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Owen MacAndrew - AI-generated fantasy NPC

Owen MacAndrew

Human · Independent engineer · Level 0

Owen MacAndrew

Aircraft engineer
“That will do”
ACNone
HP3/3
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, work-worn rasp, lightly roughened by dust and cold air. His Scottish speech is clear but not polished into drawing-room formality; technical words come out with exact emphasis, while his ordinary remarks have the unhurried rhythm of someone listening for a machine to answer.

His voice has a dry rasp from years of workshop dust and cold air, with Scots vowels still evident beneath careful technical phrasing. He speaks at a measured pace while explaining a design, often using the same steady cadence he uses to count a test run. Under immediate pressure, his words shorten into clipped instructions shaped by a mechanic's habit of naming the exact part that needs attention.

Speech patterns

Explains danger by comparing it to familiar workshop failures: a cracked spar, a slipping belt, or a boiler with the safety valve tied down.
Uses short, concrete instructions under pressure, then circles back to explain himself after the danger has passed.
Says 'That will do' when he means he is satisfied, and 'It might do' when he is worried.
Avoids grand claims; he describes a flying machine as something that has not yet given up.

How to play them

Begin with practical questions and offer a small, useful repair before asking for trust. He responds to directness and competent work. Mentioning Iseult's trial earns a guarded pause; threatening Eira ends cooperation. He will share a dangerous truth if convinced that silence would put a person at immediate risk.

Goal

Finish a reliable, human-steered flying machine and keep its design out of the hands of those who would use it as a weapon.

Motivation

He wants flight to become a craft people can trust, not a spectacle built around risking a pilot's life.

Secret · GM only

Appearance

A rugged, weather-creased face framed by a short sandy beard that catches pale gold at the tips. His alert gray eyes rarely settle on a speaker for long: they flick to doors, rafters, window latches, and anything that might vibrate loose. He has a broad nose, a shallow crease between his brows, and skin stippled with tiny oil-dark freckles that no amount of scrubbing quite removes. He moves with a workman's economical, slightly forward-leaning gait, as if a gust might arrive indoors. The unexpected detail is a little paper star, folded from a blue confectioner's wrapper, tucked into his waistcoat pocket; he keeps it for luck and will not explain why.

Clothing

Cream shirt buttoned to the throat beneath a charcoal wool waistcoat, sleeves usually rolled when he is working. His clothes are fully worn and properly fastened, though the cuffs are shiny with age and there is a faint soot line along the collar. Plain, sturdy trousers and boots are practical rather than fashionable.

Body language

His shoulders stay angled toward the nearest exit or piece of machinery. One thumb repeatedly tests the edge of a folded paper star in his pocket. When listening closely, he tilts his head as if separating a true sound from background noise; when he has made up his mind, he plants both feet and becomes notably still.

Height
About 5 feet 9 inches
Build
Compact, thick through the shoulders and forearms, with the dense strength of a man who lifts engines and timber rather than trains for show.
Eyes
Gray
Hair
Sandy brown, cropped short
Skin
Fair, weathered, and lightly freckled with persistent traces of oil and soot
Age
Late thirties
Gender
Man
Size
Medium

Distinguishing features

His eyes continuously map exits, fasteners, and moving parts instead of holding a conversational gaze.
A blue paper star is tucked into his waistcoat pocket, carefully folded and visibly handled often.
His beard is trimmed with workshop practicality, but the sandy ends are lighter where sun and wind have bleached them.

Personality

13 traits and drives

Owen is generous with time and tools but guarded with explanations. In the workshop he is patient, exact, and willing to teach; when a machine is endangered he becomes sharp and controlling. He distrusts men who talk of progress without naming its cost, yet privately longs for the clean, impossible wonder of a successful flight. He can be stubborn about accepting help and unexpectedly tender toward anyone frightened by machinery.

Alignment
Pragmatic and protective; distrustful of authority, but not indifferent to people caught under it.

Quirks

Tests a table, railing, or doorframe with two knuckles to judge whether it is sound.
Counts under his breath in pairs when measuring or waiting for a machine to turn over.
Folds any scrap of paper he is handed into a crude wing, even if the conversation is serious.
Apologizes to a machine when he has to force a stuck part, but never to a person for being blunt.
Keeps a chipped teacup for cooling small metal fittings and refuses to drink from it.

Habits

Checks a hinge, latch, or control cable whenever he enters an unfamiliar room.
When relaxed, asks questions about how things are made; when frightened, stops asking and starts calculating aloud.
If someone is injured, his manner becomes brisk and practical, then he avoids looking at them once they are safe.
He gives tools back cleaner than he received them, even during an argument.

Traits · 3

Teaches patiently when someone is genuinely trying, but snaps at careless boasting.
Distrusts grand plans while remaining privately enthralled by the promise of flight.
Protects friends with practical acts, then resents being thanked as if he had done something extraordinary.

