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3,136 community-created taverns

Inns, alehouses, and lodges with menus, patrons, tavernkeepers, lore, and plot hooks. Each tavern is ready to drop into your campaign world.

Mind the Step

Mind the Step

This is a small, practical stop for farmers, teamsters, and travelers rather than a grand adventurers' hall. In the spirit of many settled roads across the Forgotten Realms, its common room carries...

by Warlock16796Oct 14
The Restless Mermaid

The Restless Mermaid

The Dry Sound is a working dockside pub in a busy medieval port, frequented by sailors, chandlers, pilots, and adventurers waiting for passage. Its Quay Bell is an old harbor custom: three sharp pu...

by Ranger19379Oct 14
The Catillion Arms Inn

The Catillion Arms Inn

The Fourth Ledger House is a custom establishment suited to a D&D 5E campaign in any settled region. Its refined atmosphere comes from patient service and old furnishings rather than magical luxury...

by Ranger19379Oct 14
The First Thaw

The First Thaw

The First Thaw is a custom village inn on a well-traveled route through the Inner Sea region of Golarion. Its discreet welcome makes it a useful stop for merchants, messengers, and adventurers, but...

by Wizard45240Oct 14
Old Skinning

Old Skinning

The Old Skinning is a modest, welcoming stop for farmers, peddlers, and people in need of a fresh start. Its snake motif is a house tradition rather than a religious or magical affiliation. Locals ...

by Barbarian63795Oct 13
The Ninth Sounding

The Ninth Sounding

The pub stands where the quay bends around an old stone piling, close enough for sailors to hear the bell buoy on foggy nights. Its regulars include deckhands, fishmongers, pilots, and crews waitin...

by Cleric20922Oct 12
The Alder Stump

The Alder Stump

The Alder Stump is a custom roadside inn in a quiet corner of the Realms, with no established connection to a major faction or famous site. Its oddities are small enough to be rumor rather than pro...

by Wizard63394Oct 12
The Painted Bend

The Painted Bend

Meridian's Brasswalk is known for its metalworkers, brokers, and traders, and the Painted Bend caters to those who arrive with fine clothes, guarded purses, and unfinished agreements. The tavern is...

by BuffaloBenOct 12
The High Mooring

The High Mooring

Meridian is a harbor settlement where ferries, coastal traders, and inland traffic meet. The High Mooring serves that constant turnover: sailors after a hot meal, teamsters waiting on cargo, and tr...

by BuffaloBenOct 12
The Guttered Lantern

The Guttered Lantern

The Guttered Lantern sits in the Nightmarket, where House Ebonfang's influence reaches through bargains, favors, and carefully kept secrets. Its clientele includes dockhands, smugglers, information...

by TheArcaniumLibraryOct 12
Hearth and Horn Tavern

Hearth and Horn Tavern

The Hearth and Horn is a Dusthallow District dive where common laborers, haulers, and neighborhood families crowd shoulder to shoulder. Its honey beer is brewed nearby and poured generously, while ...

by TheArcaniumLibraryOct 11
The Low Beam

The Low Beam

The Low Beam is known for rough hospitality rather than refinement. Its rules are simple: no blades drawn in the common room, no cheating at the wager tables, and no striking someone who is already...

by Ranger63461Oct 11
The Summer Gate

The Summer Gate

The lodge stands on a dangerous mountain route where weather can isolate travelers for days. In a typical D&D 5E game, its dangers need not come from a monster in the common room: snowbound travel,...

by Fighter63446Oct 11
The Cut

The Cut

This is a custom medieval roadside inn in a cold, snow-prone region of the Forgotten Realms, suitable as a safe stop for a 5th-level party without assuming a particular town or faction. Its ordinar...

by Fighter63446Oct 11
The Proper House

The Proper House

The house's name began as a boast from its first owner, who believed his wealth and standing could never diminish. Locals still repeat the story when the wine runs freely. In practice, the inn's po...

by TheArcaniumLibraryOct 11
The Low Lintel

The Low Lintel

The inn stands on a well-traveled country road, where merchants, messengers, and adventurers share tables under the same smoky rafters. Its guests trade local news as readily as coin. Boro keeps a ...

by Wizard63394Oct 11
The Thornclear

The Thornclear

This is a working-class stop for carters, field hands, and travelers who prefer loud company to a quiet bed. Its rowdy reputation comes with a few firm customs: no blades drawn indoors, no striking...

by Monk63371Oct 11
The Bellfounder's House

The Bellfounder's House

This is a quiet, welcoming country inn rather than a grand city establishment. Its food and rooms are priced for ordinary travelers, though its common room sometimes hosts scouts, guild messengers,...

by Fighter62130Oct 11
The Last Tally

The Last Tally

The inn's dwarven customs are practical rather than grand: guests are offered a pinch of salt before their first drink, and nobody is expected to toast until everyone at the table has been served. ...

by Fighter15196Oct 11
Shed 14

Shed 14

In the South Seas near the Isle of Dread, a room with a sound lock and a trustworthy keeper can matter as much as a safe harbor. Harloo welcomes merchants and sailors without prying into every mani...

by Beetle_boy55Oct 10
The Crooked Gull

The Crooked Gull

The Crooked Gull stands in Gullwake Harbor, Locke Isle’s busiest port, where posted tolls and public cargo weighing coexist with less visible trade near the western bluff. The harbor’s council gath...

by Beetle_boy55Oct 10
Gull's Warning

Gull's Warning

Gullwake Harbor is Locke Isle's busiest port, where cargo is weighed and tolls posted in public, while less visible trade passes through fish sheds and tide caves beneath the western bluff. Gull's ...

by Beetle_boy55Oct 10
The Cut Landing House

The Cut Landing House

Screech Cove depends on its anchorage, ship repairs, and imported grain, so practical knowledge of wind, hulls, and passage has real value here. The House's patrons trade news from the island inter...

by Beetle_boy55Oct 10
The Roaring Room

The Roaring Room

The tavern's name comes from the breathy roar of its crowded room, which neighbors say can be heard through closed shutters on a still night. Its clientele includes laborers, drovers, and travelers...

by Druid62963Oct 9

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