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Friedreich - AI-generated fantasy NPC

Friedreich

Other: Wraith, a human dead lingering in the Shadowlands · Wraith, a dead adolescent with Moliate and Embody · Level 5

Friedreich

Wandering companion, wartime watcher, and occasional protector of his supernatural circle
“I can confirm the coat, not the man.”
ACNone
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, papery rasp with a faint breath-catching edge. His consonants are deliberate and his phrasing carries the formality of a Brandenburg household and military instruction. The sound grows strained around memories of wartime breath, not softer or more courteous when he is angry.

His voice carries a dry rasp, like wool dragged across paper, with clipped consonants shaped by German speech and the habits of formal instruction. It is not loud, but it has the carrying precision of someone accustomed to giving short directions across a crowded station or field. His breath sometimes catches on words connected to the First World War, as though his body remembers inhaling before his mind does.

Speech patterns

Uses formal address and old-fashioned courtesy, particularly when anxious.
Frames uncertainty as a report: 'I can confirm the coat, not the man.'
Talks about football in tactical terms, as if each match were a field exercise.
Avoids claiming a memory as fact unless he can name where and when it happened.
When asked about his face, answers with a question about whose face the speaker means.

How to play them

Approach him with a concrete question or practical task, then allow silence. He responds to consistency better than grand declarations. Asking permission before requesting his face-borrowing knack earns trust; demanding that he prove his relationship to Wilhelm makes him retreat into stiff politeness. He is more open while watching football or discussing clothing with Gunther.

Goal

Discover the identity of the first person whose face he borrowed, determine what the remembered breath means, and preserve his bond with Wilhelm without making either of them dependent on a fabricated past.

Motivation

To become recognizable without making another person pay the price of his visibility.

Secret · GM only

Appearance

Friedreich is tall for the boy he appears to be, with a long-backed, almost parade-ground posture that makes a doorway seem narrower when he enters. His outline is never quite settled: the wool of his coat and the edges of his jaw ripple as if seen through cold water, and on strong nights his skin has the dry, powdered look of old portrait paint. He moves with careful, economical steps, but he habitually leaves too much space between himself and other people, as though an invisible rank of soldiers stands there. He smells faintly of wet wool, extinguished lamp oil, and the mineral chill of a cellar. The unexpectedly homely detail is a tiny stitched sprig of embroidered chamomile inside his severe collar, a careful bit of needlework he will not explain. On nights when the world loosens its hold on the dead, his features sharpen into those of a pale, stern adolescent, and strangers sometimes mistake him for a living boy in an obsolete uniform.

Clothing

A dark, old-fashioned wool coat cut in a severe Junker-inspired style, with a high collar, dull brass buttons, and a worn lining that seems perpetually damp. The tailoring is an impression more than a stable object when he is incorporeal. He keeps a small stitched chamomile sprig hidden inside the collar.

Body language

He stands as if awaiting inspection, shoulders square and chin slightly lifted, but leaves a conspicuously wide berth around companions. His gaze tracks doorways and hands. When praised, he straightens; when recognized, his posture folds inward as if he has been caught wearing stolen clothes.

Height
Tall for a boy of seventeen or eighteen, approximately 180 cm when clearly manifested.
Build
Tall, narrow-shouldered, and long-limbed, with the stiff carriage of someone drilled in posture rather than strength.
Eyes
Grey-green when his features are clear; otherwise the eyes blur into the same rain-softened darkness as his face.
Hair
Dark brown, close-cropped in an old-fashioned style; it softens and blurs when he is only partly manifest.
Skin
Pale grey with the soft, powdered finish of old portrait paint when clearly manifested; otherwise indistinct and blurred.
Age
Appears 17 or 18; the age of his death is uncertain to him. He has existed as a wraith through both World Wars.
Gender
Male
Size
Medium

Distinguishing features

His silhouette ripples at the edges, like a portrait viewed through rain.
He takes up more social space than his narrow frame suggests, maintaining a wide invisible perimeter around himself.
He carries a noticeable scent of wet wool, lamp oil, and cold stone, and does not seem to realize other people notice it.
A small embroidered chamomile sprig is hidden inside his austere collar.
On liminal nights his adolescent features become briefly clear, even when no borrowed face is in use.