Flaws · 3

Withholds bad news until he thinks he has found a fix, depriving others of the chance to choose with full knowledge.
Treats exhaustion as a mechanical problem that can be solved by one more hour of work.
His distrust of patrons makes him reject help even when accepting it would protect his friends.

Fears · 3

A control failure that kills a pilot while he is close enough to hear it coming.
Being forced to design a machine whose purpose is to make killing easier.
That Eira will stop making room for him in her life.

Wants and needs · 4

A safe, independent place to finish his aircraft design
To tell Iseult the full truth about the inquiry
Enough steady income to help Eira without borrowing against the workshop
To be trusted for his judgment without being treated as an instrument of someone else's ambition

Combat

HP 3 · Ordinary walking pace; no special movement rule

Avoids a fair fight. He retreats toward a workbench, doorway, or machine that can provide cover, uses a wrench only if cornered, and looks for a chance to disable a weapon, jam a mechanism, or get civilians clear. He will not attack a helpless opponent.

Owen MacAndrew

Medium humanoid (human), pragmatic and protective; distrustful of authority, but not indifferent to people caught under it.
Armor ClassNot set
Hit Points3
SpeedOrdinary walking pace; no special movement rule
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsEngineering and repairMechanical judgment
SensesOrdinary human senses; unusually attentive to changes in pitch, vibration, and mechanical rhythm.
Languages
English,
Scots
Custom table rule, not a canonical Edwardian speculative fiction statistic: when a task is uncertain, roll ; 4 or higher succeeds, with +1 for a relevant specialty and -1 for a serious disadvantage.
Workshop Savvy. MacAndrew can identify a strained joint, faulty control cable, or badly balanced airframe by inspection, given a few minutes and access to the machine.
Aerial Nerve. once per dangerous flight, he can steady a rattling mechanism long enough for someone else to act. This does not repair it.

Actions

Wrench or Fist. Custom rule: a close-range blow with a wrench or fist deals 1 harm on a successful check, 4 or higher. He tries to disable or drive off, not kill.
Emergency Repair. Custom rule: MacAndrew can jury-rig a jammed control, release, or belt if he has access to it and a minute of relative safety. On a failed check, it worsens the fault or makes a loud, conspicuous noise.

Reactions

Jam the Mechanism. Custom rule: if within reach of an exposed control, latch, or moving part, Owen can try to jam it before it completes its next movement. Roll ; 4 or higher succeeds, with +1 if he has his spanner. Failure leaves the mechanism in a worse or more dangerous state.

Services they sell

Aircraft and engine repair
Inspection of unfamiliar mechanical devices
Practical advice on flight risks, workshop safety, and improvised fixes

Rewards they can give

A practical repair or diagnosis of a mechanical fault
A clear warning about a machine's likely failure points
A marked-up sketch of a safe route through an aerodrome or workshop

Equipment

  • Spanner (tool)A solid, scarred tool used for repairs; if employed as a weapon, use the custom Wrench or Fist action.
  • Pocket notebook (personal)A small, creased notebook full of diagrams, measurements, and unsent letters.
  • Blue paper star (keepsake)The folded wrapper star he carries for luck; it has no supernatural effect.

Possessions

A pocket notebook of calculations and sketches
A blue paper star folded by his sister
A brass rule, a small file, and a worn spanner
A letter from Iseult Senn that he has never answered

Background

Owen MacAndrew grew up near the Firth of Forth, the son of a sailmaker who taught him to read tension in cloth before he could properly read a book. He apprenticed in a marine engine shop, where he learned that a machine's failure is often announced by a sound nobody else thinks to hear. At twenty-seven he joined an experimental aeronautical workshop outside Glasgow. During a public trial, a prototype's control linkage seized; Owen cut a bracing wire with his own tool to free the elevator, saving the pilot but sending the machine into a field and ending the sponsor's investment. The pilot, Iseult Senn, survived and remains his closest friend, though she blames him for keeping the full cause of the seizure from the inquiry. Owen now builds and repairs fragile flying machines in a rented shed at the edge of the city, while a former employer pressures him to hand over his designs to a military purchasing office. His younger sister, Eira, runs a boarding house and wants him to stop risking his livelihood on flight. He sends her money irregularly and pretends the workshop is thriving.

Role in the story

A resourceful ally and morally compromised witness whose expertise can open the skies, while his withheld testimony can endanger the people who trust him.

“He apprenticed in a marine engine shop, where he learned that a machine's failure is often announced by a sound nobody else thinks to hear.”
From their background
Faction
Independent workshop engineer; formerly employed by Firth Engine Works. He has no formal military or aeronautical association.

Known connections

Iseult Senn, the test pilot he saved in the failed trial; she trusts his hands but suspects he lied to the inquiry.
Eira MacAndrew, his younger sister, who houses traveling mechanics and is tired of receiving apologies instead of rent.
A former employer at the Firth Engine Works, who wants Owen's newest control design delivered to military buyers.
Major secret · GM only
Minor secrets · GM only

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