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2,935 community-created taverns

Inns, alehouses, and lodges with menus, patrons, tavernkeepers, lore, and plot hooks. Each tavern is ready to drop into your campaign world.

Riverside Pub

Riverside Pub

Riverside Pub is one of the few places where humans, halflings, dwarves, elves, and dragon-blooded islanders can share a table without the room falling silent. That welcome is unusual on Dorn, wher...

by Beetle_boy55Aug 30
The Spry Pony

The Spry Pony

Locals trust The Spry Pony because it serves almost everyone without pretending that adventurers are nobler than smugglers, merchants, or miners. The upper room is known as neutral ground, though t...

by Beetle_boy55Aug 30
The Ford

The Ford

The Ford occupies a pocket demiplane accessible through doors, mirrors, hollow trees, and unattended gates during the last minute before sunset. Inside, distance follows story rather than geometry....

by Sorcerer53598Aug 29
The Fleabane and Rose

The Fleabane and Rose

The establishment is known locally as neutral ground. Nobles use it for discreet meetings, merchants hire companions who know several trade tongues, and adventurers find information from travelers ...

by Sorcerer55203Aug 29
The Seventh Door

The Seventh Door

Locals say the inn is safer than most temples for anyone who can pay and more dangerous than most dungeons for anyone who cannot keep a confidence. Its legal status rests on an old royal charter th...

by Sorcerer55203Aug 29
The Ash and Brine

The Ash and Brine

Last Safe Harbor earned its name from the chain of breakwaters and seawalls that shelter ships from the outer sea. The settlement is a rough meeting point for coastal traders, wreck divers, pilgrim...

by veelaxAug 28
The Chair That Bites

The Chair That Bites

The tavern is known among local criminals as neutral ground, though neutrality ends when anyone draws steel against the owner or attacks a helpless guest. Its hidden routes and coded drinks are gro...

by Warlock55998Aug 26
The Clatterstool

The Clatterstool

The Clatterstool is known as a safe gathering place for adventurers, caravan guards, dock laborers, and mercenaries between jobs. Its owners have a practical rule: no killing indoors, no magic used...

by Warlock55998Aug 26
Mind the Empty Chair

Mind the Empty Chair

The Mind the Empty Chair is known among seasoned adventurers as a safe place to sleep, exchange maps, and recover from dangerous work. Its rustic reputation comes from practical construction rather...

by Warlock55998Aug 26
The Three-Ledge

The Three-Ledge

The Three-Ledge is known among experienced travelers as a place where maps are compared honestly, contracts are read aloud, and newcomers are warned about hazards before they leave. Kett offers pra...

by Warlock55998Aug 26
The Hushed Bell

The Hushed Bell

The Hushed Bell is not formally part of any thieves' guild, which is precisely why low-ranking criminals and frightened beginners feel safe there. Its unwritten rules are simple: no bloodshed benea...

by veelaxAug 26
The Cut

The Cut

The tavern's elven character is practical rather than ornamental. Its walls are faced with old whitewood panels, its lamps are hooded crystal seeds, and its furnishings are built with elegant joint...

by Askian ManAug 25
The Finer

The Finer

The establishment's name was shortened from the Finest Harbor in Every Sea to the Finer Harbor, then simply to the Finer. The surviving name is ironic now, since the place is less a harbor than a f...

by Barbarian50494Aug 24
The Boar and Boiler

The Boar and Boiler

The Boar and Boiler is considered neutral ground for the city's old nobility and its rising industrial class. Nobles come for the discreet service, engineers come for the practical meals and reliab...

by Fighter36915Aug 24
The Ninth Keel House

The Ninth Keel House

Local sailors claim that the white salt line along the walls keeps drowned spirits from entering, while older travelers insist it protects the living from something already inside. The salvaged fig...

by Fighter57417Aug 23
The Scoured Keel

The Scoured Keel

The Scoured Keel is a cozy inn with an ominous reputation, built from the wreckage of a vessel cleared from a flooded street. Outsiders call it haunted by drowned sailors, but locals insist the tru...

by Fighter57417Aug 23
The Wainwright's Lantern

The Wainwright's Lantern

The inn is known for honest beds, thick stew, and a strict custom that no weapon may be drawn near the hearth. Local travelers say the old wagon makers hid a sealed iron strongbox somewhere beneath...

by Wizard56051Aug 23
The Axe's Rest

The Axe's Rest

In Lorience, the Axe's Rest is considered a proving ground for untested talent. Senior mercenaries call it a place where a person can buy their first reputation, while veterans warn that every ambi...

by Askian ManAug 23
The Smoke-Crowned Hall

The Smoke-Crowned Hall

The Smoke-Crowned Hall is considered neutral ground by most factions in the city. Its hearth-fire is fed with a single coal said to have been carried from a giant's funeral pyre in the far north. T...

by Bard57326Aug 22
The Cooper's Rest Tavern

The Cooper's Rest Tavern

The Cooper's Rest is considered neutral ground by local custom. City officials dislike it, but they rarely search the place without cause because too many respectable clerks and landholders drink t...

by War-overlordAug 22
The Singing Flame

The Singing Flame

The tavern's name is an ironic survival from its first sign. The original owner promised a singing house bright enough to draw travelers from every road, but the building stayed small and its crowd...

by Leif EriksonAug 21
The Crystal Chalice

The Crystal Chalice

The Crystal Chalice is treated by Vendrial's citizens as a civic landmark rather than an ordinary tavern. Its wines come from the surrounding vineyards, its plums and honey are gathered from local ...

by Leif EriksonAug 21
The Red Harness

The Red Harness

The Red Harness is respected by city guards because it is clean, discreet, and close enough to the rider yard for a horn call to be heard from every table. Griffon handlers favor the place for its ...

by War-overlordAug 21
Sumpturn

Sumpturn

Sumpturn is a neutral ground for thieves, informants, smugglers, corrupt artisans, and adventurers who need work that respectable guilds will not advertise. The den follows three rules: no bloodshe...

by Fighter36915Aug 21

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