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Ari Blue Steps

Sirenfolk (Humanoid), Deepwater Voices lineage · Unclassed civilian · Level 0

Ari Blue Steps

Harbor interpreter and tide-route messenger
“What did the water sound like?”
AC12
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Ari's sound carries the breathy friction of someone who works in cold salt wind, with a steady low resonance learned from sending messages underwater. On land, their words are clear but never rushed; they shape consonants carefully and leave short spaces to listen to the room's response. Anger makes their phrasing more exact and their breath more measured, not softer.

Ari's voice has a soft rasp at its edges, shaped by salt air, dockside shouting, and the low-pressure tones of underwater communication. They articulate carefully, as if testing whether each word will carry. Their pauses are not theatrical; they are listening for what has not yet been said.

Speech patterns

Pauses before answering, sometimes tapping a thumb against a finger to count the room's overlapping beats.
Uses plain, direct wording when speaking about facts, then softens the delivery with a small courtesy when feelings are involved.
Asks, "What did the water sound like?" when someone describes a difficult decision.
Repeats a key phrase from another speaker, then asks what they meant by it.

How to play them

Give Ari time to listen and answer plainly. They respond well to specific questions, honest admissions of uncertainty, and practical offers of help. Pressuring them for a confession makes them retreat into careful half-truths; demonstrating respect for the people who saved them earns their trust faster than flattery.

Goal

Learn what happened to the vanished captain of the vessel that rescued them, and decide whether to deliver the message they have withheld from Milda.

Motivation

Ari wants truth to be useful rather than merely painful, and wants to repay the surface crew without becoming careless about the dangers of their world.

Secret · GM only

Appearance

Ari has the compact, buoyant posture of someone accustomed to moving through water, but on land they plant each foot with deliberate care. Their blue-green skin is matte and faintly pebbled along the shoulders, polished smooth at the wrists by years of hauling wet rope. Their dark hair is bound in a short, uneven tail with a strip of sailcloth, and a fringe of fine gill slits opens and closes at the sides of the neck. Their coat is a size too large, with salt-white stitch repairs and one immaculate brass button that plainly does not belong to it. Within a minute, most people notice that Ari's boots are lined with soft felt, an unexpectedly fussy comfort for a dockside worker.

Clothing

A salt-stiff, oversized harbor coat patched in several shades of faded canvas, a close-wrapped undershirt, soft felt-lined boots, and a waterproof cord belt. Their coat's brass button is scrubbed bright enough to catch the eye.

Body language

Ari angles their head as if turning an ear toward a current, and their throat gills flutter when a conversation becomes tense. They keep their hands busy with a length of cord, tying and untying a plain hitch. In a crowd they stand near an exit but do not position themselves behind anyone; when comfortable, they lean their shoulder against a wall and let their feet tap out the room's rhythm.

Height
5 ft. 4 in. (163 cm)
Build
Compact, strong through the shoulders, and naturally balanced; their movements are fluid in water and careful on slick stone.
Eyes
Deep slate blue with a faint silvery ring around the iris
Hair
Blue-black, usually tied with sailcloth
Skin
Blue-green, with a matte, faintly pebbled texture over the shoulders and smooth, rope-polished wrists
Age
Thirty-one years; Sirenfolk age at a pace broadly similar to humans.
Gender
Nonbinary
Size
Medium

Distinguishing features

Fine, flexible gill slits at the sides of the neck, which visibly open when Ari is anxious or breathing hard.
A pale line of tiny reflective scales follows the collarbones and glints faintly under blue light.
A single polished brass button sits on an otherwise heavily repaired coat, cared for with almost ceremonial attention.
The soles of Ari's boots are unusually soft and quiet, padded with felt despite the rough dockside conditions.

Personality

13 traits and drives

Ari prizes candor but is not impulsively honest: they listen until they understand what a truth will do, sometimes waiting so long that silence becomes its own deception. With strangers they are measured and observant; with friends they become wry, practical, and unexpectedly protective. When frightened, they turn almost procedural, asking small factual questions until they can think clearly again.

Alignment
Neutral good

Quirks

Taps a three-beat pattern on any table before sitting down, then changes it if the room sounds different.
Keeps small cups of water near doors so they can check for vibration when a distant ship passes.
Names knots by the person who first taught them, even when the knot has a proper name.
Turns their brass button inward before speaking about a painful memory, then polishes it afterward.
Collects bits of harmless sea glass but sorts them by the sound they make when lightly tapped together.

Habits

Arrives early to meetings and spends the first moments listening to footsteps, chair scrapes, and overlapping voices.
Offers practical help before emotional comfort, then remembers the exact words people used when they were upset.
Checks the weather and tide even when indoors, often glancing toward the nearest drain or open window.
When a promise is made, repeats it back in simpler words to make sure both sides mean the same thing.

Traits · 3

Listens to the rhythm of a room before deciding what to say.
Values truth, but struggles to reveal truths that might cost someone their place in a community.
Can be deeply compassionate toward individuals while remaining suspicious of the institutions around them.

