Browse community-generated homebrew classes and subclasses for D&D 5e and Pathfinder 2e, each with a role, level progression, and roleplay hooks.
A veilblade turns combat into a conversation with possible futures. Reading intent through flashes of foresight, they cross the battlefield in paired-blade patterns and make each cut land where an ...
Riftwardens bend the seams between places, turning a few decisive steps into impossible journeys. They intercept danger, reposition allies, and strike from unexpected angles. Their magic is not spe...
Unspoken Red Summoners bind a quiet spirit to a length of red thread, borrowing its hands, eyes, and stubborn presence. They are not battlefield commanders of great hosts: one fragile companion, ca...
Marxian Proleterians are frontline fighters who turn solidarity into a practical weapon. They hold a line, open safe paths for their allies, and make every hard-won blow count for the group. Their ...
A feral frame is a cyborg warrior whose combat hardware is designed around the anatomy and behavior of a primal animal. Reinforced limbs, sensory arrays, armored plating, and expressive silhouette ...
A current is not merely water: it is the changing space between one intent and the next. Flowstriders study that space, answering threats with footwork, deflections, and sudden reversals. They are ...
Paladins of the Oath of Justice stand between the vulnerable and those who would prey upon them. They are not mere instruments of law: they challenge unjust authority and insist that judgment be me...
Bards of the College of Philosophy make performance of inquiry: asking pointed questions, testing assumptions, and turning an opponent’s certainty against them. They are debaters, counselors, and s...
The Six-Second Tactical Genius is a stealth-minded Barbarian who reads a fight through movement, pressure, and instinct rather than study. They burst from cover, hit with overwhelming force, and re...
Psions are disciplined combatants who give thought a cutting edge. They call weapons into being from focused will, shifting between forms as the fight changes; their signature arms strike the mind ...
Keepers are disciplined protectors who meet danger wherever it strikes: with a longbow at range, a longsword up close, or a steady hand shielding an ally. Their defining skill is not a supernatural...
A Chosen is marked by prophecy, divine favor, or a baleful power with the promise that they will change the fate of a people. Some accept that promise; others fight it. They are not spellcasters, b...
Artisans turn practical craft into an adventuring discipline. They know how to make, mend, and adapt equipment under pressure, and they carry a blade because sometimes the job comes to them. An Art...
Pirates are firearm-savvy skirmishers and consummate sailors: quick to seize a useful position, land a decisive shot, and vanish behind cover or rigging. Their practical seamanship makes them at ho...
Chronomancers study time as a tangible current: a flow that can be read, tugged, and briefly diverted. They are full spellcasters who excel at controlling the tempo of a fight, escaping danger by r...
An Alchemist turns careful observation and portable reagents into battlefield support. Rather than relying on conventional spellcasting, an Alchemist brews short-lived draughts that bolster allies,...
Battlemages practice magic as a physical discipline: a spell is a feint, a ward is a parry, and a weapon is another line in the same argument. They combine disciplined weapon attacks with a measure...
Some sorcerers inherit magic as an instinct; glyphbound sorcerers inherit a language written into flesh. Runes crawl over their skin and intricate marks ring their eyes, translating raw sorcery int...
Engineers are artificers who turn careful planning into practical field devices. Their bombs, emergency restoratives, and disposable armor plates are built to work under pressure, even when made fr...
Stormbornes are mobile spell-and-steel combatants who channel wind, thunder, and lightning through their bodies and weapons. At first their power is unreliable and brief; with discipline, they lear...
Druids of the Circle of the Animals regard every creature as part of a living covenant. They learn to read animal needs, steady a frightened herd, and fight beside the creatures they protect. Their...
Gloamstriders are skirmishing combatants who shape darkness into sudden attacks, evasive paths, and obedient shadow creatures. They dart between cover and enemies, strike where defenses are weakest...
Bards of the College of the Black Parade turn mourning into a march that keeps the living moving. Their music does not command the dead; it gives grief a rhythm, steadies frightened allies, and mak...
Druids of the Circle of the Kabbalah study nature as a web of relationships: root and crown, hunger and shelter, decay and renewal. They trace these connections as an imagined living diagram called...
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