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Uktag

Hill dwarf · Fighter (Samurai) · Level 20

Uktag

Wandering caravan guard and road-safety investigator
“Obviously, we go left. Unless the left is worse.”
AC17
HP204/204
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“freely, but says someone”
From how they speak

Voice

A bright, chest-driven shout with a dry rasp around the edges, shaped by years of projecting warnings over wind and rushing water. He takes a sharp breath before important declarations, like a hammer worker setting their stance.

He speaks from a broad, well-used chest and a throat roughened by cold road air and years of calling warnings across ravines. His voice is bright, projecting, and a little raspy at the edges; consonants land like hammer taps. He often takes a sharp inward breath before a declaration, as if bracing to shout over wind. He is not especially eloquent, but his enthusiasm makes even a poor explanation sound like a bold discovery.

Speech patterns

Uses emphatic declarations even when he is unsure: "Obviously, we go left. Unless the left is worse."
Calls opponents by a vivid feature or job until he learns their names.
Repeats important instructions twice, changing the words the second time rather than checking whether anyone understood.
Turns a serious apology into a blunt offer of practical help.
Uses "friend" freely, but says someone's full name carefully when he is worried about them.

How to play them

Meet his volume with warmth rather than mockery. Give him a concrete task and he becomes helpful immediately; offer him a complicated puzzle and he may confidently misunderstand it, so ask him to explain his plan back. He responds strongly to anyone who takes road safety seriously or treats Sella as an equal. If confronted with evidence of his mistakes, he initially blusters, then makes a sincere effort to repair the harm.

Goal

Expose the officials concealing the pass's structural failure and get the dangerous bridge closed before the thaw brings travelers across it.

Motivation

To make roads safer than the ones that shaped him, and to prove that courage includes speaking up before danger becomes a spectacle.

Secret · GM only

Appearance

Uktag is a compact dwarf with a surprisingly long-legged, lithe silhouette and a narrow waist above corded shoulders. His slightly pale skin has the cool cast of someone who spends more time beneath cloud and canopy than in a forge. His rounded, doll-like face has fine, delicate features, no facial hair, and large green eyes framed by conspicuously thick, long lashes. Messy black hair brushes his shoulders; its ends fade to a deep navy blue, and one tapered bang stops precisely between his eyebrows. He stands shirtless, relaxed until a fight begins, when he moves in abrupt, snapping pivots that make his two battered blades seem to arrive before his body. His unexpected distinction is a tiny, carefully folded paper crane tucked behind one ear, replaced whenever rain ruins it. He leaves the impression of a loud, beautiful storm that has just remembered it is supposed to be intimidating.

Clothing

Shirtless, wearing loose blue trousers that sit low on his hips, with brown fur at the waistband and black fur around the ankles. Grass sandals protect his feet without restricting his quick footwork. His sword handles are wrapped in old, clean bandages, replaced in strips as they fray.

Body language

His shoulders bounce with his booming speech, and he points with whichever sword is not currently in hand. He leans forward when listening, tilting his head as though trying to hear a distant bell. In danger, the bouncing vanishes; his weight settles low and his feet make quick, almost silent half-steps. He often presses a thumb to the paper crane behind his ear when he is thinking hard.

Height
4 feet 7 inches
Build
Lithe, lean-muscled and compact, with a narrow waist, defined shoulders, and the dense strength of a lifelong traveler.
Eyes
Clear leaf-green
Hair
Black, fading to deep navy blue at the tips
Skin
Slightly pale, with a cool undertone
Age
164 years old, an adult dwarf in the prime of his life.
Gender
Male
Size
Small

Distinguishing features

Large, round green eyes and unusually thick, long eyelashes.
Black shoulder-length hair with navy-blue tips and a tapered bang ending between his eyebrows.
No beard or visible body hair; a rounded, fine-featured face that leads strangers to mistake him for a woman.
Two katanas with multiple chips along their blades and worn bandage wraps on their handles.
A small folded paper crane tucked behind one ear, visibly replaced when it gets wet.

Personality

13 traits and drives

Uktag is bold and generous, yet his booming certainty often covers the fact that he has not thought things through. He adores a dramatic entrance but is genuinely uncomfortable with praise. In a crowd he becomes a comic, competitive whirlwind; alone with a grieving person he is awkward and practical, sitting nearby and silently sharing food. When he believes someone is being bullied, he becomes startlingly direct. When corrected, he bristles first, then listens if the correction is specific and respectful.

