Stop the Courier Before He Clears the Gate
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Church GateMausoleum RowNorth Wall
Combat EncounterDND5E 2024Party L12 · 5 PCs
Stop the Courier Before He Clears the Gate
Read Aloud
Moonlight glints off wet stone and iron bars. Two black hounds burst from the mist, low and silent, while a cloaked courier cuts across the graves with a leather satchel tight to his side. The churchyard walls and tomb roofs turn the whole place into a chase line, and one wrong step drops someone into the dark between markers.
Forces
Battlefield Zones
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Church Gate
Broken gate, puddled stone path, and a narrow choke where the hunt starts.
2
Mausoleum Row
Low mausoleums, tomb roofs, and knee-high markers that break line of sight.
3
North Wall
Higher churchyard wall, iron gate, and slick roofline that forces climbs and vaults.
Terrain Levers
- Iron gates can be slammed shut to split the hounds from the courier.
- Mausoleum roofs are slick but climbable, with good sightlines before the mist rolls in.
- Wet grass slows hard turns, but tomb roofs and wall tops let fast creatures keep moving.
Gallery
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