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Thomas Arkell - AI-generated fantasy NPC

Thomas Arkell

Human · Accountant; unwilling host to Hunt · Level 5

Thomas Arkell

Local accountant
“s what I saw, anyway.”
ACNone
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A work-worn voice shaped by office routine, London upbringing, and the effort of keeping fear out of ordinary conversation. Thomas speaks with a dry edge and a slight catch when he tries to say something tender. Hunt's words seem to arrive more quickly, with a younger, intent cadence that treats every breath as part of a finite count.

Thomas's voice has the dry, slightly pinched texture of a man accustomed to speaking over office noise and correcting figures aloud. He clips practical statements short, but his breath catches when he tries to speak affectionately. Hunt uses the same throat with a younger, more forward cadence: words come with the blunt certainty of someone describing a ride, a blaze, or a death already witnessed.

Speech patterns

Thomas explains frightening events as if presenting an account: dates, costs, and what he personally witnessed.
He corrects himself when he has made a claim he cannot prove, often adding, "That's what I saw, anyway."
Hunt speaks in short, declarative statements about light, fire, breath, and endings, treating violence as a fact rather than a threat.
When Thomas tries to speak to his children, he begins with a question about something practical and struggles to reach the real subject.

How to play them

Meet Thomas with patience and direct questions. He responds best when given time to finish a sentence and when his practical concerns are taken seriously. Do not assume Hunt is a separate person who can be bargained with safely. If players offer help with his family or with locating the discarded heart, Thomas may risk trusting them. This profile's five-point harm track is a custom convenience for groups that need one, not a claimed Secret Histories rule.

Goal

Tell Clare and the children what is happening before Hunt takes control in front of them.

Motivation

Thomas wants to remain a husband and father rather than become a vessel for Hunt. Hunt is driven by a fanatical reverence for the cycle of light, life, and endings, and treats Thomas's attachments as interruptions.

Secret · GM only

Appearance

Thomas is tall, broad through the shoulders, and built by years of carrying a working man's weight rather than by deliberate exercise. He stands with his feet planted as though a train might lurch beneath him, but when waiting he shifts his weight toward the nearest exit. His hands are square, blunt-nailed, and faintly ink-stained from account books; he rubs one thumb over the other as if checking an invisible tally. His dark brown-blond hair is thinning at the temples, and his dark blue eyes keep returning to reflective surfaces. At a glance he looks like a capable, ordinary English accountant. Then he pauses mid-sentence, his face changes by a fraction, and a younger, hungry attention looks out through the same eyes. The unexpected detail: he keeps a child's paper windmill tucked into his coat pocket, its bright pinwheel incongruous against his sober clothes.

Clothing

A practical postwar suit worn shiny at the elbows, a buttoned coat, and sensible shoes. His tie is usually a little crooked. The paper windmill in his pocket is folded flat and kept carefully away from his work papers.

Body language

Thomas keeps his shoulders squared and his weight forward, like a man used to being interrupted by a task. He rubs his thumb across his fingertips when anxious and turns his torso away from mirrors without admitting why. When Hunt is near the surface, the hands go still, the chin lifts, and his stance takes on a rider's easy readiness.

Height
Tall for his time and place
Build
Tall and sturdy, with the strength of routine labor and a slight stiffness from sitting over accounts.
Eyes
Dark blue
Hair
Dark brown-blond, thinning slightly at the temples
Skin
Light, weathered complexion
Age
43
Gender
Male
Size
Human

Distinguishing features

His gaze repeatedly checks reflections, even in dark windows.
A paper windmill, folded flat, is kept in his coat pocket.
His posture and facial attention subtly shift when Hunt is close to the surface.

Personality

13 traits and drives

Thomas is rough-spoken but honorable, and he will stand up for someone being cheated even when doing so costs him. At work he is methodical and almost stubbornly calm; at home he is awkward, warm in deeds but poor at saying what he feels. Fear makes him evasive and watchful, while a threat to his family can make him abruptly brave. Hunt pulls in the opposite direction: it is clear-minded and fervent, but its devotion to living things includes an unnerving acceptance of their deaths.

Alignment
Not applicable as a system statistic; Thomas is honorable but frightened, while Hunt is ruthlessly devoted to its own vision of life's cycles.

Quirks

Counts the panes in any window before sitting down.
Taps two fingers against his breastbone when a clock stops.
Keeps receipts even for trivial purchases, then cannot remember why he saved them.
Turns a glass upside down when water is left unattended.
Sometimes mouths the end of another person's sentence before they speak it.

Habits

Checks windows, mirrors, and polished cutlery in sequence, then avoids looking at them for several minutes.
Near running water, he becomes abruptly attentive and may press a hand to his chest as if listening for a second pulse.
When Hunt takes the lead, Thomas's posture lengthens and his gaze becomes intent on flames, sunlight, or the person nearest to dying.
When discussing his children, Thomas starts with practical details, such as their school or meals, before attempting anything affectionate.

Traits · 4

Keeps promises once he has given his word, even when he resents the obligation.
Shows affection through practical help, then feels embarrassed if anyone notices.
Becomes precise and argumentative when frightened.
Hunt regards fear as a distraction from the inevitable beauty of an ending.

Flaws · 3

He hides the severity of his condition to avoid frightening his family.
His blunt manner makes sincere affection sound like criticism.
He becomes fixated on reflections and water even when leaving would be safer.

Fears · 3

That Hunt will use his body to hurt Clare or the children.
That his family will remember him only as a frightening stranger.
That the heart he threw away can still call to him through water.