Alignment
Chaotic good

Quirks

Folds any spare scrap of paper into a crane, then tucks it behind his ear whether it fits or not.
Names his sword drills by the weather: "High Wind," "Wet Gravel," and "The Very Bad Fog."
Taps a wooden surface twice before trusting it, even when the structure is obviously sound.
When trying to remember a person's name, silently mouths three guesses and then confidently chooses the wrong one.
Uses his thumb to smooth the same fraying bandage strip on his sword handle whenever a conversation turns uncomfortable.

Habits

When entering a room, loudly announces the most obvious danger, then immediately checks the exits.
Practices a short paired-sword sequence at dawn, stopping to correct the blades' alignment as if they can hear him.
Shares food before asking questions, but insists that everyone take the larger portion.
When embarrassed, turns the subject into a contest and challenges someone to race, spar, or shout louder.
If a frightened person is present, positions himself between them and the nearest threat without making a show of it.

Traits · 4

He treats every introduction like the start of a friendly contest, but remembers small acts of kindness for years.
He is delighted by beautiful weapons and terrible at evaluating a beautiful plan.
He speaks with absolute conviction in public and asks for help in private.
He is protective of the vulnerable, yet dislikes being thanked as though he were a hero.

Flaws · 3

Confuses confidence with understanding and is slow to admit he has missed a detail.
Tries to solve emotional problems by giving money, food, or unsolicited advice.
His loud challenges can escalate a situation that might have been settled quietly.

Fears · 3

Another bridge or road will fail because he trusted the wrong person's assurances.
Sella will decide she is better off without him.
That the people he protects will remember his loudness more clearly than his help.

Wants and needs · 3

Wants the unsafe bridge closed before the thaw.
Needs Sella to hear an honest account of why he left and why he kept sending money instead of coming home.
Needs to accept that asking an expert for help is not the same as failing.

Combat

AC 17 · HP 204 · 25 ft.

Uktag closes quickly, using speed and Fighting Spirit to make his first attacks count. He tries to split an enemy's attention, then focuses his four-attack routine on the most dangerous opponent. He uses his bonus-action off-hand attack when it is more valuable than activating Fighting Spirit, but starts a serious fight with Fighting Spirit if he expects it to last. He uses Action Surge to finish a priority target or rescue an ally, not to show off. He will retreat if an enemy's strength is clearly beyond his, but loudly promises to return with a better plan.

Uktag

Small humanoid (hill dwarf), chaotic good
Armor Class17
Hit Points204
Speed25 ft.
Level20
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitutionWisdomIntelligenceDexterityCharisma
SkillsAcrobaticsAthleticsInsightPerceptionPersuasionSurvivalHistory (stonework)
SensesDarkvision 60 ft.; passive Perception 14
Languages
Common,
Dwarvish
Fighter 20 (Samurai), using the 2014 D&D 5E rules. Proficiency bonus +6; four attacks when taking the Attack action; Action Surge once per short or long rest; Indomitable three times per long rest.
Fighting Style. Two-Weapon Fighting. Add the ability modifier to the damage of the bonus-action attack made with his off-hand weapon.
Fighting Spirit. As a bonus action, gain 20 temporary hit points and advantage on weapon attack rolls until the end of the current turn. Three uses per long rest.
Elegant Courtier. Add Wisdom modifier to Charisma (Persuasion) checks. Proficient in Wisdom saving throws.
Tireless Spirit. Regain one use of Fighting Spirit when rolling initiative if none remain.
Rapid Strike. Once on each of his turns, when he has advantage on a weapon attack, forgo advantage on one attack to make one additional weapon attack as part of the same action.
Strength Before Death. When reduced to 0 hit points but not killed outright, take an immediate extra turn, interrupting the current turn. Once per long rest.
Dwarf traits. darkvision 60 feet; advantage on saving throws against poison and resistance to poison damage; proficiency with battleaxe, handaxe, light hammer, and warhammer; stonecunning grants proficiency in History checks related to stonework.
Custom feature, Twin Wake. Once per turn after hitting the same creature with both katanas, Uktag may push it 5 feet if it is Large or smaller. This is a bespoke flourish, not an official Samurai feature.

