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Frinck Pumay

Lightfoot halfling · Noble (custom level 3 non-spellcasting NPC)

Frinck Pumay

Young estate steward and host
“What would make this workable by morning?”
AC14
HP19/19
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has the lightly rough, breath-catching texture of someone who spends mornings outdoors in cool air and afternoons speaking over a busy dining room. He articulates clearly, but his words speed up when he is excited and briefly tangle when he is trying not to show worry.

He speaks in clear, quick phrases shaped by years of greeting guests and mediating family disputes. He uses names often and asks practical follow-up questions. When angry, his words become more direct and he stops cushioning requests with jokes.

Speech patterns

Opens difficult conversations by asking whether everyone has eaten.
Uses specific questions instead of grand speeches: "What would make this workable by morning?"
When embarrassed, makes a small joke at his own expense and quickly changes the subject.

How to play them

Begin with friendly curiosity and a sincere offer of food or practical help. If the party raises a local problem, Frinck listens carefully and offers what he can actually provide. He responds poorly to threats against the tenants, but can be persuaded by a concrete plan and honest accounting.

Goal

Keep the estate solvent without selling the mill rights, and bring his cousin and aunt to an agreement that does not sacrifice the tenants.

Motivation

Frinck believes that comfort is a form of responsibility: if people feel welcome, they may tell the truth before trouble becomes disaster.

Secret · GM only

Appearance

Frinck looks like a well-dressed guest who has just remembered an urgent errand. He moves in quick, precise half-steps, favoring no side, but stops so abruptly that his coat tails keep swaying after him. His hands are broad-palmed and ink-stained at the creases from years of writing invitations and signing petitions. Unexpectedly for a noble, he wears a tiny wooden whistle on a cord and uses it to call his elderly terrier, even in formal company. People tend to remember his bright, attentive expression and the sense that he has already noticed who is uncomfortable.

Clothing

A moss-green waistcoat with small gold seed embroidery, a cream shirt, sturdy brown trousers, and polished but well-worn riding boots. His fine clothes are tailored for sitting, walking, and bending to greet children rather than merely being admired.

Body language

He leans forward when listening, tilts his head as if weighing the speaker's words, and presses his thumb against the side of his signet ring when worried. In a room full of strangers, he drifts toward the person standing alone.

Height
3 feet 2 inches
Build
Compact and softly rounded, with strong calves from walking the estate lanes.
Eyes
Hazel, with amber flecks
Hair
Dark chestnut, brushed into a neat side part that loosens as the day goes on
Skin
Warm tan with a faint scatter of freckles across his nose
Age
26, a young adult by halfling standards
Gender
Male
Size
Small

Distinguishing features

His quick, abrupt stops leave his coat tails swinging for a beat.
Ink gathers in the creases of his broad writing hands.
A small wooden whistle hangs beside his formal signet ring.

Personality

12 traits and drives

Frinck is genuinely warm but not endlessly patient. With guests, he is attentive and playful; with family, he becomes stubbornly practical; when frightened, he turns brisk and over-organized. He wants people to like one another, yet resents being treated as if friendliness means he has no convictions.

Alignment
Neutral Good

Quirks

Arranges cutlery by handle length when anxious.
Taps his wooden whistle twice before entering a room, even when the dog is nowhere nearby.
Keeps a list of guests' favorite soups in the back of his notebook.
Apologizes to doors after bumping into them.

Habits

Notices who has been left out of a conversation and finds a graceful way to bring them in.
When under pressure, starts arranging nearby objects into neat rows without realizing it.
After an argument, sends food rather than an apology, then follows up in person.
Checks the weather and road conditions before making any promise that involves travel.

Traits · 3

He remembers small preferences and uses them to make people feel seen.
He can be cheerfully sociable at a crowded supper, then crave an hour alone afterward.
He dislikes cruelty more than conflict, though he often delays confrontation until it becomes unavoidable.

Flaws · 3

He promises help before checking whether he has the authority or resources to provide it.
He tries to reconcile people who need a clear boundary more than another invitation.
He hides his worry behind hospitality until a deadline is nearly upon him.