Personality

16 traits and drives

Friedreich is caught between the polished self-control he associates with a Prussian household and the tenderness of someone who has never been certain he belongs anywhere. He wants to be useful, but hates being treated as an instrument. He is protective of Wilhelm with an intensity that can look like military discipline, yet privately he worries that he has mistaken need for kinship. His courtesy is genuine, not merely a disguise, but it also gives him a safe script when he has no idea what a living person expects. In calm company he is observant, patient, and unexpectedly willing to listen to small complaints. He remembers the precise order of a football match's plays more readily than the details of his own death. With Klaus, he can relax into dry, blunt remarks and does not take the ronin's rough manner as a reason to leave. With Gunther he is curious and careful, asking about the feel and growth of moss textiles as though they might offer a way to exist without appropriation. Around Wilhelm he becomes more formal and more vulnerable at once: he stands guard, uses old-fashioned courtesies, and searches Wilhelm's face for recognition that neither may possess. When frightened, Friedreich does not usually panic outwardly. He becomes rigid, speaks in complete and careful sentences, and tries to identify the nearest exit and the safest person to protect. If someone is threatened, this composure can snap into abrupt action. He will put himself between an attacker and a companion without considering whether his own Corpus can withstand it. That brave impulse is not pure selflessness. He also fears that if he is not useful, he will be abandoned or forgotten. He has a romantic idea of duty, uniforms, and old houses, but he is not blind to their cruelties. He is drawn to ceremony because ceremony promises that people can be named and remembered. At the same time, he resents inherited authority and distrusts anyone who assumes a title makes a person worthy of obedience. He can sound like a young officer while arguing against the very hierarchies he imitates. His face-borrowing knack makes intimacy difficult. Friedreich wants to be seen, but worries that being seen under someone else's features turns every welcome into a lie. He asks permission whenever there is time, and when there is not, he often chooses to remain unseen even if that makes a rescue harder. On a bad night, however, loneliness can overcome his scruples. He may take a familiar face for a few minutes simply to hear someone say his name without fear. Afterwards he is ashamed, and his Shadow tells him that shame is only vanity. Friedreich's central contradiction is that he is both an idealist and a careful skeptic. He wants to believe Wilhelm is his brother, that the breath in the trenches belonged to him, and that the boy beneath the disguises can be found. He distrusts these beliefs precisely because they matter. When hopeful, he takes small risks and offers help before being asked. When despairing, he retreats into clipped reports and insists that no one owes a ghost anything. He is not consistently noble, but he keeps trying to choose a kind of loyalty that does not require another person to surrender their identity.

Alignment
Protective and dutiful, but governed by personal loyalties rather than law or abstract virtue.

Quirks

Counts doorways and windows in a room, then counts them again if someone changes seats.
Taps a borrowed face once at the cheek before speaking, as if checking whether it is fitted securely.
Keeps a tiny embroidered chamomile sprig hidden inside his collar and touches it when asked about his past.
Watches football by arranging bottle caps or stones into a miniature formation, then apologizes to the objects if he knocks one over.
When someone tells him a name, silently repeats it while looking at their shoes rather than their face.

Habits

Positions himself between a companion and an exit, even when no threat is apparent.
When a face is needed, asks permission if circumstances allow and visibly recoils from casual impersonation.
During quiet social gatherings, watches football with focused seriousness and makes precise comments about positioning.
On nights of strong manifestation, seeks reflective windows to check whether his own features remain his.
When confused, reverts to formal military courtesies, then looks embarrassed by the distance they create.

Traits · 4

Protective without being naturally comforting; he offers a guarded route out before he offers reassurance.
Formal in public, dryly humorous with Klaus, and quietly inquisitive with Gunther.
Romantic about duty but suspicious of rank and inherited authority.
Longs to be recognized yet fears that recognition achieved through a borrowed face is false.

Flaws · 4

He confuses loyalty with obligation and may stay in danger after his companions have escaped.
His formal reserve can make kindness feel like a duty rather than affection.
He hoards uncertain memories and sometimes treats a vivid impression as evidence.
He is tempted to borrow a face when he feels invisible, even if doing so violates his own rules.

Fears · 4

That his own face never existed and every memory of it is an invention of his Shadow.
That Wilhelm's bond with him is only a convenient story Friedreich made up to avoid being alone.
That a face he borrows will cause the living person lasting harm.
Being forced into the role of a weapon by people who mistake his discipline for obedience.

Wants and needs · 4

A trustworthy account of his death and early afterlife.
To know whether Wilhelm remembers him independently.
A way to be seen that does not depend on another person's face.
Permission to belong to his circle without having to earn it through constant service.

Combat

HP 7 · As a wraith, movement and interaction depend on the scene and the Storyteller's Wraith rules. When physically manifested, he moves at an ordinary brisk human pace.

