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Tavi

Human · Commoner, custom child sailor background · Level 0

Tavi

Harbor inn errand boy and former cabin boy
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, slightly rasped voice with a dry edge from salt air and shouted orders. He speaks quickly when listing tasks, but pauses before saying anything about his parents, as if testing whether the words will hold.

His words come clipped and practical, shaped by years of shouting over wind and rigging. He uses shipboard terms casually, then catches himself when speaking to people who have never been to sea.

Speech patterns

Uses short, practical sentences when discussing work or danger.
Describes the sea as if it were a person with moods, but insists this is only sailor talk.
When asked about the carved boats, claims they are practice, then changes the subject.

How to play them

Treat Tavi as capable without asking him to prove it. Give him a concrete task or a reason to trust you, and he will share useful local knowledge. Avoid pressuring him about the boats; he is more likely to open up if someone asks what he hopes they will carry.

Goal

Save enough money to travel along the coast and search for anyone who survived the Kindling's wreck.

Motivation

Tavi wants to prove that surviving the wreck was not merely a cruel accident, and to find a place where he belongs without being pitied.

Secret · GM only

Appearance

Tavi is a narrow-shouldered, quick-moving boy with sun-browned skin, a mop of dark hair that never stays combed, and alert hazel eyes. He looks as if he is always listening for a deck shifting underfoot. His most unexpected detail is his fastidious grooming: he scrubs the salt from his nails and keeps them neatly trimmed, though his clothes are patched and ill-fitting. He walks with a sailor's rolling balance even on dry ground, leaving the impression of a gull that has learned to hide indoors.

Clothing

An oversized blue-gray sailor's shirt patched at both elbows, rope-belted trousers, and a faded red neckerchief carefully washed and folded. His boots do not match, and one is stuffed with sailcloth to keep it from slipping.

Body language

His weight shifts constantly as though the ground might pitch. When he trusts someone, he leans in with his elbows on his knees; when cornered, he folds his hands around an imaginary oar and watches the nearest exit.

Height
4 ft. 9 in.
Build
Slim and wiry, with the tough forearms of a child who hauls buckets and coils rope.
Eyes
Hazel
Hair
Dark brown, sun-lightened at the tips
Skin
Sun-browned tan
Age
About 13
Gender
Boy
Size
Small

Distinguishing features

Neatly scrubbed nails that stand out against his patched, salt-stained clothes.
A persistent sea-rolling gait, even while standing on solid ground.
A faded red neckerchief he keeps unusually clean and carefully folded.

Personality

12 traits and drives

Tavi can be stubbornly brave about practical dangers and suddenly timid when someone offers kindness without asking for anything back. He jokes when work is hard, but becomes solemn when the sea is mentioned. He wants to be treated as grown, yet still keeps small rituals that make him feel safe.

Alignment
Neutral good

Quirks

Taps twice on any wooden surface before stepping aboard or into a boat.
Names each carved boat after a food he misses, then denies doing so.
Pockets smooth bits of sea glass and sorts them by warmth rather than color.
Counts steps through the tide cave under his breath, restarting if interrupted.

Habits

Checks the tide before making promises about where he will be.
Keeps working when frightened, then shakes afterward where no one can see.
Will give away food to a hungry child but argue stubbornly over a borrowed tool.
Leaves carved boats in places where water can carry them onward.

Traits · 3

Protective of anyone smaller or more frightened than he is.
Suspicious of easy promises, but grateful for steady acts of help.
Proud of his seamanship and embarrassed by how much he misses his family.

Flaws · 3

Hides important plans until they are already underway.
Takes unnecessary risks when searching for traces of his family.
Mistakes self-reliance for proof that he is not afraid.

Fears · 3

Being trapped underwater or in a flooded passage.
That the people who rescued him will send him away once he becomes a burden.
That the wreck's survivors, if any, are waiting for help he cannot give.

Wants and needs · 3

Wants enough money for passage along the coast.
Needs a trustworthy adult who will not mistake his fear for disobedience.
Wants to know whether anyone else survived the Kindling's wreck.

