
1.4M triangles18,601Clean up mesh15 to 55
77 s · quads · UVs in the same pass
One picture in. A rigged, animated model out.
Paid plans. Free members get one try of each tool, at its gold price.





245 gold and 5 min 5 s from picture to walking character, on 2 November.
Drag across each picture. Every pair is from the same run.

1.4M triangles18,60177 s · quads · UVs in the same pass

1 mesh8 partsby shape, by name, or fill hidden surfaces

No skeleton78 bones25 s · engine bone names
Riggedwalk56 s · up to 5 moves in one file
Few polygons, clean UVs, bones your engine knows.
Keep the detail, add the one move the shot needs.
Pieces that print well and fit back together.
Gold is charged when a step starts. A step that fails is refunded, and the steps after it do not run.
Connect CharGen to Claude or ChatGPT and ask for a model of a character from your campaign. It tells you the price of each step and waits for your yes before it spends gold.
Make Vex a 3D model for Unity. She needs an idle and a walk.
chargen_search_gallery found "Vex, tiefling courier"
That is 3 steps: the model (115), a clean-up to 10,000 quads (55), then a rig with idle and walk (65). 235 gold in total. Go ahead?
Yes.
chargen_generate_3d_model, chargen_edit_3d_cleanup, chargen_edit_3d_animate · 235 gold
Done. Vex has 18,601 triangles, a 78-bone skeleton with Unity bone names, and two moves.
One clear picture of a character, creature or prop, ideally the whole figure on a plain background. You can also start from a 3D model you already have: upload a GLB, glTF, FBX, OBJ or STL file up to 150 MB, or pick one from your CharGen gallery.
Yes. Results download as GLB or FBX: Clean up returns FBX, and Rig and animate lets you choose either. When you rig, you can pick bone names for Mixamo, Unity, Unreal, VRM or ActorCore, so the skeleton matches the tools you already use.
A model made from a picture is very dense, often more than a million triangles. Clean up rebuilds it with the number of faces you choose, for example 10,000 for a game character, can use four-sided faces, keeps the textures and can unwrap new UVs in the same step.
Rig and animate adds up to five preset moves in one file. Humanoids get idle, walk, run, jump, slash, shoot, climb, dive, hurt, fall and turn. Four-legged creatures get a walk. You can play every move in place, which game controllers usually want.
Each step costs gold when it starts: Clean up 15 to 55, Unwrap UVs 30, Rig 35, Rig and animate 50 to 105 depending on how many moves, Split into parts 55 to 125, and a model in parts from a picture 115. If a step fails, its gold comes back and the steps after it do not run.
Yes. Split into parts separates a model into pieces, and Fill hidden surfaces closes the gaps where those pieces meet, so each part prints solid. Export to STL from Blender or your slicer.
On every paid plan. Free members get one try of each tool, at its gold price.