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Thessai

Human · None, civilian harbor pilot · Level 0

Thessai

Practical harbor pilot and occasional instructor
“That will float”
AC12
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a dry, breath-tested onset, with a slight rasp from salt air and years of calling over water. It carries cleanly without sounding grand, and her consonants land like short commands learned on a pitching deck. When relaxed, a rough little chuckle breaks through her otherwise matter-of-fact delivery.

Her words are clipped and practical, shaped by shouting directions over wind and rigging. She uses local harbor shorthand comfortably but drops it when speaking with outsiders. Her humor is dry, usually delivered as if it were merely another piece of useful information.

Speech patterns

Uses short, concrete sentences when discussing danger or navigation.
Asks questions that make others state their assumptions out loud.
Uses harbor terms as metaphors, then translates them if someone looks lost.
Says 'That will float' to mean a plan is possible, not that it is wise.

How to play them

Treat Thessai as a busy professional, not a quest dispenser. Be direct about risks and practical needs. Earn her trust by keeping a promise, respecting her knowledge, or helping protect working sailors. She will criticize Oruv honestly, but will not tolerate using her testimony to manipulate him.

Goal

Find clear proof that Kett is altering channel marks before the tampering causes a fatal wreck or renews the three-port feud.

Motivation

Keep ordinary sailors alive and prevent powerful people from turning navigable water into a reason for war.

Secret · GM only

Appearance

Thessai has the compact, weather-set look of someone who has spent decades braced against wind and deck roll. Salt has roughened her brown skin to a fine, dry texture, and her thick black hair is cut blunt at her jaw, where it flips outward under a wool cap. She plants her feet wide even on dry land and takes up a little more space than her slight frame seems to warrant, as if every room were a deck that might pitch without warning. Before she speaks, she draws a short, audible breath through her nose, like a pilot testing the wind. Unexpectedly, a row of tiny blue-glass beads is sewn into the hem of her practical coat; each came from a wreck she helped salvage, and she insists they are for luck, not sentiment.

Clothing

A patched, knee-length oilcloth coat over a thick blue wool tunic, a weathered cap, soft-soled deck boots, and a braided cord belt carrying chalk and a folding knife. Blue-glass beads line the coat hem.

Body language

She stands with her feet apart and shoulders angled toward the nearest exit or open water. While listening, she tracks ropes, doors, and people's hands without seeming to stare. Her first response to a surprise is the familiar breath through her nose, followed by a small tilt of her head, as if the world has just changed its wind.

Height
5 ft. 1 in.
Build
Short and sturdy, with a strong back and the balanced stance of a lifelong sailor
Eyes
Dark hazel
Hair
Black, with a few iron-gray strands
Skin
Weathered brown with a salt-dry texture
Age
Fifty-two
Gender
Woman
Size
Small

Distinguishing features

Takes up space with a wide, balanced stance even in a crowded room.
Draws a distinct, testing breath through her nose before speaking.
Keeps a line of blue-glass beads sewn into her coat hem, each salvaged from a wreck.

Personality

13 traits and drives

Thessai is cautious about consequences but impatient with posturing. She is generous with time when someone is honestly afraid and stingy with reassurance when someone is carelessly confident. She likes people more than she admits, yet keeps affection disguised as criticism and useful advice. In a crisis she is brisk and decisive; in a quiet room she can be unexpectedly funny, especially when mocking grand plans.

Alignment
Neutral good

Quirks

Tests the air with a quick nose-breath before she answers a question.
Taps two fingers against her thigh to count the imagined rhythm of a swell.
Turns cups so their handles point away from the edge of a table, calling it 'clearing a channel.'
Keeps small bits of blue glass from wrecks and can explain where every piece came from.

Habits

Checks wind direction and nearby mooring lines before settling into a conversation.
When others argue, lets them finish, then asks one practical question that exposes what they have not considered.
Makes time for frightened deckhands, but is brisk with officials who pretend not to understand risk.
On a working boat, delegates clearly and never repeats an order unless the conditions change.

Traits · 4

Protective of working sailors, suspicious of anyone who treats them as expendable.
Patient with honest ignorance, impatient with deliberate evasion.
Values Oruv's judgment while refusing to flatter him.
Practical in public, quietly sentimental about wreck survivors and old keepsakes.

Flaws · 3

Her plainness can become bluntness, especially when she thinks someone is wasting time.
She hoards responsibility and accepts too much work rather than risk an inexperienced pilot making a mistake.
She distrusts official accounts even when there is no good reason to.