Combat

AC 10 · HP 4 · 30 ft.

Tavi avoids fighting. He runs for cover, calls for help, or uses clutter and pocket grit to make a gap for escape. If trapped, he uses his small knife only to frighten an attacker or cut a tether.

Tavi

Small humanoid (human), neutral good
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsAcrobaticsPerceptionSleight of HandSurvival
SensesPassive Perception 11
Languages
Common
Cabinwise. Tavi can identify ordinary shipboard tools, knots, and likely uses of a vessel's fittings.
Tide-cave familiarity. Tavi knows the safe footing and timing of the cave route he uses, but only in familiar conditions.
Custom feature, Carved Keepsakes. With a small blade and scrapwood, Tavi can carve a recognizable toy boat in about an hour.

Actions

Small Knife. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () piercing damage. Tavi is not a trained combatant and will usually flee rather than attack.
Pocket Grit. Tavi throws a handful of sand, sawdust, or loose chips at a creature within 5 feet. The target must succeed on a Dexterity saving throw or be distracted until the start of Tavi's next turn. This is a custom improvised action, not a canonical class feature.

Reactions

Slip the Grip. When a creature within 5 feet grabs him, Tavi can use his reaction to drop a carried item and slip free, moving up to 5 feet without provoking an opportunity attack. Custom feature; it represents quick, practiced evasiveness, not a class ability.

Services they sell

Can carry small messages around the harbor.
Can point out common tides, shoals, and familiar paths near the shore.
Can make simple carved wooden toys or boat tokens.

Rewards they can give

A small carved boat that Tavi insists is only a practice piece.
Reliable knowledge of local tides, beach paths, and the safer entrances to the tide cave.
The brass cabin tag, if he comes to trust the party.

Equipment

  • Pocket knife (tool and improvised weapon)A small, serviceable blade used for rope, whittling, and emergencies.
  • Unfinished carved boat (keepsake)A palm-sized wooden boat with a crooked mast, wrapped in oilcloth until he can send it through the cave.
  • Short cord (equipment)A coil of ordinary cord, useful for tying bundles or climbing short distances with help.
  • Carving kit (tool)A small cloth pouch of wood scraps, a blunt awl, and a stub of charcoal.

Possessions

A brass cabin tag with his father's name
A faded red neckerchief
An unfinished carved wooden boat
A few saved copper coins

Background

Tavi was born aboard the fishing sloop Kindling, where his mother mended nets and his father worked the bilge pumps. When a squall broke the vessel against the shoals, Tavi was swept into a tide cave and found by shorefolk days later, dehydrated but alive. The wreck took his parents and left him with a fierce dislike of being called lucky. He was taken in by the keeper of a small harbor inn, who gave him work carrying water and cleaning boats. Tavi still returns to the cave at low tide, where driftwood and scraps of wreckage wash up. He carves little boats from them and sends them through a narrow channel in the rock, imagining that they are messages to someone lost at sea. One of those boats reaches Maelor, though Tavi has no idea who receives it. He is trying to save enough to buy passage on a coastal vessel and learn whether any other survivors from the wreck made it ashore. The innkeeper worries that his searches will draw the harbor watch, who have begun asking questions about the wreck and its cargo.

Role in the story

A rescued cabin boy whose innocent carved boats create an unexpected connection between Tavi and Maelor. He can become a vulnerable ally, a source of coastal knowledge, or the first clue to a suspicious wreck.

“When a squall broke the vessel against the shoals, Tavi was swept into a tide cave and found by shorefolk days later, dehydrated but alive.”
From their background
Faction
No formal faction. He works at a harbor inn and is known to a few dockhands.

Known connections

Maelor receives Tavi's carved boats through a tide cave, but Tavi does not know Maelor is the recipient.
The innkeeper who rescued him after the wreck gives him shelter and work, while trying to keep him from returning to the cave.
Tavi remembers his parents through scraps of their ship and hopes to learn whether another survivor reached shore.
Major secret · GM only
Minor secrets · GM only

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