Skip to content

The Names in the Lantern

4 scenes · about 3 hours · 3 encounters

The Names in the Lantern

A childhood keepsake holds the names a town tried to erase.

Read aloud

The brass lantern on Mara Venn's desk is dented, cold, and sealed with a strip of black wax. She looks directly at Kael Yosef and says, "This was carried out of the Veyrun fire, and the names inside it are about to disappear for good." Outside, a bell rings once from the council hall, though no meeting was scheduled.

Run the session

Scene
1/4
The Bell After Closing
Objectives
0/4

Objectives

A complication

Cheat sheet

Objectives

  1. 1Secure the lantern and learn why it matters to Kael.
  2. 2Locate the surviving witness.
  3. 3Recover the missing record.
  4. 4Decide who controls the story.Optional

The clock

At sundown, Prefect Saye will seal the archive and order the old evacuation records moved to a furnace used for spoiled documents. Use this deadline to keep the investigation moving, but allow the party to slow or alter it through negotiation, exposure, or diversion.

Scenes

  1. 0:00The Bell After Closing
  2. 0:25The Sealed Records Room
  3. 1:05A Witness Among the Cinders
  4. 1:45The Record Beneath the Ruins

Cast

  • Mara VennQuestgiver and archivist
  • Kael YosefCentral character
  • Prefect Orlan SayeAntagonist and civic authority
  • Ilyra FenWitness and wildcard

The hook

Set the scene

Mara meets the party in a cramped records office after closing time. She has set the lantern on the table but refuses to open it until Kael is present. A council bell sounds outside, and a clerk rushes in to report that Prefect Saye has ordered the archives sealed. Give Kael's player a moment to establish what, if anything, they remember about the evacuation before Mara asks for help.

How Mara Venn asks

Mara contacts the party discreetly through a trusted local, then meets them after the archive closes.

Rumours

Roll a rumour

1“The lantern used to hang in the watchhouse, but no one remembers seeing it there before the fire.”
2“A clerk swears the archive's old flood marks are higher than the official records say.”
3“People who lived through the evacuation still avoid the river road after dark.”
4“Prefect Saye has been buying up old family papers through intermediaries.”

Scenes

about 3 hours
  1. 0:00

    25 min

    socialThe table is here

    1. The Bell After Closing

    Mara Venn's locked records office, above the town archive

    Mara reveals the lantern and the threat to seal the archive. Kael establishes any memory or connection they wish to share. The party decides whether to open the lantern now or first secure it.

    NextA clerk reports that the council has sent wardens to the archive, forcing the party to choose a route out or prepare to hold their ground.

  2. 0:25

    40 min

    combat

    2. The Sealed Records Room

    The town archive, where narrow aisles and rolling ladders make the records room difficult to cross quickly

    The party attempts to protect the lantern and examine the archive's evacuation records while the wardens search the rooms. They can fight, evade, bargain, or use the archive's layout to slip away.

    The Sealed Records Room

    NextA name visible on the lantern plate points toward the Ash Market, where Mara believes a survivor may be hiding.

  3. 1:05

    40 min

    social

    3. A Witness Among the Cinders

    A covered market among charcoal stalls and smoke-darkened canvas

    The party finds Ilyra and decides what to tell her about Kael and the lantern. If they gain her trust, she describes the watchhouse basement and admits that the official story of the evacuation is false.

    The Witness in the Ash Market

    NextIlyra leads the party to the old watchhouse, but warns that the basement may be partly flooded and that the lantern's light could attract attention.

  4. 1:45

    60 min

    exploration

    4. The Record Beneath the Ruins

    The collapsed basement of the old watchhouse, below the site of the evacuation fire

    The party searches the buried basement, overcomes the shutter and any danger posed by the custodian, and retrieves the ledger. They then decide whether to give it to Mara, confront Saye, or bring the evidence directly to the families named in it.

    The Watchhouse Below

    NextWith the ledger recovered, move into the resolution: the party must decide how and when the truth becomes public.

Behind it

What people believe

Years ago, Kael Yosef carried a sealed brass lantern out of the burning watchhouse during Veyrun's winter evacuation.

Background

Years ago, during a winter evacuation from the border village of Veyrun, Kael Yosef carried a sealed brass lantern out of a burning watchhouse.

The stakes

If the party fails, the original ledger may be destroyed and the families omitted from the records may never learn what happened.

Encounters

3
  • The Sealed Records Room

    Combat or evasion

    Narrow archive aisles, rolling ladders, waist-high document cabinets, and a skylight that can be opened as an alternate exit.

    Foes

    • Prefect's Lantern Wardens

    • Archive Hound

    ComplicationThe wardens are instructed to seize the lantern, not kill anyone. If the party makes the lantern visible or reveals the names on its plate, some wardens hesitate and may stand down.

