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Dren

Human · Commoner, level 0

Dren

Ferry carpenter and repairer
“What I saw was...”
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“That conclusion”
From how they speak

Voice

Their voice has a dry, slightly rasped edge from years of shouting across moving water and breathing sawdust. Before answering, Dren often draws a short breath through the nose, as if checking the air for weather. Their words are clear and workmanlike, carrying easily over river noise without becoming a shout.

Dren speaks in practical, measured sentences, with the habit of naming what they observed before saying what they believe. Their comparisons come from wood, weight, water, and strain. They rarely rush a reply; a small breath through the nose usually comes before a difficult answer.

Speech patterns

Separates statements with phrases like, "What I saw was..." and "What I think that means is..."
Uses familiar carpentry comparisons: "That conclusion's carrying more weight than its braces."
Asks short, specific questions before offering an opinion.
When moved, briefly loses their usual precision and speaks in unfinished sentences.

How to play them

Dren is warm with people who speak plainly and especially patient with Aven, but will not confirm a theory without evidence. They respond well to concrete observations, demonstrations, and honest admissions of uncertainty. If pressured to take sides, they ask what can be checked first.

Goal

Finish the ferry repairs and persuade the crossing master to delay reopening until the forward beam passes a proper load test.

Motivation

Keep people safe without pretending that caution can undo the past.

Secret · GM only

Appearance

Dren stands with their weight tipped slightly toward the balls of their feet, as if feeling for the small shift of a ferry underfoot. They are broad through the shoulders and compact at the waist, with a weathered face, a square jaw, and skin roughened by river wind and wood dust. Their dark hair is cropped unevenly with a work knife and usually flattened beneath a tarred cap. Their brown eyes move from a speaker's face to their hands, then to whatever is bearing their weight. They walk with a careful, rolling balance that makes solid ground seem briefly like a deck. Unexpectedly for a hard-working boat carpenter, Dren keeps a tiny sprig of fresh mint tucked into the cord at their collar, replacing it whenever it wilts.

Clothing

A patched brown work coat with sleeves rolled unevenly, a tarred canvas cap, a thick linen shirt, and a belt crowded with wedges and tools. Their boots are well greased but permanently scored by ferry decking.

Body language

Dren waits with their weight forward and one foot slightly angled, ready to feel a shift beneath them. They rest a thumb against the seam of a pocket when listening closely. If they disagree, they look toward the object under discussion rather than immediately meeting the other person's eyes.

Height
5 feet 5 inches
Build
Compact, sturdy, and strong from hauling timber and working against river current.
Eyes
Warm brown
Hair
Dark brown, cropped unevenly
Skin
Weather-browned with a dusting of pale sawdust in the creases
Age
Forty-six
Gender
Nonbinary
Size
Medium

Distinguishing features

Always seems to be testing the floor's stability with their stance.
A small sprig of fresh mint tucked into the cord at their collar, an unexpectedly delicate touch among tar, sawdust, and tools.
Their cap is flattened by habit and bears a neat line of tiny repair stitches.

Personality

12 traits and drives

Dren is steady and kind, yet unwilling to soothe someone with an answer they cannot support. In a crisis they become brisk and practical; among friends they are dryly funny and attentive to small comforts. When guilt surfaces, they can mistake self-punishment for responsibility.

Alignment
Neutral good

Quirks

Tests unfamiliar benches by pressing one knee against them before sitting.
Tucks mint into their collar and replaces it as soon as its scent fades.
Counts the ferry's securing ropes under their breath, then counts them again backward.
Turns a loose peg between thumb and forefinger when deciding whether to speak.
Gives names to individual tools but denies doing so.

Habits

Checks a plank with the side of a boot before stepping onto it, even when everyone else has crossed safely.
When a claim sounds certain, asks what the speaker saw, heard, or measured.
Works through difficult news by tidying tools into precise rows.
Keeps an eye on the river level and adjusts plans when the water changes.

Traits · 3

Offers practical help before emotional reassurance, then stays nearby for as long as needed.
Prefers careful questions to confident pronouncements.
Can be playful with trusted friends but becomes exacting when a person's safety is at stake.

Flaws · 3

Can become so cautious that urgent decisions arrive before they do.
Withholds their own needs to keep helping people who may never learn what they have done.
Sometimes treats emotional certainty as if it were a structural weakness.

