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3,281 community-created settlements

Towns, cities, and villages with population, government, economy, notable NPCs, shops, taverns, and plot hooks. Drop a complete settlement into your campaign.

Harrowfield

Harrowfield

Harrowfield is a village on broad, fertile plains where three old roads meet beside a dependable spring. Its fortress-like Adventurer's Guildhall dominates the settlement, serving as barracks, hosp...

by Cleric51789Aug 11
Bell Cross

Bell Cross

Bell Cross stands where three old roads meet around a broad, defensible rise above the marshy Alder Run. It is a town of wagon yards, grain stores, smithies, and family houses pressed close behind ...

by Warlock55853Aug 11
Bramblehook

Bramblehook

Bramblehook is a tiny trading outpost at a crossroads of deer trails in central Humblewood. Two patched market tents stand beneath an old tree house built into a broad, low branch. Travelers stop h...

by Robby the RogueAug 11
Iron-Gorge Keep

Iron-Gorge Keep

Iron-Gorge Keep exists because the only dependable road between Azimut's eastern workshops and the western approaches to the Draknaar Theocracy cuts through a narrow maze of rust-colored canyons. T...

by Gunnelock76Aug 11
Pine-Hollow Burrow

Pine-Hollow Burrow

Pine-Hollow Burrow is a semi-subterranean market town threaded through the roots of ancient pines. Its upper lanes wind between mossy cottages, drying racks, and brass-roofed workshops, while its m...

by Gunnelock76Aug 11
Cinder-Vane Hollow

Cinder-Vane Hollow

Cinder-Vane Hollow is a large subterranean manufacturing town carved through volcanic rock beneath Azimut's industrial districts. Its foundries draw heat from deep vents, guide lava through enginee...

by Gunnelock76Aug 11
Steam-Step Terrace

Steam-Step Terrace

Steam-Step Terrace clings to a mountainside beneath a chain of waterfalls, its homes and fields stacked like uneven shelves around the descending water. Brass wheels turn in open channels, piston p...

by Gunnelock76Aug 11
Azim

Azim

Azim descends across three interlocking hillsides, each carved into terraces, towers, lifts, and broad industrial galleries. Green farms cling to the Upper Terrace, while brass towers spiral downwa...

by Gunnelock76Aug 11
Ochre-Kiln

Ochre-Kiln

Ochre-Kiln stands half a mile from the warded Gild-Way, close enough to profit from passing caravans but far enough to avoid the garrison's inspections and tariffs. Its workshops occupy shallow exc...

by Gunnelock76Aug 10
Kharis-Din

Kharis-Din

Kharis-Din is a hard-used transit hub built beside the ancient Gild-Way stones, where the road’s protection reaches far enough to make a settlement possible. Four hundred and fifty residents live a...

by Gunnelock76Aug 10
Kaelen's Watch

Kaelen's Watch

Kaelen's Watch is an early-warning station and patrol base built atop a high rocky ridge where the Gild-Way Frontier Barrens narrow between gravel plains and ancient dry channels. Its position make...

by Gunnelock76Aug 10
Glasswell

Glasswell

Glasswell stands where the Gild-Way Frontier Barrens flatten into pale gravel around an ancient aquifer sunk beneath the desert. The settlement exists because the water rises reliably through a nat...

by Gunnelock76Aug 10
Sand-Gate Garrison

Sand-Gate Garrison

Sand-Gate Garrison stands on a black basalt promontory where the southern Gild-Way meets the shifting desert of the Frontier Barrens. Its walls command the only reliable approach for several days i...

by Gunnelock76Aug 10
Qamar-al-Bahr

Qamar-al-Bahr

Qamar-al-Bahr occupies a natural break in the Sapphire Silt Coast, where a sheltered estuarine canyon opens onto a broad tidal shelf. The settlement began as a water-pact shrine, then grew around i...

by Gunnelock76Aug 10
Larkspur

Larkspur

Larkspur is a prosperous plains city built in a ring around Castle Larkspur, a broad, ancient fortress that serves as neutral ground for meetings between neighboring nation lords. Its pale stone st...

by Sorcerer55928Aug 10
Gannet’s Mercy

Gannet’s Mercy

Called Gannet’s Mercy by locals and Blackwake Anchorage by outsiders, this floating hamlet drifts within the glowing mangrove shallows of the Sapphire Silt Coast. It was built from merchant hulks, ...

by Gunnelock76Aug 10
Pearlhook

Pearlhook

Pearlhook is a compact settlement built where the Sapphire Silt Coast's glowing tidal flats meet the Shimmering Shelf's first dangerous drop. Its crescent shingle beach is crowded with diving barge...

by Gunnelock76Aug 10
Brinewick

Brinewick

Brinewick stands where the Sapphire Silt Coast's river mud meets a shallow, mineral-rich estuary. Its raised boardwalks link stilt houses, stone dikes, evaporation terraces, fishing platforms, and ...

by Gunnelock76Aug 10
Tide-Break Anchorage

Tide-Break Anchorage

Tide-Break Anchorage occupies a terraced basin where blue-tinted dunes descend toward the inland edge of the Sapphire Silt Coast's salt marshes. Its ramparts rise in rings around the Great Caravan ...

by Gunnelock76Aug 10
Bellwether

Bellwether

Bellwether stands where three maintained roads meet beside a shallow river ford, making it a natural stopping point for caravans, pilgrims, drovers, and messengers. Its prosperity depends on moveme...

by Barbarian9598Aug 10
Saffron Gate

Saffron Gate

Saffron Gate occupies a fortified oasis canyon where the safest road from the Ash-Dune Waste narrows between black basalt shelves and pale limestone cliffs. Every caravan entering the inner Sultana...

by Gunnelock76Aug 10
Foliotueor Grove

Foliotueor Grove

Foliotueor Grove is a hidden town built around a colossal ash tree whose roots form natural halls, bridges, and chambers. Ancient draconic magic bends roads away from it, confuses maps, and persuad...

by aDMnamedDougAug 10
Sable Meridian

Sable Meridian

Sable Meridian is an industrial vault city beneath Verulana’s southern ash-dunes, built around pre-Sultanate chambers whose walls still carry maps of vanished aquifers. Its miners extract conductiv...

by Gunnelock76Aug 10
Qaryat al-Ramad

Qaryat al-Ramad

Qaryat al-Ramad is a seasonal tent city gathered inside a broad volcanic caldera where black dunes pile against sheltered stone and several deep water veins meet beneath the ash. Its pavilions form...

by Gunnelock76Aug 10

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