Neris Kett
Neris Kett
At the table
Voice
His voice has a dry, breath-catching onset from years of calling signals over wind and marching noise. The consonants land cleanly, almost like taps on a drumhead; when tired, his words rasp at the edges. He takes one quick nasal breath before answering, a small pause people often notice before they notice what he says.
He speaks in compact phrases shaped by shouted instructions and long days keeping pace. His word choices are plain, but he notices sound and timing; he describes a road as 'three hard beats uphill' or a bad silence as 'a missing count.' He uses humor to test whether a room is safe, then speaks plainly when someone is in danger.
Speech patterns
How to play them
Meet him with a clear purpose and he becomes useful quickly: he knows camp signals, routes, and how to keep a group moving. He trusts people who admit uncertainty more than people who boast. If challenged about the retreat signal, he first turns defensive, then may open up if the other person acknowledges the civilians he saved.
Goal
Find the missing relief wagon and make sure its food reaches his home hamlet.
Motivation
He wants to prove that a signal can save lives as surely as it can direct a charge, and to stop measuring his worth by the orders he refused.
Appearance
Neris looks his age: all quick limbs and unfinished angles, with a youthful face that has not yet lost its softness. He holds his shoulders forward as if bracing against a marching wind, then moves in sudden, precise starts, always stepping heel-to-toe in a drummer's measured time. His hair sticks up in damp, uneven tufts beneath his cap; his uniform is mended with mismatched thread and smells faintly of rain, leather, and woodsmoke. An unexpected detail for a campaign drummer: he keeps a tiny paper-cutout theatre tucked in his drum case, its brightly painted figures carefully repaired.
Clothing
A faded, ill-fitting militia coat with one brass button replaced by a carved wooden disk, a patched blue scarf, muddy gaiters, and a soft cap he keeps tugging down over his unruly hair
Body language
He is rarely still for long: one heel lifts, fingers test an imagined rhythm, and his head tilts toward distant sounds. When he is frightened, he plants both feet and grips the drum's rim hard enough to whiten his knuckles.
- Height
- 5 feet 6 inches
- Build
- Lean and wiry, with narrow shoulders, long forearms, and the sturdy calves of someone who has spent years keeping pace on foot
- Eyes
- Dark hazel, quick to shift toward every new sound
- Hair
- Dark brown, with sun-bleached tips that refuse to lie flat
- Skin
- Warm olive, freckled across the nose and cheeks
- Age
- 17; a boy on the threshold of adulthood, though still unmistakably seventeen
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
12 traits and drivesNeris is eager to be useful but hates being treated like a child; he jokes freely around campfires yet turns clipped and watchful when anyone gives an order. He is tender with frightened people and impatient with confident bullies. When rested, he asks questions and invents rhythms for everything; when exhausted, he becomes rigid, counting steps and refusing to admit he needs help.
- Alignment
- Kind-hearted but stubbornly independent
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
HP 3Avoids direct combat. He uses cover, warning beats, and quick retreats to get allies clear, and will strike only if someone is in immediate danger. Difficulty 12, thresholds 5/10, 3 HP, and 2 Stress are custom table-ready guidance, not canonical Daggerheart statistics. His Drumstick Jab deals 1d6 physical damage on a successful attack using the table's normal action-roll procedure.
Neris Kett
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Field drum (tool)A battered field drum with a patched hide and notched wooden rim. It can carry signals across a noisy camp.
- Drumsticks (tool)Two hardwood sticks, one worn flat at the tip from years of practice.
- Utility knife (tool)A plain knife carried for rope and camp chores, not as a favored weapon.
- Pocket theatre (keepsake)Folded, brightly painted paper figures stored in a dry cloth sleeve.
Possessions
Background
Neris grew up in a riverside hamlet where his mother repaired fishing nets and his father ferried people across the ford. At thirteen, he joined a traveling militia column as a runner, then became its drummer when the old signaler was injured. He learned to call a halt, a turn, and a retreat before he understood why grown soldiers kept marching toward danger. The formative change came during the flight from a burned supply camp: his commanding officer ordered him to beat the advance, but Neris heard trapped civilians shouting behind the wagons and played the retreat pattern instead. The survivors escaped, though the officer blamed him for the column's losses and dismissed him. Since then he has carried the drum, and the guilt, from camp to camp. He sends most of his pay home to his mother, Sella, and trades letters with his former tentmate, Hett, who stayed with the militia and now resents him for leaving. Neris is currently trying to find a missing relief wagon rumored to be carrying food for his hamlet.
Role in the story
A young survivor and signaler who can lead the characters toward a missing supply wagon, complicate their dealings with a militia column, or remind them that small choices can redirect a whole group.
“At thirteen, he joined a traveling militia column as a runner, then became its drummer when the old signaler was injured.”
- Faction
- Formerly attached to a traveling militia column; currently unaffiliated
Known connections
Media
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