Tovan
Tovan
At the table
Voice
His voice has a warm, dry rasp from years of breathing quarry dust and calling directions across windy passes. Consonants land cleanly, as if each word were a tool set on a bench; when amused, a brief breathy snort often escapes before the joke.
He speaks in compact phrases, shaped by years of giving instructions over wind, wagon wheels, and quarry noise. His vocabulary favors practical verbs and physical comparisons. He pauses to choose exact words, but his jokes arrive dry and sudden.
Speech patterns
How to play them
He responds best to directness, practical help, and people who treat the injured before debating blame. He is wary of grand promises. Offer a concrete lead about the old evacuation or help protect a vulnerable traveler, and he will share what he knows.
Goal
Find the person who sabotaged the evacuation bridge and locate the survivors who vanished after the disaster.
Motivation
He wants to protect people without deciding that every life is his burden to carry.
Appearance
Tovan has a rounded, doll-like face with delicate features that often lead strangers to mistake him for a woman. His large, round eyes are framed by unusually lush, thick lashes; they rarely settle on a speaker's face, instead tracking hands, exits, and the weight shifts that precede movement. His messy black hair brushes his shoulders, its ends dyed a deep navy blue, and one pointed bang hangs to the top of his nose bridge. Shirtless, he has a lean, lithe, visibly trained body and a strikingly narrow waist. He moves with a soft, rolling step that barely stirs grass, then can snap into motion with startling speed. He leaves the impression of a painted toy that has abruptly decided to become dangerous. Unexpectedly, he tends tiny alpine violets in a chipped clay cup, carrying it carefully even through rough travel.
Clothing
Bare-chested, he wears loose blue trousers gathered by a brown fur waistline and black fur cuffs at the ankles. Grass sandals are bound with practical cord. His sword handles are wrapped in faded cloth bandages.
Body language
He stands with his weight balanced over the balls of his feet and his shoulders loose. His gaze repeatedly dips to wrists, belts, and thresholds. In conversation he is almost motionless; when he makes a decision, his whole body turns at once, like a latch releasing.
- Height
- 4 ft. 5 in.
- Build
- Lithe, lean, and muscular, with a narrow waist and compact dwarf proportions.
- Eyes
- Dark brown
- Hair
- Messy black, dyed navy blue at the tips
- Skin
- Warm copper-brown
- Age
- Adult, 118 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
11 traits and drivesTovan is courteous and gently funny when people are frightened, but impatient with those who treat danger as a game. He is attentive to small acts of care and suspicious of polished speeches. Alone, he is meticulous with his plants and blades; around a crowd, he becomes watchful and difficult to read. Praise embarrasses him, while a direct challenge can make him startlingly blunt.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 18 · HP 204 · 25 ft.He studies opponents' feet before committing, then uses Fighting Spirit to make a decisive opening and overwhelms a priority target with rapid paired strikes. He reserves Action Surge for a foe who threatens civilians or an ally. He uses the chipped blades as they are, favoring mobility and repeated attacks over trading blows.
Tovan
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- First battered katana (weapon)A custom katana-shaped scimitar, its edge chipped in several places and its handle bound in faded bandages. Use scimitar statistics.
- Second battered katana (weapon)A second katana-shaped scimitar, similarly worn. Use scimitar statistics.
- Travel clothes (clothing)Loose blue trousers with brown fur at the waist and black fur at the ankles.
- Grass sandals (clothing)Cord-bound grass sandals, easy to replace and quiet on stone.
- Violet cup (keepsake)A chipped clay cup holding a few hardy alpine violets.
Possessions
Background
Tovan was born in a dwarf quarry settlement where sword forms were taught as a way to keep miners alive in narrow, unstable tunnels. He learned to read a room by watching feet and hands, not faces, and became a celebrated escort for caravans crossing the high passes. During the disastrous winter evacuation of the village of Heddle Ford, he held a collapsing bridge long enough for the children to cross, but chose to save a trapped enemy scout as well. That choice cost him his teacher, who died when the bridge finally gave way, and earned him a reputation as both a hero and a fool. His two battered blades are the weapons he recovered from the wreckage; he refuses to replace them. Now he escorts refugees and searches for the missing survivors of that evacuation, while quietly trying to learn who sabotaged the bridge. His old friend, the mapmaker Veyra, believes the collapse was deliberate. The scout he saved, Ors, is now a local magistrate and has never acknowledged what Tovan did.
Role in the story
A formidable ally and guarded source of information whose search for the truth can draw the party into a decades-old act of sabotage.
“He learned to read a room by watching feet and hands, not faces, and became a celebrated escort for caravans crossing the high passes.”
- Faction
- No formal faction. He is trusted by several caravan families and maintains an uneasy connection to the magistracy through Ors.
Known connections
Media
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