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370 community-created hazards

Browse fantasy hazards and traps with triggers, discovery clues, countermeasures, defenses, and flavorful effects for Pathfinder 2E and similar systems.

The Cask-and-Record Sentry
MechanicalComplex

The Cask-and-Record Sentry

A defensive clinic storeroom mechanism uses pressure plates and a hidden siphon to rupture a tainted cask, filling the narrow room with choking medicinal vapor while a spring-loaded rack blocks the...

by Ranger64724Oct 24
Kython's Unblinking Witness
DivineSimple

Kython's Unblinking Witness

The eye gathers a sliver of silver radiance, then pours it through the mind rather than the flesh. Victims experience their most precious memories twisted into scenes of betrayal and pain. Velstrac...

by Rogue63178Oct 24
Murfala's Grasping Judgment
DivineSimple

Murfala's Grasping Judgment

A divine snare that lashes from an ancient ruin's shadow, seizes the first creature to disturb its ward, and squeezes at the creature's body and soul. Its grip is painful but survivable, though rep...

by Artificer47079Oct 20
Barbed Reef Crown
Environmental hazardSimple

Barbed Reef Crown

The reef's delicate growths conceal a spring-loaded crown of living coral. When a swimmer passes too close, its tendrils snap outward and the water becomes a violent tangle of barbed branches. The ...

by Beetle_boy55Oct 20
The Knight Who Will Not Rise
HauntingSimple

The Knight Who Will Not Rise

The corpse of one of Sir Wilhelm's knights is caught between death and undeath. Necromantic void energy tries to remake the body, while the knight's ghost fights it in agony. When living creatures ...

by Rogue63178Oct 19
The Bailiff's Lash
MechanicalSimple

The Bailiff's Lash

This concealed street mechanism turns a routine crossing into a sudden arrest. A pressure plate releases a ratcheted chain that whips around the bollard and snaps taut across the lane, sweeping fee...

by Cleric40443Oct 18
The Watchman's Winking Lantern
MechanicalSimple

The Watchman's Winking Lantern

This tamper-resistant alarm lantern is disguised as ordinary street furniture. When someone crosses the service arch, a hidden plate releases a spring-loaded shutter. The lantern flashes a painfull...

by Cleric40443Oct 18
Grey Hook's Unpaid Fee
MechanicalComplex

Grey Hook's Unpaid Fee

The square's old fee post is more than a place to pay market dues. Its buried winches haul hooked chains through the cobbles, catching the ankles of anyone who crosses without paying. During a figh...

by Ranger64724Oct 17
The Quartermaster's Welcome
MechanicalComplex

The Quartermaster's Welcome

This rigged supply cache is designed to punish anyone who rushes in to seize provisions. A decoy crate releases a cargo net, while the winch reels a weighted pack line across the battlefield. The t...

by Ranger64724Oct 17
The Clearing's Golden Verdict
DivineSimple

The Clearing's Golden Verdict

This old shrine ward responds to a creature entering its stone ring while carrying fresh blood from a living creature. A low note rolls through the clearing, followed by a shaft of gold-white light...

by Ranger64724Oct 17
Vhaelon's Bastion Siphon
MagicalComplex

Vhaelon's Bastion Siphon

The Bastion Siphon is the heart of Vhaelon's battlefield advantage: a hungry arcane engine that draws vitality from nearby combatants and routes it through the fortress. It does not merely injure t...

by Gunnelock76Oct 17
Hold the Twin Siphons
HauntComplex

Hold the Twin Siphons

The Twin Siphons are a linked battlefield hazard built to punish anyone who tries to hold the central ground. They seize a creature's momentum and vitality, then drag it toward one of the two tower...

by Gunnelock76Oct 17
The Widow's Step
Mechanical terrain hazardSimple

The Widow's Step

The pass narrows to a shelf above a dizzying drop. Crossing the pale scree causes the mountain to groan, then the slope above breaks loose in a roaring sheet of rock. The slide is brief, brutal, an...

by Barbarian64313Oct 16
The Lock That Remembers
MagicalComplex

The Lock That Remembers

The key is not merely protected by the reliquary. The room remembers every hand that has tried to take it, and the shadows of those hands have been forged into chains. When the key is disturbed, th...

by Gunnelock76Oct 15
The Obedient Battlefield
Haunted control panelComplex

The Obedient Battlefield

The control panel is the encounter's battlefield brain. It reads movement through the grated floor and steers the room's defenses with abrupt, unnervingly deliberate precision. Its mechanisms do no...

by Gunnelock76Oct 15
The Drowned Captain’s Gale
EnvironmentalComplex

The Drowned Captain’s Gale

The Drowned Captain’s Gale is a roving sea storm that seems to hunt vessels flying stolen colors. It does not merely batter a ship with weather: lightning seeks the deck, the wind twists the rudder...

by Wizard64175Oct 15
The Blackwake Squall
EnvironmentalComplex

The Blackwake Squall

The Blackwake Squall is a living sea storm that hounds a ship rather than following the wind. Its gales wrench the helm, its waves slam the hull, and its lightning seeks the people and vessel caugh...

by Wizard64175Oct 15
The Last Shard's Aegis
MagicalComplex

The Last Shard's Aegis

The Last Shard's Aegis is a battlefield ward built around a floating crystal shard. It turns the open ground around the dais into a shifting grid of force, punishing those who approach or attempt t...

by Gunnelock76Oct 15
The Silent Bell-Tithe
Magical hauntComplex

The Silent Bell-Tithe

The Silent Bell-Tithe is a ritual ward woven through the floor of the chamber beneath Ravenbrook Keep. It turns the combatants' movement and pain into a measured, soundless toll that steadies the r...

by Gunnelock76Oct 15
Meridian Conduit Ward
MagicalComplex

Meridian Conduit Ward

This defensive array was designed to protect a vital conduit by turning its own energy into a weapon. In the encounter Stop Zaricia from breaking the conduit, it makes the battlefield a contest for...

by Gunnelock76Oct 15
The Ground-Seeking Ward
HauntComplex

The Ground-Seeking Ward

The conduit’s defense system reads nearby motion as an attempted breach. It lashes the battlefield with grounded arcs and, if given an opening, tears energy from the conduit itself. Zaricia can use...

by Gunnelock76Oct 15
The Turning Well-Rim
MechanicalComplex

The Turning Well-Rim

The well is not merely a hole in the floor. Its bronze-inlaid rim is a concealed machine that shifts beneath anyone standing on it, trying to throw them into the shaft. The plates grind in sequence...

by Gunnelock76Oct 15
Third Pulse Shard
MagicalComplex

Third Pulse Shard

This battlefield hazard is the focus of the encounter known as “Stop the third shard pulse.” Its first two waves are warnings as much as attacks: the shard is gathering force, and the third pulse w...

by Gunnelock76Oct 15
Lookout-Scrubber Control Ward
Mechanical and magicalComplex

Lookout-Scrubber Control Ward

The ward is designed to keep intruders away from the workshop controls, not to kill them outright. It punishes anyone who crowds the console with a sharp electrical pulse, while its clattering arms...

by Gunnelock76Oct 15

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