Ruzs
Ruzs
At the table
Voice
Ruzs speaks with a weather-roughened, chest-forward sound, carrying easily over noise without becoming a shout. Salt air has left a faint rasp at the edges of his words, while his consonants stay crisp from years of giving fast deck orders. When amused, his laugh is a sudden bark; when worried, he speaks in short instructions and leaves no room for confusion.
His speech is shaped by years of shouting over rigging, surf, and furnace roar: clipped consonants, clean instructions, and a habit of projecting from the chest. He lengthens vowels when telling a story and snaps them short when giving a warning. His jokes often arrive a beat after the danger has passed.
Speech patterns
How to play them
He is warm but observant, offering practical help before asking for trust. He responds well to courage paired with concern for others, and poorly to threats against bystanders. If the party is honest about its limits, he shares useful information and offers passage; if it lies to him, he asks one direct question and watches what they do next.
Goal
Find the missing survivor from the barge disaster and discover whether the fire was an accident or sabotage.
Motivation
Protect people who have no leverage, and prove that power can be used without turning other people into acceptable losses.
Appearance
Ruzs has the sun-browned look of someone who has spent years on open decks, with a strong nose, a wide grin, and a face that seems to challenge the room to keep up. His dark hair is tousled beneath a battered orange tricorne hat, its brim pinned with two small white feathers. A sleeveless rust-red coat hangs open over a black sash and a chain of small brass charms. His hands are unusually memorable: the fingertips are glossy and faintly callused, as if years of handling hot iron have polished them. He walks with a loose, rolling sailor's gait, but can stop so abruptly that his coat keeps swaying after he does. He leaves an impression of careless heat held under deliberate control.
Clothing
A sleeveless rust-red coat, open black shirt, broad dark sash, fitted trousers, sea-worn boots, and a battered orange tricorne with white feathers. His clothes are practical but carefully mended, with heat-darkened stitching near the cuffs.
Body language
He leans into conversations as if listening over wind and surf, often balancing on the balls of his feet. When uneasy, he rubs one polished fingertip against the brass charm at his throat. Before a fight, his loose posture settles into a square, economical stance.
- Height
- 6 feet 1 inch
- Build
- Athletic and broad through the shoulders, built for climbing rigging and hauling salvage rather than posing.
- Eyes
- Deep hazel with amber flecks
- Hair
- Dark brown, sun-lightened at the tips
- Skin
- Warm bronze, weathered by sun and sea wind
- Age
- Thirty-four
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesRuzs is generous with food, information, and second chances, but not with trust. In calm company he is mischievous and enjoys making himself the butt of a joke; under pressure he becomes precise, watchful, and almost impossible to distract. He wants people to feel safe around him, yet his readiness to take over a crisis can make them feel managed instead.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 17 · HP 170 · 30 ft.He begins by placing himself between enemies and vulnerable allies, using control spells to split the battlefield. He saves high-level slots for threats that endanger the whole group, uses quickened spells to reposition or finish a dangerous foe, and avoids sustained area fire when allies are close. If cornered, he uses Smoke-Slip and defensive magic to break line of sight rather than stand still and trade blows.
Ruzs
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Ember-edged cutlass (weapon)A well-balanced, plain-hilted cutlass with a faintly ember-red edge when Ruzs channels magic through it.
- Salvager's coat (armor)A reinforced sleeveless coat and layered leather underclothes, chosen for movement and protection from sparks.
- Deck and salvage kit (tools)A whetstone, a coil of silk rope, flint, a small hammer, and sturdy repair tools.
- Draz's brass awl (keepsake)A dented brass tool that belonged to his father, kept wrapped in cloth and never loaned out.
Possessions
Background
Ruzs grew up aboard a salvage barge that worked the reefs outside the port of Gullwash, where he learned knots, weather, and how to keep a furnace alive in a rolling hold. His father, Draz, taught him to repair engines; his mother, Binti, taught him that a crew is only as safe as its least-heard member. At seventeen, a fire broke out in the barge's sealed powder room. Ruzs's magic awakened while he tried to hold the flames away from trapped shipmates. He saved most of the crew, but the blast destroyed their vessel and killed his father. That failure changed his instinct to rush toward danger into a habit of counting exits first. He later joined a privateer crew, then left when its captain began selling rescued villagers to pay a debt. Now he ferries refugees, hunts the former captain's informants, and searches for a missing survivor from the barge disaster. He sends regular money to his mother, who believes he is still doing ordinary salvage work.
Role in the story
A powerful ally and possible rival guide whose rescue work connects the party to coastal communities, a former privateer crew, and a decades-old mystery. His personal search can become a side quest or expose the party to a moral choice about sacrifice and responsibility.
“His father, Draz, taught him to repair engines; his mother, Binti, taught him that a crew is only as safe as its least-heard member.”
- Faction
- Formerly sailed with a privateer crew that worked the Gullwash coast; now loosely allied with local rescue crews and independent harbor folk.
Known connections
Media
0 imagesNo images yet.
Turn Ruzs into a sheet
A high-res, share-ready sheet you can post or print.