Bela
Bela
At the table
Voice
A quick, slightly rasping voice with the carrying force of someone used to calling across gullies and rain. Its texture is dry-leaf rough, but her words soften when she speaks to frightened animals or children. When excited, she runs clauses together; when she is ashamed, she fills the pause with practical instructions.
She speaks in quick, earthy phrases shaped by years of calling across ravines and through rain. Her words carry a faint rasp, like breath moving through dry leaves, and she clips the ends of sentences when impatient. Names of plants and places come out with careful precision.
Speech patterns
How to play them
Bela responds best to directness and useful work. Give her time to watch a visitor before asking for trust. She will share food or a safe path readily, but reacts sharply to cruelty toward animals and dislikes being told that her worries are foolish.
Goal
Find who is cutting a trail through the nesting ground and stop them before the displaced animals reach Nettlebreak.
Motivation
To keep the woodland's living things safe without letting guilt make every decision for her.
Appearance
Bela has a cute, round-cheeked face that becomes startlingly severe when she concentrates. She occupies more space than her slight frame seems capable of: she plants her feet wide, leans into doorways, and forgets to make room until someone asks. Her movements are quick and loping, with a habit of favoring her left side on steep ground. Bright green dye clings unevenly to her wild brown hair, where it has faded to mossy streaks at the roots. Small druidic tattoos curl over her temples, down her neck, and along her forearms, like handwritten leaves. She smells faintly of crushed mint and rain-wet bark. A surprising detail for a wary wilds-dweller: she keeps a tiny, meticulously mended patch of bright yellow cloth sewn inside her robe, where only she can see it.
Clothing
A simple, loose robe stitched from barkcloth, nettle fiber, and soft scraps of undyed linen. Its panels are dyed in bright, weather-faded greens, saffron yellow, and berry red. The hem is muddy, the cuffs are repeatedly patched, and the sleeves can be tied back with woven grass.
Body language
She braces her weight through her left leg on slopes, taps her staff against roots before crossing them, and leans forward as though conversation were a trail she could walk down. When listening, she goes very still except for her eyes.
- Height
- 5 feet 2 inches
- Build
- Short and wiry, with springy legs and a sturdy, outdoors-hardened posture.
- Eyes
- Deep dark brown
- Hair
- Wild brown hair dyed bright green, faded to mossy roots
- Skin
- Warm olive-brown, weathered by sun and wind
- Age
- 19
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
12 traits and drivesBela is quick to defend the vulnerable yet uncomfortable with being praised for it. Around animals and children, she is patient and playful; among strangers, she is watchful and blunt. When ashamed, she becomes busy and overhelpful. When angry, she speaks faster and steps closer, not quieter.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 12 · HP 10 · 30 feetBela prefers to prevent a fight by using Entangle or Faerie Fire to control space and help allies. If forced into close combat, she uses Shillelagh with her staff and stays near cover. She is not a front-line fighter and will retreat to protect an injured creature or ally.
Bela
Spells
Actions
Services they sell
Rewards they can give
Equipment
- Fallen-branch staff (weapon)A smooth, weathered branch from a fallen tree, knotted at one end and polished by use. It is her only weapon and doubles as a walking staff.
- Patchwork natural-fiber robe (clothing)A plain robe of natural fibers, patched and dyed in bright colors. The small yellow patch is sewn inside the lining.
Possessions
Background
Bela grew up at the edge of a remote woodland, where her mother, Ilona, gathered medicinal plants and her father, Pavo, kept a small charcoal kiln. When Bela was thirteen, a dry-season fire swept through the coppice after a kiln ember escaped. She saw a young deer trapped behind a fallen trunk and, panicking, tried to drag it free instead of calling for help. Her mother pulled them both out, badly burned on one arm. The deer died, and Bela's father lost his livelihood. In the months afterward, Bela learned to listen before acting from the wandering druid Kesa, who taught her the old signs and marked her first tattoos. Bela now lives alone in a patchwork shelter near the forest's heart, but visits her parents and quietly leaves remedies for them. Her mother wants her home; her father wants her to stop treating every mistake as a debt she must repay. Recently, someone has been cutting a new trail through a nesting ground, and the frightened animals are gathering closer to the nearby settlement.
Role in the story
A wary guide and potential ally who can lead the party into the woodland's trouble. Her personal history makes her sympathetic to frightened people who have made mistakes, but she will challenge anyone who treats the forest as an obstacle to be cleared.
“When Bela was thirteen, a dry-season fire swept through the coppice after a kiln ember escaped.”
- Faction
- No formal faction. Bela is loosely trusted by the woodland druids who pass through the region and by a few families in Nettlebreak.
Known connections
Media
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