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Wumi - AI-generated fantasy NPC

Wumi

Human · Surveyor and salvager, non-spellcasting commoner · Level 0

Wumi

Sounder and reef surveyor aboard Ninth Sound
“a quiet patch”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, rasp-edged voice with a faint breathy whistle on sibilants, as if shaped by years of speaking through sea wind. Wumi's consonants are crisp enough to carry across a noisy deck; a tired voice picks up a rough scrape from salt air and long watches.

Wumi speaks in clipped, workmanlike phrases learned over wind and surf, shaping words carefully so they carry across a deck. They tend to test unfamiliar names once under their breath before saying them aloud. When excited by a mystery, their sentences speed up and gather tide and sound metaphors; when someone is injured, the metaphors vanish and every instruction becomes plain.

Speech patterns

Uses practical comparisons drawn from tides, hulls, and weather.
Asks people to repeat a claim while they listen for what changes in the wording.
Calls a pause in conversation 'a quiet patch' and treats it as something to be respected.
When discussing the shrine, speaks in short, precise phrases, then changes the subject if asked what they heard during the first dive.

How to play them

Wumi is wary of grand claims but readily shares useful navigational knowledge with anyone who respects the crew's risks. Ask about tides, tools, or a safe route to earn their attention. They will challenge anyone who treats Pahru as a disposable obstacle, but can be persuaded by a concrete plan that protects the crew and leaves the shrine intact.

Goal

Find the drowned shrine's resonant stones with Ninth Sound and learn what their tones reveal, without repeating the recklessness of the first expedition.

Motivation

Curiosity shaped by guilt: Wumi wants to understand the drowned shrine, but is determined not to let wonder become an excuse to endanger the people they love.

Secret · GM only

Appearance

Wumi is a broad, salt-weathered human with a compact build and the steady, rolling balance of someone accustomed to decks that never quite stop moving. Their brown skin is stippled with pale freckles from years on open water, and their black hair is cut close at the sides but left in a short, unruly crest that catches spray. A small brass washer hangs from one ear, an ordinary tool part polished smooth by years of fidgeting. They wait with their weight on the balls of their feet, toes turned slightly toward the nearest exit or gangplank. In a room, their eyes go first to the windows, then to the floorboards, as if checking what the building is saying. The unexpected detail: Wumi keeps a tiny, carefully mended paper theater tucked inside their coat and makes shadow puppets for children during long waits.

Clothing

A patched, waxed canvas coat over a faded blue work shirt, rolled trousers, thick-soled deck boots, and a belt hung with chalk, cord, and a small brass sounding plate. The coat is repaired with neat, mismatched squares of sailcloth.

Body language

Wumi leans forward as if catching a sound just beyond the conversation. They plant their feet wide on uncertain ground, but in a still room they rock faintly from heel to toe. When uneasy, they rub the brass washer at their ear and look toward floors, walls, or water rather than meeting anyone's eyes.

Height
5 feet 5 inches
Build
Compact, sturdy, and corded with practical strength
Eyes
Dark hazel
Hair
Black, sun-faded at the tips
Skin
Salt-browned umber with pale sun freckles
Age
Thirty-eight
Gender
Nonbinary
Size
Medium

Distinguishing features

A small brass washer worn as an earring, polished smooth from fidgeting.
Their eyes habitually check exits and floorboards before settling on a speaker.
A mended paper theater hidden inside their coat, used to entertain children.

Personality

14 traits and drives

Wumi is cautious about people but impulsive about mysteries. They can be patient and observant when a crew member is frightened, yet stubbornly restless when an unexplained sound or pattern presents itself. In good spirits they are wry and generous with stories; under pressure they become brisk, practical, and hard to interrupt. They dislike being treated as a hero and secretly enjoy being the person everyone asks for a way through.

Alignment
Neutral good

Quirks

Taps twice on a doorframe before entering, then waits for the room to answer in its own way.
Names every borrowed tool by the job it last did, such as 'the rope-saver' or 'the stubborn wedge.'
Turns cups so their handles point toward the nearest window.
Makes silent shadow-puppet fish when a conversation becomes tense.

Habits

Counts a rhythm under their breath when evaluating a new structure, then stops abruptly if someone else joins in.
Checks ropes and knots while listening to arguments, and often offers a practical solution before taking a side.
When tired, makes elaborate shadow puppets with their hands against the nearest wall.
Near the sea, wakes before dawn and walks the shoreline alone to listen to the changing surf.

Traits · 4

Tests a claim against what they can hear or feel rather than trusting authority.
Makes room for frightened people, but has little patience for confident carelessness.
Hides personal worry behind useful work.
Takes joy in small, theatrical gestures that seem at odds with their practical manner.

Flaws · 3

Treats puzzling sounds as invitations to investigate, even when retreat would be wiser.
Withholds uncertainty until they have tested it alone, making allies think they are hiding more than they are.
Will spend money meant for their own safety to help a crewmate.