    ScalingFor a smaller or less combat-focused party, use two wardens and remove the hound. For a larger or tougher party, add a second hound or have a warden block the exit while another retrieves the lantern.

  • The Witness in the Ash Market

    Social

    A covered market of charcoal stalls, hanging canvas, and narrow lanes with several routes out.

    ComplicationIlyra will not reveal the location of the old watchhouse unless the party demonstrates that they will preserve testimony rather than use it as leverage.

    ScalingIf the group needs more pressure, have a council observer arrive during the conversation. If they need a gentler scene, let Ilyra share her evidence after the party listens to her account.

  • The Watchhouse Below

    Exploration with optional combat

    A half-collapsed basement, a cracked iron shutter, ankle-deep water, and a narrow stairwell choked with fallen stone.

    Foes

    • Ashbound Custodian

    ComplicationThe buried ledger is behind a jammed iron shutter. Forcing it risks damaging the pages; careful work takes time while the lantern's light draws attention from outside.

    ScalingFor a noncombat approach, the custodian can be calmed by speaking a name from the lantern plate. For a more dangerous version, give it an additional defense or have the flooded floor make movement difficult.

Cast

4
  • Mara Venn

    QuestgiverQuestgiver and archivist

    WantsRecover the missing evacuation ledger before the town council destroys the last evidence of its deception.

    “I am not asking you to trust the archives. I am asking you to help me find the page they tore out.”
  • Kael Yosef

    Central character; use as a player character or ally

    WantsProtect Kael from being blamed for a crime committed by the adults who controlled the evacuation.

    “I remember the smoke. I remember your hand on the lantern. I do not remember who gave it to you.”
  • Prefect Orlan Saye

    Antagonist and civic authority

    WantsKeep the settlement stable and prevent the revelation from triggering reprisals, even if that means suppressing the truth.

    “A town can survive a lie. It cannot survive everyone deciding the lie makes them guilty.”
  • Ilyra Fen

    Witness and wildcard; a survivor who has been living under an assumed name

    WantsExpose the people who diverted evacuees into danger and make the survivors' names public.

    “The lantern did not choose you, Kael. Someone put it in your arms and hoped you would outlive the story.”

How it ends

Rewards

Experience: Award an amount appropriate to the system for completing the investigation, protecting a witness, and resolving the evidence dispute. This is a custom, system-agnostic reward.
Gold: A modest payment from Mara's private savings, or a larger civic reward if the town later recognizes the party's work.
In the story: Kael's connection to Veyrun's evacuation becomes a matter of public record, though the party decides whether Kael is named, anonymous, or allowed to speak first.
Standing: Improved standing with the archive workers and affected families if the evidence is preserved and witnesses are protected. The council's attitude worsens if the party publicly accuses it without presenting the ledger.

Items

  • The brass lantern, once opened, can be kept as a personal keepsake or returned to the surviving families.

  • A weatherproof copy of the recovered names, prepared by Mara.

On a win

The party recovers the ledger and chooses how to reveal it.

What it leaves open

If the names are made public, descendants of the families named in the ledger may demand restitution or seats on the town council.
The ledger mentions a second sealed record sent to a military outpost beyond Veyrun.
Prefect Saye may become an uneasy ally if the party prevents public retaliation against people who were children or uninvolved at the time.
The Ashbound Custodian can speak the name of the person who hid it, suggesting that the watchhouse was not the only place used to conceal records.

If it fails

The party fails to prevent the lantern from being seized.
The council gains control of the lantern and uses its public authority to discredit the party.
The party mishandles the flooded records or forces the watchhouse shutter carelessly.
The names in the ledger are damaged or scattered. The truth can still be uncovered, but the survivors have less proof and may disagree about what to reveal.
The party threatens, exposes, or abandons Ilyra without securing her trust.
Ilyra disappears before giving testimony, leaving the party with evidence but no living witness to explain it.
The party delays too long or gives the prefect enough time to control the story.
Prefect Saye releases a carefully edited account first, making the party's eventual revelation seem like a political attack.

Complications (d6)

  1. 1A council runner arrives with a warrant for the lantern and orders it surrendered before sundown.
  2. 2A frightened witness gives the party a false meeting time, then admits the mistake only after the archive closes.
  3. 3A sudden downpour floods the lower records room, forcing the party to choose which bundles of documents to save.
  4. 4Someone cuts the lantern's carrying strap and steals its inner plate during a crowded public gathering.
  5. 5Prefect Saye offers Kael a private pardon in exchange for publicly claiming the lantern was stolen years ago.
  6. 6Ilyra recognizes one of the party as a descendant of a person named in the ledger and refuses to continue until they decide whether to stay.

Media

0 images

No images yet.

Visual sheet

Turn The Names in the Lantern into a sheet

A high-res, share-ready sheet you can post or print.