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Ollo - AI-generated fantasy NPC

Ollo

Human · Commoner boatwright; no class levels · Level 0

Ollo

Boatwright and hull repairer
“What happens to the boats if that gate opens?”
AC11
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“You cannot brace a thing you will not name.”
From how they speak

Voice

A dry, work-worn rasp shaped by salt air and calling instructions across a dock. Ollo's words come quickly when discussing construction, with pauses to check whether the listener follows. Frustration sharpens their consonants and turns statements into direct questions; they do not soften their voice to disguise anger.

Ollo's voice has a dry, slightly rasping edge from years of shouting over wind, saws, and water. They shape words with the practical precision of someone used to giving instructions across a dock. They speak quickly while explaining a repair, stop to test a listener's understanding, and become blunt when they feel someone is withholding a material fact. Their anger shows in clipped, unmistakable questions, not in a change of volume.

Speech patterns

Frames questions as practical problems: 'What happens to the boats if that gate opens?'
Uses carpentry comparisons when emotions become difficult: 'You cannot brace a thing you will not name.'
Calls Eiren by name rather than using a title, especially when angry.

How to play them

Ollo is helpful with repairs and local knowledge, especially when approached directly and offered a useful task in return. They trust Eiren's judgment but will not accept reassurance as a substitute for an explanation of the gate promise. If pressed, they ask concrete questions about risks to people, boats, and access to the inlet. A candid answer, even an unpleasant one, can restore the conversation; evasion makes Ollo more likely to seek information elsewhere.

Goal

Get Eiren to explain the gate promise before Ollo has to decide whether to warn the neighboring inlet.

Motivation

Ollo wants the people of the neighboring inlet to have enough information to protect themselves, while holding on to their belief that Eiren is a person worth trusting.

Secret · GM only

Appearance

Ollo is a compact, broad-backed person with the sturdy proportions of someone who has hauled wet planks for decades. Their skin is deep brown, rubbed pale at the knuckles by salt and work; their dark hair is cut close at the sides and kept in a stiff, uneven crest with pine pitch. Their eyes are warm hazel, but rarely settle on a face: within a minute, most people notice that Ollo is studying hinges, rafters, door bars, and the seams between floorboards. They move with a boatwright's cautious economy, testing each step as if the ground might roll. Unexpectedly, they maintain a tiny, immaculate garden of bitter herbs in a cracked teacup, carried inside their tool satchel.

Clothing

A salt-faded work coat with wide sleeves, a leather apron stiff with old pitch, patched trousers, and boots with soles cut for wet decking. A pocket holds a cracked teacup wrapped in cloth.

Body language

Ollo braces one foot as if expecting the floor to shift and rubs a thumb along the edge of a tool handle while listening. When Eiren is mentioned, their gaze drops to the nearest join or hinge. When genuinely pleased, they lean forward and begin explaining how something is made.

Height
5 feet 2 inches
Build
Short, powerful, and thick through the shoulders, with forearms built by lifting planks and tightening clamps.
Eyes
Hazel
Hair
Dark brown, nearly black
Skin
Deep brown, with paler callused patches across the knuckles
Age
Forty-six
Gender
Nonbinary; they/them
Size
Medium

Distinguishing features

Keeps their close-cropped hair shaped into a stiff, uneven crest with pine pitch.
Their eyes track structural details around a room before they settle on the people in it.
Carries a miniature herb garden in a cloth-wrapped cracked teacup.

Personality

12 traits and drives

Ollo is generous with labor and suspicious of explanations that sound too smooth. They trust Eiren's judgment because Eiren has earned it, yet feel insulted and frightened by Eiren's silence about the gate promise. In a workshop, Ollo is patient, wry, and delighted to teach; under pressure, they become blunt and fixated on consequences. When alone, they tend the herb cup with surprising gentleness.

Alignment
Neutral good

Quirks

Taps a rhythm on nearby wood to judge whether it sounds hollow, even in rooms with no boats.
Turns cups so their handles point toward the nearest exit.
Names every herb by its bitter taste rather than its proper name.
When considering a difficult answer, presses their thumbnail into a seam in the table.
Keeps a private tally of how many steps each local pier takes to cross.

Habits

When worried, checks nearby doors and windows as if assessing whether a boat could be moved through them.
After an argument, repairs something small rather than apologizing immediately.
Shares food and practical help freely, but resents being offered comforting words in place of facts.

Traits · 3

Gives help before being asked, then struggles to ask for help in return.
Trusts proven judgment but hates being asked to accept a decision without knowing its cost.
Finds comfort in small routines, even while preparing for large disruptions.