Fears · 3

Hearing the same trapped, repeating knock they heard during the first shrine dive.
Pahru being proven right after another person has already been hurt.
Returning to Bellows Reach with nothing but another polished explanation for a failure.

Wants and needs · 4

A safe way to reach the shrine without forcing the crew into a dangerous dive.
Pahru's honest account of what they fear the resonant stones will do.
Enough paid work to support their mother and keep Ninth Sound supplied.
Someone willing to take their strange hearing seriously without treating it as proof of a curse.

Combat

AC 12 · HP 9 · 30 ft.

Wumi avoids fair fights. They use doorways, loose rigging, and difficult footing to slow opponents, strike with the boat hook only when cornered, and use the sounding plate to spoil an enemy's concentration before retreating toward cover. They protect wounded allies and will surrender rather than risk a lethal fight over equipment.

Wumi

Medium humanoid (human), neutral good
Armor Class12
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsPerceptionSurvivalAcrobaticsInvestigation
SensesPassive Perception 12
Languages
Common,
One local coastal trade dialect
Surveyor's ear. With a minute of stillness beside a hull, pier, or stone passage, Wumi can identify the direction of a repeating vibration and whether it is natural or mechanically produced. This is a custom knack, not magical hearing.
Shallow-water working. Wumi has advantage on checks to keep footing or handle tools in knee-deep water, provided the bottom is visible.

Actions

Boat Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Harpoon Dart. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () piercing damage.
Sounding Plate (1/Short Rest). Wumi strikes a tuned bronze sounding plate. Creatures within 10 feet who can hear it must succeed on a Wisdom saving throw or have disadvantage on their next Wisdom (Perception) check before the end of their next turn. This custom effect is distracting, not magical, and Wumi can use it once per short rest.

Reactions

Deckwise Slip. When a creature Wumi can see moves within 5 feet, Wumi can shift up to 5 feet without provoking an opportunity attack, provided the destination is not blocked. This custom defensive maneuver represents practiced deck footing.

Services they sell

Reef navigation and reading tide conditions.
Surveying hollow walls and locating safe places to anchor.
Interpreting old sounding marks and teaching basic salvage safety.

Rewards they can give

A reliable route through the outer reef and a warning about its shifting channels.
A rubbing of the old survey mark that identifies the shrine's likely approach.
Wumi's trust and a standing offer to help the party interpret unusual echoes.

Equipment

  • Boat hook (weapon)A short-handled hook used for hauling lines, fending off hazards, or striking in a pinch.
  • Harpoon dart (weapon)A compact throwing dart with a barbed point, intended for fishing and emergency defense.
  • Sounding plate (tool)A bronze disk with a cord grip; striking it gives a clear pitch used to test hollows and carry signals.
  • Surveyor's kit and personal effects (gear)Waxed canvas coat, work clothes, deck boots, chalk, cord, and a small paper theater.

Possessions

A folded tide chart marked with soundings from the first shrine expedition.
A mended paper theater and cutout silhouettes.
A brass washer worn as an earring.
A small, sealed purse of wages intended for their mother.

Background

Wumi grew up among the mudflats of Bellows Reach, where their mother repaired skiffs and their father kept tide tables for the harbor pilots. As a teenager, Wumi joined a government survey launch whose crew found a drowned shrine beneath a reef shelf. During the first dive, a pressure shift trapped two divers in a flooded passage. Wumi heard a repeated, almost musical knock through the rock and persuaded the crew to cut through a wall rather than follow the official route. The divers survived, but the survey captain falsified the report to protect his contract. Wumi quit and became a freelance sounder. Years later, they joined the crew called Ninth Sound, named for a misnumbered naval survey mark, to find the shrine's resonant stones. Wumi is connected to Pahru, a former crewmate and trusted friend who now wants the stones removed before they can be claimed by salvagers. Their disagreement is personal: Wumi believes the stones may reveal why the old shrine was sealed; Pahru fears another expedition will kill someone. Wumi sends part of every season's pay to their mother and has been quietly covering the costs of a crewmate's debt.

Role in the story

A practical guide and emotionally invested member of Ninth Sound, Wumi can help the party reach the drowned shrine while creating tension between the crew's hunger for answers and Pahru's fear of what the stones may do.

“As a teenager, Wumi joined a government survey launch whose crew found a drowned shrine beneath a reef shelf.”
From their background
Faction
Ninth Sound, an independent survey and salvage crew named for a misnumbered naval survey mark. Wumi has no formal allegiance to the navy.

Known connections

Pahru, a former Ninth Sound crewmate and close friend who wants the shrine's resonant stones left undisturbed.
Wumi's mother, a skiff repairer in Bellows Reach, who receives an irregular share of Wumi's wages.
The remaining crew of Ninth Sound, whose trust Wumi has earned by finding safe routes through reefs and wrecks.
Major secret · GM only
Minor secrets · GM only

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