Browse community-generated homebrew classes and subclasses for D&D 5e and Pathfinder 2e, each with a role, level progression, and roleplay hooks.
Lady Berserker is a Fighter who turns pain, momentum, and impossible odds into overwhelming physical power. She fights with a massive blade, accepts wounds that would stop ordinary hunters, and ent...
Absolute Healers are Clerics who turn prayer, breath, and radiant mana into precise life-saving miracles. They are not battlefield destroyers or unstoppable combatants. Their strength lies in preve...
Astral Dealers are Wizards who transform spellcraft into a living deck of probability, illusion, and violent spatial geometry. They mark enemies with suits, manipulate the battlefield through calcu...
Carders are full casters who weaponize possibility through enchanted playing cards. Rather than memorizing fixed spells, they prepare a living deck whose cards respond to intent, emotion, and tacti...
Cardwielders are awakened hunters who turn probability, misdirection, and murderous precision into a single fighting art. They fight through a conjured deck of empowered cards, chaining suits into ...
Cartomancers are weaponized gamblers, illusionists, and fate-benders who turn enchanted playing cards into blades, shields, portals, and predictions. Their combat style is built around preparing a ...
Cartomancers are hybrid combatants, mystics, and fate-benders who channel supernatural forces through enchanted cards. They manipulate positioning, probability, and hidden information, alternating ...
Cartomancers are adaptive combatants who bind tactical possibilities into enchanted cards. They do not rely on one fixed fighting style or spell list; instead, they prepare a small hand of cards an...
Threadbinders perceive invisible relationships between creatures, objects, memories, and places. Their magic strengthens allies, redirects hostile forces, and turns the bonds between things into co...
Boilerwrights are practical engineers, battlefield mechanics, and industrial problem-solvers who turn pressure, leverage, and precision into decisive action. They fight through reinforced tools, co...
Bards of the College of Dead Air tune their music to the spaces between sounds. Through radios, resonant crystals, speaking horns, or improvised transmitters, they broadcast melodies that cross imp...
Architects are Magneturges who treat the battlefield as a structure waiting to be designed. They map vectors, establish anchors, and shape zones of force that make allies difficult to dislodge whil...
The Limitless Vessel is a human whose body, mind, and spirit have become a living conduit for raw supernatural force. Unlike specialists who bind themselves to a school, pact, element, deity, or tr...
Dreadwraiths are rogues who turn death into a weapon. They study the physical signs of decay, learn to hide among the dead, and bind fragments of necrotic power to their blades and shadows. A Dread...
Silver-Seers of the Mnemonic Eye treat every sight as a lesson. Their supernatural vision captures motion, posture, speech, symbols, and spellcraft with impossible accuracy. They become adaptable i...
Sacred Scale clerics speak with the ceremonial authority of Draknaar’s Council of Ten Scales. Their power is not granted by one god, but drawn from ancient draconic reverence, inherited oaths, and ...
Mechanist wizards approach magic as an engineered system of forces, tolerances, and repeatable outcomes. Their spellbooks resemble technical manuals, their focuses are fitted with gears and conduct...
Elemental Scions are sorcerers whose magic descends from the primal forces threaded through Verulana's history. Their power may come from genasi ancestry, an elemental spirit, an inherited pact, or...
Arcane-Steel Vanguards are fighters trained to carry magical current through weapon, armor, and disciplined motion. Their craft began in Kharbal's forge-halls and subterranean garrisons, where defe...
The Verdant Accord is a warlock patron formed from an ancient truce between Sylvros’s mortal Evergreen Courts and the deep fey powers of the Wayfarer’s Mist. Its pact is not a person, court, or sov...
The College of the Waystone teaches bards to treat roads as living networks of memory, obligation, and movement. Its members serve as negotiators, escorts, investigators, and witnesses along Jorthi...
Displacers are Nomads who treat position as a weapon, a shield, and a language. While other travelers focus on crossing distance, Displacers specialize in rearranging the battlefield itself. They s...
The Scribe of Antiquities studies the first marks carved by mortal hands: treaty-signs, burial formulae, royal ciphers, and the patient grammar of forgotten powers. Such wizards recover meaning fro...
The Aetherweaver is a human-centered magical prodigy whose mind instinctively grasps the underlying patterns behind spells, weapons, crafts, and learned techniques. Rather than specializing in a si...
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