Ambush in the Sandstone Wash
Ambush in the Sandstone Wash
Read Aloud
The wagon surges through the narrow wash as shielded mercenaries lock blades around a black-painted crate. Edris Flint points toward the far bend and shouts, “Drive them back, then move!” Dust whips along the sandstone walls, hiding movement above and below.
Forces
Multiattack · Convoy Anchor · Pack Tactics
Pact Magic · Stonefooted · Sandstride · Grit Veil
Desert Ambusher · Hardened Resolve · Sandwise Footing
Shielded Nerves · Company Drill
Battlefield Zones
The central wagon, its four draft animals, and the black-painted crate beneath the canvas canopy; guards form a shield line around it.
A 20-foot-wide rubble-strewn lane behind the wagon; the drivers are trying to reach this end of the wash.
Sheer sandstone walls rise 30 feet on both sides; creatures within 5 feet of a wall gain half cover, and the wall blocks ranged line of sight beyond 30 feet.
Terrain Levers
- Kick loose rubble into a 5-foot square; creatures crossing make a DC 12 Dexterity save or fall prone and stop.
- Cut the wagon team loose; the wagon rolls 20 feet toward the far end each round unless stopped.
- Climb within 5 feet of a canyon wall to gain half cover; glare imposes disadvantage on Perception checks toward the walls without a DC 13 Wisdom (Perception) check.
- Tear down the canopy to remove the wagon's half-cover benefit and expose the black-painted crate.