Skip to content
Grucious Groud - AI-generated fantasy NPC

Grucious Groud

Elf, drow · Sorcerer, Shadow Magic · Level 12

Grucious Groud

Conspirator and fugitive court arcanist
“a clean border”
AC15
HP90/90
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, breath-forward voice with a faint rasp from years speaking in dusty caverns and sealed chambers. His consonants hiss slightly against his teeth, especially in the name Grucious, which he pronounces with a deliberate breath before the first syllable. Long practice in court has taught him to project without shouting; under strain, the words come faster and more sharply edged.

His speech is shaped by years of court argument and underground travel: carefully articulated, low in breath, with consonants clipped cleanly so they carry through stone corridors. He favors formal constructions and pauses as if weighing the cost of each word. When angered, his pace quickens and his diction becomes sharper; he does not soften his voice.

Speech patterns

Frames threats as administrative necessities, using phrases like "a clean border" and "the final count."
Asks a question, waits through an uncomfortable silence, then answers it himself.
Uses precise names for plants and places, but describes people he despises as categories.
When genuinely moved, drops the formal language and speaks in short, plain sentences.

How to play them

He begins with controlled courtesy and offers useful information in exchange for a small, verifiable service. He tests visitors with questions about loyalty, kinship, and sacrifice, then records their answers. He may cooperate against an immediate threat, but treats any agreement as temporary. Personal references to Juniper, Tsubaki, or his flowers can disrupt his composure and create a rare opening for honest negotiation.

Goal

Complete a concealed ritual that will enable a coordinated purge of non-drow communities, while preserving a private archive of the living world he claims to despise.

Motivation

He wants to replace a world he sees as unstable and humiliating with one divided into categories he can control. Beneath that conviction is a fear that the people who showed him mercy were right to do so.

Secret · GM only

Appearance

Grucious Groud is a lean, long-limbed dark elf whose stillness feels more deliberate than calm. He advances with short, soundless steps, favoring no side, then stops so abruptly that nearby movement seems clumsy by comparison. In a room, his eyes rarely settle on faces: they travel from exits to windows, hands, and the spaces between people, as if mapping lines of attack. His skin has the cool, matte sheen of polished basalt, his hair is drawn into a severe rope of white braids, and fine silver wire is threaded through them like stitches. The unexpected detail is his immaculate collection of tiny pressed flowers, each mounted in a glass slide and labeled in careful script. He handles them with the same grave attention he gives a treaty or a weapon.

Clothing

A high-collared charcoal coat lined with soft, sound-dampening cloth, fitted gloves, and a narrow sash full of sealed spell notes. His jewelry is sparse: a plain silver ring and a small case for pressed flowers.

Body language

He holds his spine straight and his hands loosely folded, rarely fidgeting. When assessing a threat, his gaze maps the room rather than meeting anyone's eyes. A small tightening at the corner of his mouth is the clearest sign that a subject has reached him. He places delicate objects down with exact alignment, then steps away without looking back.

Height
5 feet 8 inches
Build
Narrow-shouldered and long-limbed, with a wiry strength built for travel rather than display.
Eyes
Pale rose, with a reflective sheen in dim light.
Hair
White, with silver wire woven through several braids.
Skin
Cool charcoal-black with a smooth, matte basalt texture.
Age
About 100 years old, a young adult by elven standards.
Gender
Male
Size
Medium

Distinguishing features

His gaze checks doors, hands, and gaps between people before it ever settles on a face.
A white braid is threaded with fine silver wire, which glints like a row of tiny stitches.
Carries labeled glass slides of pressed flowers despite his severe, conspiratorial manner.

Personality

14 traits and drives

Grucious is disciplined and attentive, yet his apparent calm is a form of pressure rather than peace. In public he can be urbane, even curious, but alone he speaks to his plants as if they were witnesses. He treats kindness as either a tactic or an embarrassing exception, though he is capable of sincere tenderness toward small, living things. When frustrated, he becomes brisk and exacting, not loud; when unsettled, he grows unusually candid.

Alignment
Neutral evil

Quirks

Turns a flower slide toward the nearest light before answering a difficult question.
Counts the people in a room twice, once on entering and once before leaving.
Labels tea tins with the names of the places their ingredients came from.
When interrupted, taps the edge of his spell focus three times, then resumes exactly where he stopped.
Keeps a written list of kind acts he has witnessed and insists it is for strategic analysis.

Habits

Arrives early and quietly checks every exit before choosing a seat.
Uses couriers and layered false identities even when a direct conversation would be safe.
After a setback, becomes industriously helpful for a few hours, as if good manners could put events back in order.
Preserves plants from places he intends to destroy, claiming the specimens are useful evidence.
Avoids making promises in front of witnesses, but keeps small private vows with obsessive care.

Traits · 3

He can listen with genuine patience to an enemy's reasoning, then file the person away as a problem to be removed.
He is repelled by disorder in public but privately keeps sentimental objects he cannot rationalize.
He respects competence even in those he despises, while resenting himself for noticing it.