Fears · 3

A preventable wreck caused by someone ignoring a warning.
That Kett's tampering will reignite the feud she helped end.
Becoming so cautious that she stops trusting anyone at all.

Wants and needs · 3

Proof of Kett's tampering that will stand up to scrutiny.
A reliable replacement pilot for some of her most demanding shifts.
Time to care for Gurbek without abandoning the harbor.

Combat

AC 12 · HP 7 · 25 ft.

Thessai is a civilian, not a trained combatant. She avoids a stand-up fight, uses her warning and knowledge of terrain to get allies clear, and tries to reach a gangplank, boat, or narrow passage. If cornered, she swings her boat hook to make space rather than pursue an opponent.

Thessai

Small humanoid (human), neutral good
Armor Class12
Hit Points7
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomDexterity
SkillsPerceptionSurvivalWater vehiclesInvestigation
SensesPassive Perception 14
Languages
Common,
Port Cant
Harborwise. Thessai can judge a vessel's draft, likely drift, and safe passage through familiar channels from a glance at the water.
Custom feature, Tide Reckoning. Once per short rest, Thessai can identify the safest available route through a busy harbor or treacherous shallows, provided she can see the water and has a moment to observe it.

Actions

Boat Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Pilot's Warning. Thessai barks a precise warning to one creature within 30 feet that can hear her. That creature may immediately move up to 5 feet without provoking opportunity attacks. Thessai must be able to speak and the creature must understand her.

Reactions

Steadying Hand. When a creature Thessai can see within 5 feet is pushed or falls, she may use her reaction to try to catch or brace it. The creature may make a Dexterity saving throw, adding Thessai's proficiency bonus if applicable, to avoid falling prone. This requires a free hand and does not prevent a fall too large for her to arrest.

Services they sell

Harbor piloting and safe passage through familiar waters
Practical advice about tides, currents, moorings, and local maritime custom
Instruction in basic boat handling

Rewards they can give

A safe passage through local shoals or restricted harbor channels.
A copy of her annotated chart, if the party proves trustworthy.
A straightforward account of the three-port feud and its disputed wreck.

Equipment

  • Boat hook (tool and improvised weapon)A stout wooden pole with a hooked iron end, used to catch lines, fend boats off, and, if necessary, strike.
  • Harbor chart (tool)A waxed chart marked with her own observations of currents, shifting shoals, and safe anchorages.
  • Pilot lamp (equipment)A hooded lamp with a shutter, kept trimmed and ready for signaling.
  • Deck knife (tool)A small folding knife for cutting line and preparing food.

Possessions

A hand-marked chart of local channels
A brass tide gauge inherited from her first pilot captain
Blue-glass beads salvaged from wrecks and sewn into her coat
A bundle of oilskin-wrapped notes recording past harbor disputes

Background

Thessai was born in a crowded harbor quarter and learned the channels by carrying messages between pilots, then by steering skiffs through reefs no chartmaker would mark. Years ago, three ports nearly went to war over a wreck and the cargo claimed from it. Thessai had guided the ship through the disputed passage and witnessed what happened; at the public hearing, she gave a plain, exact account that contradicted all three ports' convenient stories. Her testimony helped end the feud, though it made powerful people distrust her. Since then, she has remained Oruv of the Three Tides' most trusted critic: she respects his judgment, but tells him when his plans mistake ceremony for safety. Her former apprentice, Kett, now pilots for a rival port and has been quietly falsifying channel marks to provoke a new dispute. Thessai suspects the truth but has not yet found proof. She still works the harbor, cares for her aging aunt, and spends too much of her own pay keeping the pilot beacon stocked with oil.

Role in the story

A grounded local expert, vital witness, and honest critic of Oruv. Thessai can guide the party through harbor politics and physical hazards, while her suspicion of Kett's sabotage creates a new crisis tied to the peace she helped secure.

“Years ago, three ports nearly went to war over a wreck and the cargo claimed from it.”
From their background
Faction
Independent harbor pilot; respected witness in the three-port peace, with no formal allegiance to any port

Known connections

Oruv of the Three Tides, the leader whose judgment she respects enough to challenge openly.
Kett, her former apprentice, now employed by a rival port and suspected of falsifying channel marks.
Gurbek, her elderly aunt, who raised her and now depends on Thessai's daily visits.
Major secret · GM only
Minor secrets · GM only

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