Fears · 3

That his mother will return to the estate and find the family home ruined by his decisions.
That kindness will become an excuse to avoid making hard choices.
That the tenants will stop trusting him once they learn how deeply the estate is in debt.

Wants and needs · 3

To be treated as a capable decision-maker, not merely a pleasant host
A frank conversation with his cousin about the estate's finances
Time away from the household to decide what he wants for himself

Combat

AC 14 · HP 19 · 25 ft.

Frinck avoids a fair fight. He uses furniture, doorways, and allies to make space, draws his rapier only to discourage pursuit, and prioritizes helping companions escape. He will bargain or surrender rather than risk a needless death.

Frinck Pumay

Small humanoid (lightfoot halfling), neutral good
Armor Class14
Hit Points19
Speed25 ft.
Level3
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsPersuasionInsightHistoryDeception
SensesPassive Perception 11
Languages
Common,
Halfling
Halfling Nimbleness. He can move through the space of any creature larger than him.
Lucky. When he rolls a 1 on a d20 for an attack roll, ability check, or saving throw, he can reroll the die and must use the new result.
Brave. He has advantage on saving throws against being frightened.
Custom feature, A Host's Instinct. Once per short rest, Frinck can use a bonus action to grant one ally within 30 feet who can hear him to their next ability check or saving throw before the end of their next turn.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage.
Dagger. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage.
Parlor Feint (Recharge 5–6). Frinck makes one rapier or dagger attack, then moves up to 10 feet without provoking opportunity attacks from the target.

Reactions

Parry. When a creature Frinck can see hits him with a melee attack, he adds 2 to his AC against that attack, potentially causing it to miss. He must be able to see the attacker and be wielding a melee weapon.

Services they sell

Lodging and a meal at the estate when available
An introduction to local tenants and mill workers
Help arranging a safe guide along the mill road

Rewards they can give

A written introduction to the mill-road tenants
A modest room and supper at the family estate
A reliable contact for local travel and supply needs

Equipment

  • Rapier (weapon)A finely balanced but practical blade, worn at his belt.
  • Dagger (weapon)A plain backup blade concealed in a boot sheath.
  • Reinforced coat (armor)A tailored leather coat reinforced beneath its lining; represented by his Armor Class.
  • Household signet (wondrous item, nonmagical)A signet ring used to authenticate family correspondence.

Possessions

A notebook of estate repairs and tenant requests
A wooden whistle for his terrier
A packet of unsent letters to his cousin
A modest purse for roadside emergencies

Background

Frinck was raised at a modest family estate beside the old mill road, where his parents taught him that a good host notices an empty plate before a guest has to ask. At sixteen, he organized a winter supper for tenants stranded by a flood. When the mill's steward tried to reserve the stores for the household, Frinck opened the granary himself and earned the gratitude of the villagers, as well as a lasting feud with the steward. The flood also swept away a tenant's home; Frinck has quietly paid for its rebuilding ever since. Now he manages the estate's public affairs while his mother recovers from a long illness. His younger cousin Sefu urges him to sell the mill rights to fund repairs, while his aunt Asha believes the family must hold on to every acre. Frinck keeps inviting both sides to supper, hoping they will speak honestly before the estate's debts come due.

Role in the story

A friendly local noble who can connect the party with residents, supplies, and the estate's tangled problems. His good intentions can open doors, but his hidden financial strain may draw the characters into a dispute over the mill.

“At sixteen, he organized a winter supper for tenants stranded by a flood.”
From their background
Faction
The Frinck family household and the tenants of the mill road; he has no formal allegiance to a larger faction.

Known connections

His mother, Thesali, is recovering at the family estate and expects him to keep the household together.
His cousin Sefu wants to sell the mill rights to clear their debts; they love each other but disagree sharply.
Asha, his aunt and household treasurer, knows the full state of the family finances and distrusts his optimism.
The mill-road tenants consider him approachable, though some resent that he cannot solve every problem.
Major secret · GM only
Minor secrets · GM only

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