Avoids a direct fight. He uses cover, misdirection, and Embodiment to interrupt a threat long enough for allies to escape. He prefers to grapple or shove rather than inflict lasting harm, and retreats if protecting someone would require taking a living person's face without consent. His abilities are not a substitute for a wraith's full rules; resolve Arcanos costs and effects using the table's Wraith edition.

Friedreich

Medium humanoid (other: wraith, a human dead lingering in the shadowlands), protective and dutiful, but governed by personal loyalties rather than law or abstract virtue.
Armor ClassNot set
Hit Points7
SpeedAs a wraith, movement and interaction depend on the scene and the Storyteller's Wraith rules. When physically manifested, he moves at an ordinary brisk human pace.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsAlertnessBrawlEmpathyStealthEtiquetteFirearmsInvestigationSurvival
SensesPerception 3; can perceive the Shadowlands and nearby spiritual phenomena as allowed by the campaign's Wraith rules. His ability to be seen by living people depends on Embody or the custom liminal manifestation condition.
Languages
German,
English, halting and formal
Wraith. The Oblivion rules frame: use Attribute plus Ability dice pools, with difficulty set by the Storyteller. Friedreich is a wraith with a Psyche and a Shadow; the Shadow's voice is not a second personality he can simply dismiss.
Moliate 2, canonical Arcanos. shapes his Corpus into another human appearance. This does not by itself make him visible to the living.
Embody 2, canonical Arcanos. allows temporary interaction with the living world, subject to the Storyteller's chosen costs and circumstances.
Custom haunting knack, Face-Tithe. when Embodied, Friedreich can briefly borrow the recognizable face of a living person whose image he has closely observed. This is a custom effect, not a canonical Arcanos rank. It costs 1 Pathos and requires a resisted contest of Manipulation + Moliate against the target's Willpower; success lasts one scene, and failure leaves his own blurred face visible.
Custom liminal manifestation. on rare nights when the boundary between living and dead thins, his unborrowed appearance becomes visible without Face-Tithe. This is a story condition, not a general power.

Actions

Hardened Hand. Use a suitable Physical Attribute + Ability pool, usually Dexterity + Brawl. On a success he strikes with a hardened, reshaped hand; damage is bashing Corpus damage, resolved by the Storyteller under the campaign's Wraith rules. This attack is a description of ordinary combat, not a special named power.
Face-Tithe. Spend 1 Pathos and use Manipulation + Moliate against a living target's Willpower. On success Friedreich adopts that person's observed face for one scene while Embodied. This custom effect changes appearance only; it does not grant memories, voice, or identity.
Body in the Room. With Embody active, use Strength + Brawl to shove or grapple a living target. Resolve damage and resistance using the Storyteller's Wraith rules. A target who can see him may still resist, flee, or fight normally.

Reactions

Step Into the Line. If a companion is threatened, he moves between them and the danger, even if doing so exposes him. Resolve any defense or attack with the relevant Wraith Attribute + Ability pool and the Storyteller's rules.
Abandon the Borrowed Face. When someone recognizes a borrowed face, Friedreich drops the disguise if he can do so safely. He does not gain an automatic defense from recognition; the response is a roleplaying choice.

Services they sell

Can guide characters through a place he has watched from the Shadowlands, if the route remains recognizable.
Can use the custom Face-Tithe knack to imitate an observed face during Embodiment, subject to consent, cost, and resistance.
Can deliver a warning or keep watch while allies meet with a supernatural contact.

Rewards they can give

A reliable warning about a dangerous location or an approaching supernatural threat.
Careful introductions to Wilhelm, Gunther, or Klaus, if trust has been earned.
A face-borrowing service under the custom Face-Tithe rule, normally only with the depicted person's consent.

Equipment

  • Wool coat (personal effect)An old-fashioned coat whose solidity depends on his state of manifestation; its lining bears the hidden chamomile embroidery.
  • Loose brass button (memento)A tarnished brass button he believes came from a uniform connected to his lost life, though he cannot prove it.

Possessions

A severe, damp-feeling wool coat with a hidden chamomile sprig.
A loose tarnished brass button of uncertain origin.
A private collection of match details and scraps of remembered wartime dates.