Flaws · 4

His contempt makes him underestimate people he considers beneath him.
He turns personal grief into political doctrine rather than facing it.
He cannot discard keepsakes, even when doing so would protect his plans.
His pursuit of total control makes him vulnerable to unpredictable acts of mercy.

Fears · 3

That his sister's quiet compassion is not weakness, but proof that his worldview is false.
Being forced to depend on someone he has publicly dismissed as inferior.
That the ritual he is building will destroy the very botanical archive he secretly wants to preserve.

Wants and needs · 4

Wants to finish his ritual without sacrificing the sanctuary his sister inhabits.
Needs to confront the memory of Juniper's mercy without turning it into an excuse for cruelty.
Wants control over his network and the political story surrounding his plans.
Needs to decide whether preserving his private archive means anything if he destroys the people who might appreciate it.

Combat

AC 15 · HP 90 · 30 ft.

He prefers to begin unseen, using darkness or subtle spellcasting to disrupt an enemy's plan before they recognize him as the threat. He uses height, cover, and control spells to divide groups, then reserves high-level magic for a dangerous caster or a route of escape. He is calculating rather than brave; if reduced below 25 hit points or separated from his escape route, he retreats using dimension door or greater invisibility. He avoids killing a captive who can still be manipulated, but shows no such restraint toward those he has marked for his purge.

Grucious Groud

Medium humanoid (elf, drow), neutral evil
Armor Class15
Hit Points90
Speed30 ft.
Level12
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionCharisma
SkillsDeceptionPersuasionArcanaInsightStealth
SensesDarkvision 120 ft.; passive Perception 11
Languages
Common,
Elvish,
Undercommon
Darkvision. Sees in darkness within 120 feet as if it were dim light, and in dim light as if it were bright light.
Fey Ancestry. Has advantage on saving throws against being charmed, and magic cannot put him to sleep.
Trance. Needs no sleep and can complete a long rest in 4 hours of meditation.
Sunlight Sensitivity. Has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when he or his target is in direct sunlight.
Drow Magic. Can cast dancing lights at will, faerie fire once per long rest, and darkness once per long rest, using Charisma as his spellcasting ability.
Sorcerous Origin, Shadow Magic. Custom presentation of shadow sorcery. Grucious has 120-foot darkvision and can spend 2 sorcery points to cast darkness, seeing through that darkness when he casts it with this feature.
Metamagic. Knows Subtle Spell and Quickened Spell. He can spend sorcery points to alter spells as described by the 5E sorcerer rules.
Sorcery Points. Has 12 sorcery points, recovered on a long rest. Flexible Casting can convert points into spell slots or spell slots into points.
Spellcasting. Charisma is his spellcasting ability. Spell save , spell attack bonus +8. He has 4 first-level, 3 second-level, 3 third-level, 3 fourth-level, 2 fifth-level, and 1 sixth-level spell slot.

Spells

Dancing Lights (cantrip, evocation). Creates four lights resembling torches or lanterns, or one humanoid-shaped light. Concentration, up to 1 minute.
Mind Sliver (cantrip, enchantment). A creature makes a Wisdom saving throw or takes psychic damage and has disadvantage on its next attack roll before the end of its next turn.
Minor Illusion (cantrip, illusion). Creates a small sensory effect, such as a sound, image, or harmless mark, within range.
Fire Bolt (cantrip, evocation). A creature makes a Dexterity saving throw, taking fire damage on a failure. The damage increases with character level.
Ray of Frost (cantrip, evocation). A creature makes a Dexterity saving throw or takes cold damage and has its speed reduced by 10 feet until the start of Grucious's next turn.
Mage Armor (level 1, abjuration). Grucious gains a magical defensive barrier, setting his AC to 13 + Dexterity modifier for 8 hours.
Clairvoyance (level 1, divination). Creates an invisible magical sensor that lets Grucious see and hear at a distant location for up to 10 minutes.
Darkness (level 2, evocation). Creates a 20-foot-radius sphere of darkness that spreads around corners. Darkvision cannot see through it.
Mirror Image (level 2, illusion). Creates an illusory duplicate that imposes disadvantage on attacks against Grucious while it remains within range.
Misty Step (level 2, conjuration). Grucious teleports up to 500 feet to an unoccupied space he can see or describe.
Shadow Veil (level 2, evocation). Creates a 20-foot-radius sphere of magical darkness that he can see through while concentrating, up to 10 minutes.
Hunger of Hadar (level 3, conjuration). A 20-foot-radius sphere of darkness and bitter cold spreads from a point within range. Creatures inside take cold damage and may be blinded. Concentration, up to 1 minute.
Darkness, Greater (level 3, custom spell, evocation). Creates a 20-foot-radius sphere of magical darkness that spreads around corners. Creatures with darkvision cannot see through it.
Shadow Veil, Greater (level 3, custom spell, evocation). Creates a 20-foot-radius sphere of darkness that he can see through while concentrating, up to 10 minutes.
Greater Invisibility (level 4, illusion). Grucious becomes invisible, and anything he wears or carries is invisible with him. Concentration, up to 1 hour.
Wall of Stone (level 4, evocation). Creates a wall of stone that can be shaped into a barrier, bridge, or enclosure. The wall is permanent if concentration is maintained for the full duration.
Hold Monster (level 5, enchantment). Grucious magically restrains a creature he can see within range. The target makes a Wisdom saving throw to resist, and can repeat the save at the end of each of its turns.
Fireball (level 5, evocation). A burst of flame fills a 20-foot-radius sphere. Creatures in the area make a Dexterity saving throw, taking fire damage on a failure or half on a success.
Teleportation Circle (level 5, conjuration). Grucious teleports himself and up to one willing creature to a destination he can identify, within the spell's limits.
Wall of Ice (level 6, evocation). Grucious creates a wall of ice up to 30 feet long, 10 feet high, and 1 foot thick, or a hemispherical dome. Creatures caught in its appearance make a Dexterity saving throw or take cold damage.