Actions

Katana Attacks. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage (versatile katana used in one hand). He can replace one attack with a shove or grapple. He makes four attacks when he takes the Attack action, or five once on a turn when he uses Rapid Strike and qualifies.
Off-Hand Katana. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage. As a bonus action after attacking with one light melee weapon, he can attack with his second katana, dealing damage due to Two-Weapon Fighting.
Action Surge. Uktag surges into action and takes one additional action on his turn. He can use this action for another Attack action, gaining four more katana attacks. Once per short or long rest.
Fighting Spirit. As a bonus action, Uktag gains 20 temporary hit points and advantage on weapon attack rolls until the end of his current turn. Three uses per long rest; regain one use when rolling initiative if he has none.
Insulting Challenge. Uktag chooses a creature within 5 feet and makes a Charisma (Persuasion) check opposed by the target's Wisdom (Insight). On a success, the target has disadvantage on attacks against creatures other than Uktag until the end of Uktag's next turn. Custom feature, usable once per short rest.

Reactions

Crossed-Blade Catch. When a creature Uktag can see hits him with a melee attack, he can use his reaction to reduce the damage by , representing a quick parry with a katana. If this reduces the damage to 0, he may move 5 feet without provoking opportunity attacks. Custom feature, usable once per round.
No One Past Me. When a creature Uktag can see moves within 5 feet of an ally, he can use his reaction to move up to half his speed toward that creature. This movement does not provoke opportunity attacks from the triggering creature. He can make one melee weapon attack against it if it ends within his reach. Custom feature, usable once per short rest.

Services they sell

Can escort a small group through hazardous roads and mountain passes.
Can assess visible damage to bridges, retaining walls, and roads, though he is not a trained engineer.
Can train a willing character in basic paired-blade drills during downtime.

Rewards they can give

A dependable escort through dangerous roads and mountain passes.
Practical knowledge of bridges, caravan routes, and signs of unsafe construction.
If the party earns his trust, a pair of spare sword wraps and a hand-drawn map marking concealed washouts.
Evidence of official corruption, if the party helps him investigate the pass.

Equipment

  • First katana (weapon)A curved single-edged sword with many small chips along the cutting edge. Its handle is wrapped in layered, faded bandages that he repairs himself. Use the longsword statistics, wielded one-handed; it is not a magic weapon.
  • Second katana (weapon)A second battered katana, similarly chipped and wrapped. Use the longsword statistics, wielded one-handed; it is not a magic weapon.
  • Road satchel (gear)A simple travel satchel containing spare bandages, whetstone, needle and thread, and a few folded paper scraps.
  • Travel gear (gear)A pair of grass sandals and a coil of fine cord; the sandals are tied with extra knots for fast repair.
  • Paper crane (keepsake)A little paper crane kept behind his ear, made from a note written in Hesta's hand.

Possessions

Two battered katanas with bandage-wrapped handles.
A road satchel with a whetstone, spare wrapping, cord, and paper scraps.
A folded note from Hesta, carefully protected but never fully read.
A small purse of wages mostly set aside for Sella.

Background

Uktag was born in a dwarf caravan that repaired bridges and mountain roads, where he learned to judge stone by the sound it made under a hammer. At twenty-nine, a flash flood swept away a span his crew had declared safe. He survived by cutting a trapped child free from a buckled wagon, but his mentor, Hesta, died holding the rope line. Uktag left the road crews with Hesta's chipped practice blades and spent decades training with a wandering swordmaster, learning a disciplined style that prizes decisive movement over elaborate plans. He later became a caravan guard and an occasional escort for people who cannot afford polished mercenaries. He still sends most of his pay to Hesta's daughter, Sella, who now runs a repair yard and resents his habit of deciding what she needs without asking. His current problem is a damaged mountain pass: local officials are hiding evidence that a new bridge is unsafe, and Uktag has promised to expose them before the next thaw.

Role in the story

A high-level ally, rival, or forceful guide whose personal investigation can lead the party into a corruption plot. He is formidable in a fight but not a source of perfect plans; his emotional history makes the bridge crisis a chance to choose whether he will speak up before disaster strikes again.

“At twenty-nine, a flash flood swept away a span his crew had declared safe.”
From their background
Faction
No formal faction. He is loyal to the road-repair caravan that raised him and currently cooperates with the local toll-keeper investigating the pass.

Known connections

Sella, Hesta's daughter, runs a road-repair yard and is angry that Uktag sends her money but rarely visits.
Hesta was Uktag's mentor, whose death during a bridge collapse shaped his insistence on checking every promise of safety.
The caravan family who raised him still considers him one of their own, despite his leaving to pursue sword training.
A local toll-keeper has been quietly feeding him reports about the unsafe pass, risking dismissal if discovered.
Major secret · GM only
Minor secrets · GM only

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