Flaws · 3

Keeps other people's secrets long after doing so stops protecting anyone.
Waits too long to speak while measuring a room, letting more decisive people define the truth.
Distrusts open water and surface sailors even when they have earned a fair hearing.

Fears · 3

That a concealed truth will cause harm after the moment to prevent it has passed.
Being trapped far inland without a clear route to water.
That the surface crew's rescue was tied to a bargain they never understood.

Wants and needs · 4

Wants to know why the rescued vessel's captain vanished.
Needs to decide whether to give Milda the withheld message.
Wants to repay Davor and the crew without pretending surface waters are safe.
Needs to accept that candor sometimes requires speaking before the consequences are fully predictable.

Combat

AC 12 · HP 7 · 30 ft.; swim 30 ft.

Ari is a civilian, not a trained combatant. They try to retreat toward water, cover, or a crowded exit, and use their voice to distract rather than dominate. If someone is in immediate danger, they will interpose themselves, strike once with the belaying pin, and then look for a chance to flee or negotiate.

Ari Blue Steps

Medium humanoid (sirenfolk (humanoid), deepwater voices lineage), neutral good
Armor Class12
Hit Points7
Speed30 ft.; swim 30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsInsightPerceptionPersuasionAthletics
SensesPassive Perception 12; underwater hearing is especially acute, but Ari has no special darkvision.
Languages
Common,
Sirenfolk cant
Deepwater Voice. Ari can hold their breath for 20 minutes and communicate simple ideas to nearby Sirenfolk through low, pulsing tones underwater.
Room-Rhythm. After listening undisturbed for one minute, Ari has advantage on one Wisdom (Insight) check to read the mood of a gathering. This is a custom narrative ability, not a standard class feature.
Level 0 custom civilian. Ari has no class levels or spellcasting. Their combat statistics use a modest, non-player-character baseline.

Actions

Belaying Pin. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Shell Dart. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () piercing damage. Ari uses a small weighted shell dart and avoids throwing it unless cornered.

Reactions

Deflecting Pin. When a creature Ari can see targets an adjacent ally with a melee attack, Ari may impose disadvantage on that attack by striking the weapon aside with the belaying pin. Ari must be holding the pin and cannot use this reaction while incapacitated.

Services they sell

Interprets between dockside Common and Sirenfolk cant.
Finds safe passage through harbor channels at suitable tides.
Can identify a vessel's recent route from its wake, sound, and the condition of its rigging.

Rewards they can give

Ari can provide a reliable tide-window and a safe route through the working harbor.
If trusted, Ari can introduce the party to Davor and several dockworkers who remember the wreck.
The withheld message may lead to a difficult but valuable choice involving the Deepwater Voices.

Equipment

  • Belaying pin (weapon)A short hardwood pin used to secure rope and, if necessary, as an improvised weapon.
  • Shell dart (weapon)A small, weighted shell dart kept in a belt pouch for emergencies.
  • Waxed cord (tool)A waxed cord used for tying parcels, marking tide heights, and keeping their hands occupied.
  • Salvaged button (keepsake)A bright brass button salvaged from the surface vessel whose crew saved Ari.

Possessions

A repaired harbor coat with one polished brass button
A waxed length of cord
A small pouch of shell darts
A folded tide map marked with private notes
A felt-lined pair of boots

Background

Ari was raised among the Deepwater Voices, a Sirenfolk lineage whose families carry messages through reefs and submerged caverns by shaping tones that travel farther underwater than speech. As a young courier, Ari learned to listen for a room's rhythm before speaking, first in echoing grottoes, then in crowded harbors. During a winter squall, a surface vessel broke apart on the rocks near Ari's route. Ari went back into the surf to guide its trapped crew out by voice, though they had been taught that surface sailors brought nets, noise, and trouble. The crew survived, and Ari's distrust of surface waters became an obligation to the people who had hauled Ari aboard and warmed them through the night. Ari still visits the former deckhand Davor, now a tired harbor pilot, and keeps a small brass button from that ship polished as a reminder. The vessel's remaining crew has scattered, and Ari is trying to find out why its captain vanished before the wreck was officially reported. At the same time, Ari is hiding an old message for their cousin Milda, a message that could reopen a painful feud among the Deepwater Voices.

Role in the story

A grounded harbor contact with a moral dilemma: Ari can help the party navigate the docks and uncover the wreck's history, but their habit of keeping secrets may delay the very truth they believe in.

“As a young courier, Ari learned to listen for a room's rhythm before speaking, first in echoing grottoes, then in crowded harbors.”
From their background
Faction
The Deepwater Voices by lineage, though Ari currently works independently among the surface docks.

Known connections

Davor, a former deckhand who became a harbor pilot, helped save Ari after the wreck and still trusts them with difficult passengers.
Milda, Ari's cousin among the Deepwater Voices, is owed an explanation about a message Ari has kept hidden.
Pesha, a net-mender who works near Ari's dock, trades practical favors with them and suspects Ari is searching for the lost vessel's captain.
Major secret · GM only
Minor secrets · GM only

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