Wants and needs · 3

A safe chance to speak with Clare without Hunt interrupting.
A way to protect Arnold, Lestor, and Mable without frightening them.
Reliable information about the Heart of England and whether it is still in the river.

Combat

HP 5

Thomas avoids violence and tries to escape, restrain, or talk an aggressor down. Hunt is direct and relentless, using Thomas's size to close distance and strike with whatever is at hand. Hunt prioritizes a person it judges to be at an ending, and may ignore safer tactical choices to reach them. Treat all specific resolution as custom and follow the group's Secret Histories procedures rather than importing another game's combat rules.

Thomas Arkell

Human humanoid (human), not applicable as a system statistic; thomas is honorable but frightened, while hunt is ruthlessly devoted to its own vision of life's cycles.
Armor ClassNot set
Hit Points5
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsBookkeeping and accountsRecognizing inconsistencies in a financial account
SensesOrdinary human senses. He notices reflections and nearby water with unusual vigilance; these are signs of distress, not a verified supernatural sense.
Languages
English
Custom Secret Histories-facing feature, not asserted as canonical: Shared Vessel. Thomas and Hunt inhabit one body. Under pressure, a keeper may describe which presence is acting; Thomas can resist Hunt when a scene turns on his family, while Hunt can seize the body when fire, sunlight, or a living creature's ending is immediately at stake.
Custom feature. Salt-returned Heart. Thomas senses the Heart of England through nearby water as a pressure behind his breastbone. This warns him of its presence but does not reveal its location or intentions.
Custom feature. Borrowed Memory. Hunt remembers fragments of the chalk coast, old fires, and the lives that ended near the Heart. These arrive as sensory flashes, not reliable answers.

Actions

Hunt's Sudden Violence. Custom, fictional procedure: Hunt takes the body and uses Thomas's strength to attack at close quarters with a tool or bare hands. The facilitator should resolve harm using the table's chosen Secret Histories procedures; no canonical damage value is supplied here.
Name the Ending. Hunt fixes on a person and speaks of their ending as if it has already happened. Use as an unnerving threat or social pressure, not as a guaranteed supernatural effect.
A Father's Plea. Thomas tries to force out a warning, apology, or plea to his children. The words may emerge in his own voice, Hunt's, or as a strangled overlap, depending on the scene.

Reactions

Protective Reflex. When someone mentions his children or offers evidence that they are in danger, Thomas's fear gives way to immediate protective action. Resolve this with the table's chosen Secret Histories procedures.
Hunt Stirs. At the sight of a bright flame, strong sunlight, or a person close to death, Hunt may press forward and try to take control. This is a custom cue for the facilitator, not a canonical rule.

Services they sell

Can give a practical account of the heart's purchase and disposal.
Can help identify his old friend Jacob Smith and the shop in Kent where he bought the object.
If treated gently, can offer access to his own records and receipts.

Rewards they can give

Thomas can provide a careful account of where he bought the heart and when he had it thrown into the river.
If he trusts the player characters, he can introduce them to Clare and explain what the family has observed.
His old receipts may help establish the heart's route through Kent, though they cannot prove its nature.

Equipment

  • Paper windmill (personal keepsake)A small paper windmill made by one of his children, kept folded in his coat.
  • Accountant's case (work item)A used accountant's case with working papers and a pencil worn flat at one end.
  • Wool coat (clothing)A plain coat with deep pockets; Thomas checks them repeatedly as if expecting the heart to be there.

Possessions

The folded paper windmill from Mable
A worn accountant's case
A pencil worn flat at one end
A coat with deep pockets

Background

Thomas Arkell was a rough, decent man who took pride in providing for his wife and three children, even when he found it difficult to speak tenderly to them. He worked as a local accountant and bought the strange cliff-stone heart on impulse during a trip through Kent. Its surface resembled a fossil, complete with barnacles and dried sea grass, and its shape was too much like a human heart to be comfortable. After buying it, Thomas began to hear footsteps in empty rooms and voices in the house. The stone seemed to wake near seawater, turning a red-pink beneath its crust. Thomas eventually had it thrown into a river. He thought that was the end of it. Instead, something he calls Hunt began to speak from within him. It claims to be eighteen, remembers light, fire, riding, and the endings of living things, and sometimes moves Thomas's face before Thomas can stop it. The formative break came when Thomas saw his own reflection answer him with Hunt's expression. He was later arrested after a fight with his old friend Jacob Smith, which Thomas insists Hunt started. Now he is frightened that the thing inside him will prevent him from speaking honestly to his sons Arnold and Lestor and his daughter Mable before he loses control for good. His wife Clare knows something is wrong, but Thomas has not told her the full truth.

Role in the story

A frightened witness, possible ally, and human-scale consequence of the Heart of England's return. Thomas can lead the group toward the river or the people who handled the object before him. His struggle also makes the cost of treating the heart as a mere curiosity immediate and personal.

“He worked as a local accountant and bought the strange cliff-stone heart on impulse during a trip through Kent.”
From their background
Faction
No known faction. Thomas is a local accountant; Hunt is an unexplained presence associated with the Heart of England.

Known connections

Clare Arkell, his wife, who recognizes his ordinary silences and is increasingly alarmed by the new ones.
Arnold Arkell, his son, whom Thomas wants to approach but does not know how to speak to.
Lestor Arkell, his son, whose practical questions Thomas answers more easily than his emotional ones.
Mable Arkell, his daughter, whose paper windmill he keeps as a reminder to make time for her.
Jacob Smith, an old friend whose fight with Thomas ended in an arrest and a damaged friendship.
The Heart of England, the strange living-looking stone Thomas believes he discarded in a river.
Major secret · GM only
Minor secrets · GM only

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