Actions

Umbral Lance. Melee or Ranged Spell Attack: to hit, reach 5 ft. or range 120 ft., one target. Hit: 13 () force damage. This is a custom spell attack, a compressed bolt of shadow used when he wants to conserve spell slots.
Fireball. Grucious targets up to three creatures he can see within 120 feet. Each makes a Dexterity saving throw, taking fire damage on a failure or half as much on a success. Flammable unattended objects ignite.
Spellcasting. Grucious casts one of his prepared spells, using its normal casting time, components, and spell slot. His spells are listed below.

Reactions

Shield. When a creature Grucious can see hits him with an attack, he adds 2 to his AC against that attack, potentially causing it to miss. He must be able to move and must not be incapacitated. This uses the 5E sorcerer feature.
Veil of Dusk. When Grucious takes damage, he can use his reaction and spend 1 sorcery point to gain resistance to that instance of damage. This is a custom shadow-sorcerer feature, not a standard 5E subclass feature.

Services they sell

Can provide forged travel papers through his contacts.
Can identify unusual arcane wards and hidden routes in the deep cities.
May trade information about a common enemy for temporary cooperation.

Rewards they can give

The cipher folio, which can expose his network and reveal his next intended target.
A cache of spell components and false travel papers.
A rare botanical specimen that may be meaningful to Tsubaki or Juniper.
Evidence of the hidden warding paths and the danger posed by his ritual.

Equipment

  • Silver spell focus (arcane focus)A finely made focus set in a silver setting, used for his spellcasting.
  • Shadow-lined coat (clothing)A fitted charcoal coat enchanted with mage armor when he expects danger; the armor spell lasts 8 hours.
  • Botanical slides (personal keepsake)A small, carefully arranged collection of pressed flowers from sites he has visited.
  • Cipher folio (documents)Coded letters, false travel papers, and fragments of a ritual design.
  • Plain dagger (weapon)A dagger used as a practical tool and last-resort weapon.

Possessions

Silver spell focus
Cipher folio
Pressed-flower slides
False travel documents
Plain dagger

Background

Grucious Groud was raised among the hidden courts of the deep cities, where he learned that a beautiful argument could open doors a blade could not. As a young arcanist, he served as a courier during a surface raid. His patrol was trapped beneath a collapsed bridge while a half-elf medic named Juniper treated both drow and surface folk without distinction. Grucious watched his own commander order the wounded abandoned, then saw Juniper risk her life to save the commander anyway. The act unsettled him more than cruelty would have. He decided that compassion between peoples was a threat to the rigid order he trusted, and built a doctrine around that fear. He later became a court sorcerer, secretly studying surface routes and the old magic that can hide a city from the sky. When his plans were discovered, he vanished with stolen correspondence and several notebooks of forbidden research. Now he works through intermediaries, financing expeditions, spreading fabricated prophecies, and trying to assemble a ritual that would make surface settlements vulnerable to a coordinated purge. He tells himself that no individual hatred is involved; in truth, he remembers Juniper's face whenever someone refuses to fit his categories. His estranged elder sister, Tsubaki, still sends him botanical specimens with no letters. Grucious has never destroyed one. A former apprentice, Bramble, knows that Grucious's public speeches are more radical than his private doubts, and is trying to find him before his plans become irreversible.

Role in the story

A hidden mastermind whose ideology creates a clear threat, while his private attachments and unresolved formative experience offer ways to expose, divide, or possibly turn him from his plan. He is not secretly benevolent: stopping the purge remains essential even if the party reaches the person beneath the doctrine.

“As a young arcanist, he served as a courier during a surface raid.”
From their background
Faction
Former court arcanist of a hidden drow city; now directs a covert network of paid agents and unwitting informants. The network has no public name.

Known connections

Juniper, a half-elf medic who once saved his life and unknowingly became the living contradiction at the heart of his ideology.
Tsubaki, his elder sister, a patient gardener who continues to send him rare seeds and pressed flowers.
Bramble, his former apprentice, who learned enough of his plans to become a determined pursuer.
The residents of the old deep-city court who believe Grucious died during his disappearance.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Grucious Groud into a sheet

A high-res, share-ready sheet you can post or print.