Background

Friedreich remembers Brandenburg in fragments that arrive like objects lifted from a flooded cellar: a gravel drive, a brass latch cold beneath his palm, the smell of horse sweat, and a woman saying his name as if it were both a warning and a prayer. He cannot tell whether these are memories of his childhood, borrowed images from a face he has worn, or details his Shadow has assembled to give his emptiness a respectable shape. He is certain only that he died young, that he had been taught to stand straight, and that someone expected him to become a man of consequence. His first years as a wraith were not a clean awakening. He remembers an abrupt sensation of air in his lungs during the First World War, a breath so startlingly real that he clawed at his own chest. The memory might belong to his death, to a living soldier he watched, or to a moment of Embodiment he has misfiled. He has never been able to recover what happened next. In the confusion of the war, he learned to survive by attaching himself to living faces. A familiar face could make him legible to the living, could get a door opened, could let him pass through a hospital corridor without becoming a cold draft and a panic. He came to think of this as borrowing rather than stealing. The distinction has never comforted the people whose faces he has used. The years between the wars gave him scraps of names but no reliable chronology. He watched borders move, uniforms change, and families vanish from houses he half remembered. By the Second World War, he had become a shadow on the edge of other people's campaigns, able to help with warnings, messages, or an appearance at a crucial moment, but never able to remain fully present. His recollections of both wars overlap. Sometimes he speaks as if he walked beside a living soldier; sometimes he insists he was only watching from the other side of a wall. He has learned not to trust a memory merely because it feels noble. Wilhelm is the person who unsettles this careful skepticism. Wilhelm, a German Tzimisce from Mecklenburg, is a vampire with his own missing life before death. Friedreich regards him as a brother without knowing whether the feeling comes from shared history, a promise, or a need to make kin out of another amnesiac. He accompanied Wilhelm as much as he could during the wars, and he has stayed near him ever since. Friedreich protects Wilhelm with the grave formality of a younger sibling who believes he has been appointed to guard an older one. Wilhelm's own feelings about this are harder to read. Friedreich fears that asking for proof of their bond will make it disappear. His current circle is an uneasy supernatural coven of wraiths, vampires, werewolves, and changelings, held together by repeated company rather than a charter. Gunther, a changeling who spent much of his life in Arcadia before returning to the real world, makes and sells moss-based clothes. Friedreich treats Gunther's living, growing textiles with an almost religious caution, and has quietly asked whether a garment could hold the shape of a face without taking it from a person. Klaus, a ronin Get of Fenris, or perhaps a skin-dancer, is abrasive toward nearly everyone. With Friedreich he hesitates. The two sometimes watch football together, exchanging little more than comments about positioning and bad refereeing. These evenings are among the few times Friedreich feels he is not serving as anyone's guard or ghostly instrument. His formative change came during a winter in which he borrowed the face of a frightened young nurse to warn a family away from a dangerous building. The family believed the nurse had betrayed them. Friedreich watched their trust in her collapse and understood that a useful disguise could still injure the person it imitated. From then on, he began asking permission when he could, and choosing his own blurred shape when he could not. This rule has cost him opportunities and has not erased the harm he did before he formed it. Now he is searching for the first face he remembers wearing, hoping it will lead to his own name, his death, or a person who can tell him why Wilhelm feels familiar. He is also trying to discover whether the remembered breath was his. His Shadow urges him to stop looking: it offers a simpler explanation, that there was never a boy beneath the borrowed faces, only hunger dressed in a Junker's coat. Friedreich keeps that voice secret from his friends, but its logic grows persuasive whenever he has to choose between being seen and leaving someone else's life undisturbed.

Role in the story

An ally, uneasy witness, and living bridge between wartime history and a supernatural circle. Friedreich can help the characters approach Wilhelm or reveal fragments of a shared past, but his memories are not dependable evidence. His struggle over borrowed identity can also create a moral choice: use a useful disguise, or protect the person whose face would make it possible.

“He is certain only that he died young, that he had been taught to stand straight, and that someone expected him to become a man of consequence.”
From their background
Faction
A loose cross-supernatural coven or circle with Wilhelm, Gunther, Klaus, and others. He is a wraith of the Shadowlands, not a member of a formal organization by default.

Known connections

Wilhelm, a German Tzimisce vampire from Mecklenburg who shares Friedreich's missing memories and whom Friedreich regards as a brother.
Gunther, a changeling returned from long stretches in Arcadia, now a seller and maker of moss-based clothes.
Klaus, a ronin Get of Fenris or possibly a skin-dancer; hostile to most people, but unusually patient with Friedreich during football matches.
The unnamed people whose faces Friedreich borrowed during the wars, some of whom may still be living or remembered by their families.
Major secret · GM only
Minor secrets · GM only

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