Ilyan Aruz
Ilyan Aruz
At the table
Voice
His voice has a dry, slightly rasped edge, as if years of speaking over forge noise have left a fine grain in it. The resonance is unusually clear for his compact frame, with a faint breathy catch on words containing s or z. He speaks at a measured pace, but the ends of his sentences land firmly, like a chisel tapped once into stone.
His diction is careful and old-fashioned, shaped by dwarven contract law and years of speaking to beings that twist imprecise words. He favors short declarations when angry and elaborate, carefully balanced sentences when amused. He rarely uses contractions in formal conversation, but drops them when talking about his sister.
Speech patterns
How to play them
He treats capable strangers as potential partners and frightened strangers as people who need room to choose. He offers useful information first, then asks for one clearly defined favor. If challenged, he does not bluff about his power, but he will explain exactly what he is and is not willing to do. Earn his trust through a kept promise or a practical kindness to someone with less power.
Goal
Break the infernal clause that gives his patron the final memory of his mother, without allowing the patron to collect another person's life or memory in exchange.
Motivation
He believes a bargain should not be allowed to consume the desperate merely because they had no better choice. His own bargain is the test of whether that belief can survive the cost.
Appearance
Ilyan's pale skin is so translucent that the blue-gray map of veins at his temples shows when the light catches him. His face is unnervingly symmetrical: a straight nose, clean sharp jaw, and long, upward-tilted eyes that give him the fixed, foxlike look of someone who has already guessed the answer. The eyes glow ember-red around narrow vertical pupils, framed by dark markings that are not paint but naturally pigmented skin. His obsidian hair falls in glossy, very wavy sheets to his shoulders; its center-parted bangs curve down to his temples. He moves with deliberate, economical steps, as if every room were a negotiation table and every person a possible witness. His most unexpected feature is his laugh: a broad, unguarded bark that makes his severe face look briefly, startlingly kind.
Clothing
A sharply tailored white suit with red roses embroidered along the lapels, cuffs, and inner lining. The fabric is heavy and immaculate, with a high collar, narrow waistcoat, and polished dark boots. He wears no horns, tail, or visible infernal armor.
Body language
He stands very straight but never rigidly, with his hands visible and his shoulders angled to keep a clear path to the nearest exit. His gaze travels first to a speaker's hands, then to the doorway, then to the speaker's eyes. When he is amused, his eyebrows lift before his mouth does; when his temper rises, he smiles and begins arranging nearby objects into exact parallel lines.
- Height
- 4 feet 8 inches
- Build
- Compact, broad-shouldered dwarven frame, carried with an almost courtly stillness
- Eyes
- Glowing ember red with narrow vertical pupils
- Hair
- Glossy obsidian black
- Skin
- Sickly, translucent ivory pale, with blue-gray veins visible at the temples
- Age
- Adult by dwarven standards, approximately 184 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesIlyan is exacting and theatrical in public, yet unexpectedly patient with people who are overwhelmed. He enjoys winning a verbal contest but hates humiliating an opponent. In a crisis he becomes brisk and practical; in private he can be sentimental about family keepsakes and almost childishly pleased by a well-made tool. When betrayed, he grows formal rather than loud, and that composure is more dangerous than a shout.
- Alignment
- Lawful evil, though his loyalty is personal rather than ideological
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 20 · HP 285 · 25 ft.Ilyan begins by separating threats with wall of fire or command, then attacks dangerous spellcasters and anyone threatening a vulnerable ally. He uses Rose-Brand Detonation when several foes cluster or when he needs to break a defensive line. He reserves legendary resistance for effects that would restrain, banish, or incapacitate him. When badly pressed, he teleports to cover and negotiates from a position of strength rather than fighting to the death.
Ilyan Aruz
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- Rosebite (magic weapon)A +2 dwarven warhammer disguised as a slim, rose-carved dress cane; its head unfolds with a quiet mechanical click.
- Reversed Rose Signet (spellcasting focus)A signet ring that serves as his infernal focus and bears a rose engraved in reverse, visible only in a mirror.
- Engraver's tools (tools)A compact set of engraved steel tools used for fine metalwork, lock repair, and cutting contract seals.
Possessions
Background
Ilyan was born among the deep-forge dwarves of Khar Dagan, where his family cut funeral stone and kept the names of the dead. As a young master engraver, he learned to make an inscription precise enough to outlast both mountain and grief. A cave-in trapped his younger sister, Emina, and a dozen miners behind a sealed fault. The rescue crews had hours, not days. Ilyan bargained with a thing beneath the mountain, offering his own name and future service in exchange for the strength to open the rock. He saved the trapped miners, but the bargain made him a fiend in the eyes of his people and changed his eyes, skin, and shadow. He escaped before the clan tribunal could decide whether to exile or execute him. Now he operates as a discreet negotiator and collector of infernal debts, using contracts to keep lesser devils from preying on the desperate. Emina, who survived, now leads the tribunal that hunts him; she believes he chose the pact for power. He has never told her the full price: the entity owns the final memory of their mother, and will claim it when Ilyan dies. He is currently searching for a way to rewrite that clause without sacrificing another life.
Role in the story
A powerful, morally complicated ally or antagonist whose contracts can rescue the desperate or bind the careless. His hunt for a loophole draws the party into dwarven clan politics and infernal jurisdiction, while his sister's pursuit forces him to confront the human cost of keeping his sacrifice secret.
“As a young master engraver, he learned to make an inscription precise enough to outlast both mountain and grief.”
- Faction
- Formerly of Khar Dagan's deep-forge clans; now a reluctant agent bound to an unnamed infernal patron and an informal protector of people caught in predatory bargains.
Known connections
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