Pella
Pella
At the table
Voice
A quick, clear voice with a faint rasp from forge smoke and years of speaking over hammering. Her consonants land crisply, and her laughter has a dry, breathy flutter that seems to match her wings. When speaking through a ward or spell, her voice acquires a brief metallic ring.
She speaks with the clipped precision of a craftsperson checking a fitting, shaped by years of listening for small sounds through stone. Her words come quickly when she is amused and in short, exact bursts when danger is near. She uses forge and repair metaphors naturally, and her jokes often arrive a beat before anyone realizes she is making one.
Speech patterns
How to play them
Pella begins with humor and practical questions, watching whether visitors notice the people affected by their choices. She offers useful help to those who show care and competence. She is candid about immediate danger but guarded about the sealed workshop until she trusts the party. Earn her confidence by protecting someone vulnerable, admitting uncertainty, or helping Daro without demanding payment.
Goal
Find the source of the spring blight, prevent it from spreading through the dwarfhold, and tell her parents the truth about why she left.
Motivation
Pella wants to mend the damage she helped cause without letting the dwarfhold turn its people into expendable parts of a grand repair.
Appearance
Pella is a very small, slender dwarf-fey woman with porcelain-white skin and a round, doll-like face. Her large golden eyes catch light like polished amber, and two long, messy golden braids hang low beside her cheeks. A button nose and a wide, cheeky smile make her look perpetually on the verge of a prank. Four translucent, dragonfly-like wings tremble behind her, their fine veins shining like hairline cracks in glass. She moves in abrupt, precise darts, then goes perfectly still in midair as if pinned there. Up close, she smells faintly of hot iron and crushed marigolds, an odd trace of the forge she grew up around.
Clothing
A short black dress with a petal-shaped skirt that opens into a flower-like flare when she twirls; it leaves her shoulders and arms bare and has a small golden belt-like accent at the waist. Black bracers cover her forearms, with one black armband on each upper arm. Long, pointed white boots turn black from the ankles down. The outfit is tailored to leave her four wings free.
Body language
She perches on edges rather than sitting, keeps her wings folded close when listening, and makes quick little turns toward any sound of tapping or machinery. When she is holding back a difficult truth, she presses her thumb to the gold accent at her waist.
- Height
- 1 foot 8 inches
- Build
- Very small and exceptionally slender, with narrow shoulders and wiry strength concealed by her delicate proportions.
- Eyes
- Golden amber
- Hair
- Long golden hair in two low, messy braids
- Skin
- Porcelain white
- Age
- Adult, about 146 years old
- Gender
- Female
- Size
- Tiny
Distinguishing features
Personality
14 traits and drivesPella is playful and irreverent with people who underestimate her, yet intensely methodical when lives depend on a decision. She enjoys being the smallest person in a room until someone treats that as permission to ignore her. In a cheerful mood she turns every task into a game; when frightened, she gets brisk and practical rather than visibly panicked. She is compassionate, but her instinct to fix everything herself can make her secretive and difficult to help.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 19 · HP 285 · 20 ft., fly 60 ft. (hover)Pella stays airborne, uses cover and her tiny stature to frustrate larger foes, and opens with control or protective magic rather than lethal force. She targets enemy spellcasters with counterspell, uses wall of force to split dangerous groups, and reserves Dancing Comet for clustered enemies or a desperate rescue. She retreats if innocents are in danger, but becomes frighteningly decisive when someone threatens the people she has sworn to protect.
Pella
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- Petal-turn dress (clothing)A finely fitted black garment with a petal-flaring skirt and wing slits, made to withstand sudden turns in flight.
- Black bracers and arm bands (worn equipment)Bracers and upper-arm bands that protect her in close quarters; the bracers are custom-worked by Daro.
- Gilt waist clasp (worn equipment)A gold waist accent that conceals a tiny compartment holding a pressed marigold.
- Flight boots (worn equipment)Pointed white boots blackened from the ankles down, with soles designed for silent landings.
- Miniature smith's tools (tool)A pocket-sized set of smith's tools, sized for her hands and kept meticulously clean.
Possessions
Background
Pella was born in a deep dwarfhold where her mother, a metalworker, and her father, a keeper of old fey stories, tried to keep their unusual child safe from both curious neighbors and the hold's rigid traditions. As a girl, she learned to listen to stone and metal while secretly tending a patch of stubborn marigolds in a disused ventilation shaft. During a cave-in, she heard trapped miners tapping from behind a sealed wall. The hold's officials ordered her to wait for proper supports; Pella ignored them, flew through a crack, and guided the trapped workers out by following the sound of their tools. The rescue saved lives but collapsed a treasured ancestral gallery. Pella took the blame, then left before the hold could turn her into a symbol or a scapegoat. She spent decades as a wandering mediator, repairing feuds with the same patience she used to repair delicate mechanisms. Now she has returned because a creeping magical blight is turning the hold's deep springs bitter. Her old friend, the stubborn engineer Daro, wants her help, while the hold's stern speaker, Imani, fears Pella will expose that the blight began in a sealed royal workshop. Pella still sends small gifts to her parents, who believe she is far away and safer than she is.
Role in the story
A formidable ally and morally complicated guide to a dwarfhold in crisis. Pella can reveal hidden routes, decipher old wards, and help the party navigate local politics, but her role in the spring blight forces a difficult choice between exposing her and preserving the community's chance to survive.
“As a girl, she learned to listen to stone and metal while secretly tending a patch of stubborn marigolds in a disused ventilation shaft.”
- Faction
- Formerly of the dwarfhold of Kivala, a settlement named for a plant that grows through every crack in its lower halls. She has no current formal allegiance.
Known connections
Media
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