Flaws · 3

Treats withheld information as a sign that a person has already made a dangerous choice on everyone else's behalf.
Can be so focused on immediate practical consequences that they overlook what someone is afraid to say.
Once angry, returns to the same question until they get an answer or drive the other person away.

Fears · 3

That Eiren's promise will place the neighboring inlet in danger without its people's consent.
Being forced to choose between protecting Eiren and protecting the boat owners who rely on Ollo.
A calm-looking structure failing suddenly, as the ferry did.

Wants and needs · 3

An honest explanation from Eiren about the gate promise.
Assurance that the neighboring inlet's boat owners will not be put at risk without warning.
A way to help protect people without betraying someone whose judgment they respect.

Combat

AC 11 · HP 9 · 30 ft.

Ollo is a level 0 noncombatant, not a trained warrior. They try to keep a solid object between themselves and danger, use a workbench or doorway for cover, and shout for help. If cornered, they strike with the adze once and flee toward open ground or water. They do not pursue a retreating foe.

Ollo

Medium humanoid (human), neutral good
Armor Class11
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsCarpenter's toolsPerceptionAthletics
SensesPassive Perception 11
Languages
Common
Custom, nonmagical craft feature. Hullsense. Ollo can identify a boat's likely leak, strain point, or bad repair by listening to its timbers and tapping along the hull. This grants no automatic success under pressure, but may provide useful clues.

Actions

Adze. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Thrown Mallet. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage. Ollo throws a heavy wooden caulking mallet.

Reactions

Workshop Obstruction. When a creature Ollo can see enters within 5 feet, Ollo can use their reaction to shove a stool, crate, or other loose object into the creature's path. The target must succeed on a Dexterity saving throw or have its speed reduced by 10 feet until the end of its turn. This is a custom improvised defense and requires a suitable object nearby.

Services they sell

Basic boat and hull repairs, provided the materials are available.
Practical advice about local craft, piers, and inlet conditions.
A place to shelter briefly in the boat shed if Ollo trusts the visitor.

Rewards they can give

A practical repair to a small boat or damaged wooden fitting.
Local knowledge about the neighboring inlet's piers, currents, and boat owners.
If trust is earned, the location of Ollo's prepared escape boat.

Equipment

  • Boatwright's adze (tool and improvised weapon)A broad, well-used woodworking adze, kept sharp for shaping hull planks.
  • Caulking mallet (tool and improvised weapon)A stout mallet with a dense wooden head, used for driving pegs and caulking seams.
  • Repair kit (tools)A small roll of waxed cord, wedges, and a folding measuring rule.
  • Herb cup (personal keepsake)A cracked cup holding bitter herbs, wrapped carefully in sailcloth.

Possessions

Boatwright's adze
Caulking mallet
Repair kit
Cloth-wrapped herb cup
A warped wooden peg saved from the storm-damaged ferry

Background

Ollo learned boatwrighting from a parent who repaired fishing skiffs on the neighboring inlet, where a sound hull could mean the difference between a hard landing and a funeral. Years ago, during a storm surge, Ollo heard a damaged ferry groan before anyone else did and ordered its passengers ashore. The ferry broke loose minutes later. Since then, Ollo trusts the evidence of wood and water, and distrusts anyone who asks for faith without explanation. Ollo has worked beside Eiren Foamward for years, repairing small craft and sharing news carried between the inlets. They trust Eiren's judgment without hesitation, but Eiren's refusal to explain the gate promise has turned that trust into a painful, simmering anger. Ollo fears the promise may bind the neighboring inlet to a danger they have not been allowed to assess. They are still repairing boats, still caring for the herb garden, and still trying to find a way to ask Eiren one question that will not become a quarrel.

Role in the story

A grounded connection to Eiren Foamward and the neighboring inlet. Ollo can make the consequences of the gate promise personal and practical, offering help, local knowledge, and a credible source of pressure on Eiren without beginning as an enemy.

“Years ago, during a storm surge, Ollo heard a damaged ferry groan before anyone else did and ordered its passengers ashore.”
From their background
Faction
Independent boatwright of the neighboring inlet; trusted among local boat owners, with no formal faction membership.

Known connections

Eiren Foamward: trusted friend and source of Ollo's current anger. Ollo wants an honest explanation of the gate promise, not a polished reassurance.
The neighboring inlet's boat owners: Ollo keeps their boats seaworthy and knows which households depend on each vessel.
An unnamed older parent who taught Ollo boatwrighting; their old rule, 'test the seam before you trust the sail,' still shapes Ollo's judgments.
Major secret · GM only
Minor secrets · GM only

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