Fears · 3

That another preventable failure will cost someone their life.
That Aven will mistake Dren's caution for a lack of trust.
That the ferry will be forced back into service before its beam is sound.

Wants and needs · 3

Time and timber to finish the ferry repair properly.
Aven's trust, without being asked to agree with every hunch.
A way to tell Iago's sister the truth without turning their help into a request for forgiveness.

Combat

AC 12 · HP 9 · 30 ft.

Dren is a commoner, not a trained combatant. They avoid fighting, put a solid obstacle between themselves and danger, and use a mallet only to create an opening to escape. They know the ferry's layout well enough to warn others about unsafe boards or snagging ropes.

Dren

Medium humanoid (human), neutral good
Armor Class12
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsPerceptionCarpenter's toolsSurvival
SensesPassive Perception 12
Languages
Common
Ferrywright's eye. Dren can judge whether a plank, rope, or hull joint will bear ordinary strain. This is practical expertise, not supernatural certainty.
Proof before passage. When asked to endorse a suspicion, Dren distinguishes what they personally observed from what they inferred, and asks others to do the same.

Actions

Carpenter's Mallet. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Dren uses a mallet or a short boat hook as an improvised weapon.
Check the Work. Dren can make a Wisdom (Perception) check to notice a loose board, badly set pin, strained rope, or other obvious structural hazard on a familiar ferry.
Wedge and Brace. Dren braces a nearby door, hatch, gangplank, or loose section of decking. A creature attempting to force it must succeed on a Strength check or fail. The brace lasts until Dren moves or the obstruction is removed.

Reactions

Steadying Hand. When a creature within 5 feet of Dren slips or is about to fall from a ferry, dock, or similar narrow surface, Dren can use their reaction to make a Dexterity check. On a success, Dren catches or steadies the creature, preventing the fall if there is a secure handhold.

Services they sell

Ferry repair and inspection
Practical advice about river crossings, ropes, hulls, and wooden structures
A guided crossing when the ferry is safe to travel

Rewards they can give

A careful inspection of a small boat, dock, or wooden structure.
A safe route across the river and a warning about any failing boards or ropes.
A practical introduction to Aven Kelpweft, if the characters earn Dren's confidence.

Equipment

  • Carpenter's mallet (tool and improvised weapon)A wooden-handled mallet with a flattened striking face, used for ordinary work and, reluctantly, self-defense.
  • Boat hook (tool)A short iron boat hook with a worn ashwood shaft.
  • Ferrywright's roll (tools)A canvas roll containing wedges, a small saw, chalk, cord, and spare pegs.
  • Repair notes (personal effects)A folded paper of careful measurements and observations about the ferry's damaged forward beam.

Possessions

Carpenter's mallet
Boat hook
Ferrywright's tool roll
Repair notes
A folded scrap of Iago's handwriting
A small sprig of mint

Background

Dren learned ferry carpentry from their mother, who taught that a boat never lies but people often misread what it is telling them. Years ago, during a spring flood, Dren heard a sharp groan from a ferry's forward beam and insisted it be taken out of service. The crossing master accused them of delaying essential supplies. Dren yielded, and the beam split on the next trip. Everyone aboard survived, but a deckhand named Iago was swept away and never found. The experience changed Dren from a confident craftsperson into a careful witness: now they mark what they see, test what they can, and distrust conclusions that outrun the evidence. Dren is Aven Kelpweft's trusted confidante, but does not indulge Aven's intuitions merely because they care for them. They are trying to repair a neglected ferry before the next flood while negotiating with the crossing master, who wants it running immediately. Dren also sends a portion of each week's pay to Iago's sister, who believes the money comes from an anonymous benefactor.

Role in the story

Aven Kelpweft's trusted confidante and a grounded voice who challenges Aven to distinguish proof from intuition. Dren can offer practical river knowledge, but their concealed part in the old ferry's final voyage complicates their moral authority.

“Years ago, during a spring flood, Dren heard a sharp groan from a ferry's forward beam and insisted it be taken out of service.”
From their background
Faction
Independent ferry carpenter, employed by the local crossing master; no formal faction membership.

Known connections

Aven Kelpweft, trusted confidante whose instincts Dren respects but challenges to separate evidence from inference.
Iago's sister, who receives Dren's quiet weekly support and does not know its source.
The crossing master, a practical but impatient employer who wants the ferry reopened before Dren considers it safe.
Major secret · GM only
Minor secrets · GM only

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