda, the only sister, is beautiful, social, and kind, with a gift for making even an awkward gathering feel welcoming. She married and had five children: Willow, Trude, Liesel, Hans, and Birke. Her sons Hans and Birke show signs that may mark them as high-blood. Yonda never treats Eber as a monster, but she gently presses him to attend gatherings and speak to people rather than retreat into the shop. Eber loves her for it and resents the reminder in equal measure. Alder, a low-blood brother with cropped black hair and green eyes, works part-time as a town guard and spends too much of his spare time at merrymaking. Alder’s son, called Black Alder, is a high-blood young man with amber serpent eyes and green scales. He visits with stories of adventure, and Eber listens more closely than he admits. Kasper, another low-blood brother, repairs watches, keeps accounts, tends chickens, and helps in the garden. He and his wife are content with two daughters, Wonda and Ilse, who often trail one another through the yard. Then came Eber’s adolescence. His eyes changed from brown to molten amber over several nights. Green scales surfaced beneath his skin, his ears sharpened, and a tail grew painfully at the base of his spine. His wings came later, forcing him to learn how to sit and sleep without folding them beneath himself. The worst change was in his mouth. His teeth grew strong and sharp, but his jaw no longer worked properly for chewing. Food that had once been comforting became a choking danger. He learned to cut everything into tiny pieces and, following the old green-dragon inheritance, swallow smooth stones to help grind food in his stomach. The adaptation hurts. It also frightens his family, who watch each meal as if it were a medical emergency. For several weeks after the transformation, Eber tried to sleep alone in a cramped upstairs room. His wings cramped against the walls, and he woke in pain and panic. Ignatz, his closest brother, was the first to bring a blanket into the kitchen. Rodrick followed, pretending he was only there because the workshop was too warm. The three high-blood brothers slept together on pallets in the kitchen, among flour bins and cooling bread, because it had the highest ceiling and the widest floor. Ignatz stayed awake when Eber struggled to breathe through a bad night. Rodrick joked too sharply about Eber’s food, then stopped the first time Eber’s anger turned frightening. After that, he defended him from outsiders with the same bluntness he used to provoke him. Rodrick, twenty-one, is taller and broader than Eber, with auburn hair, yellow eyes, fair skin, and green scales tipped reddish at the edges. His sorcery makes him proud, and his teasing can sound like cruelty. He believes he is merely honest, though the family knows he sometimes pushes until someone pushes back. Ignatz, twenty, has ashy blond hair, draconic green eyes, grey-green scales, claws, a flexible tail, and a predator’s build. He once killed a chicken with his bare hands after a sudden hunting urge overtook him. Ashamed, he now keeps mostly to the workshop. He helped Eber through the transformation even when he had no idea what to do. Their parents reacted differently. Trogi, a low-blood patriarch with black hair going grey, green eyes, and a calm craftsman’s patience, kept building and repairing while saying he wanted to retire. He secretly longs for a beard after admiring one on a visitor. Wilma, warm, clever, and white-blond, tends the garden and chickens, and faints at the thought of violence, though she can butcher a chicken or fish when necessary. She prefers Trogi to do it. They still fish together at the local stream. Both parents are grateful for their children and grandchildren, and deeply worried that their high-blood sons need more food, larger clothes, and beds the old home cannot provide. Eber apprenticed in the family workshop, where his precision with small mechanisms proved useful even as his growing strength broke tools made for halfling hands. He is an artificer by training and temperament: observant, clever, and happiest when he can make a thing behave predictably. He has begun fitting adjustable handles and hinged benches for his brothers, and quietly designing a safer sleeping loft. He also keeps a small collection of polished washers, bright buttons, and bits of colored glass. He tells himself they are useful samples. Now the island itself is changing. The marsh forest grows thicker in places where the old dragon died, and strange poisonous plants have appeared near an abandoned trail. Healers have examined Eber’s digestion and recorded his changes, but none can promise whether they will stop. Their attention makes his parents protective and makes Eber feel like a specimen. A traveling healer has suggested that the family’s transformation may be continuing across generations. Eber worries about Yonda’s boys, his nieces and nephews, and even Otto and Anika. He also worries that the high-blood children will be treated as a problem to be managed rather than relatives to be welcomed. His immediate difficulty is practical: the workshop cannot earn enough to rebuild the family home for its growing high-blood occupants. Windle expects to take over the business, while Rodrick wants work beyond it and Ignatz fears what his instincts may demand. Eber is quietly trying to devise a compact, affordable wing-safe bed and a better food-preparation tool for people who cannot chew. He has not told his parents that the design includes a hidden compartment for the bright trinkets he cannot stop collecting. He wants to remain a Waldner, not an oddity or a warning, but he is beginning to understand that belonging may mean helping his family make room for a body and future none of them chose.
Role in the story
A family-centered artisan whose unusual body and private investigation connect everyday household needs to the larger mystery of the Marshwake's changing inheritance. He can provide useful repairs, local family context, and a personal stake in any threat affecting the island's descendants.
“His red hair arrived first, a family joke and a hint that the old stories about high blood might someday trouble the household.”
- Faction
- The Waldner family workshop and the Marshwake community of the remote volcanic archipelago.
Known connections
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