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CreatePricing

Make your cast 3D.

One picture in. A rigged, animated model out.

Paid plans. Free members get one try of each tool, at its gold price.

How Vex was made

  1. 1Picture
    The source picture of Vex, a tiefling courier
    from the gallery
  2. 2Model in 8 parts
    Vex as a textured model in 8 parts
    115 gold · 2:52
  3. 3Clean up
    Vex's cleaned wireframe, 10,000 quads
    55 gold · 1:17
  4. 4Rig
    Vex's 78-bone skeleton inside the model
    78 bones · in the next step
  5. 5Animate
    Vex walking
    75 gold · 0:56

245 gold and 5 min 5 s from picture to walking character, on 2 November.

Before and after, tool by tool

Drag across each picture. Every pair is from the same run.

Before: 1.4M trianglesAfter: 18,6011.4M triangles18,601

Clean up mesh15 to 55

77 s · quads · UVs in the same pass

Before: 1 meshAfter: 8 parts1 mesh8 parts

Split into parts55 to 125

by shape, by name, or fill hidden surfaces

Before: No skeletonAfter: 78 bonesNo skeleton78 bones

Rig35

25 s · engine bone names

Before: RiggedRiggedwalk

Rig and animate50 to 105

56 s · up to 5 moves in one file

Which steps for which job

A game character

Few polygons, clean UVs, bones your engine knows.

  • Clean up to 10,000 quads, with UVs55
  • Rig and animate: idle, walk, run75
In place, Unity bone names130 gold

A render or a film shot

Keep the detail, add the one move the shot needs.

  • Clean up to 50,000 triangles50
  • Rig and animate: slash, fall65
FBX for Blender or Unreal115 gold

A miniature to print

Pieces that print well and fit back together.

  • Split into parts by name75
  • or fill hidden surfaces125
Convert to STL in Blender75 to 125

What each step costs

  • Parts from a picture115One picture in, a textured model already split into parts out.
  • Clean up mesh15 to 55Basic 15 · Smart 45 · Newest 50 · Newest with four-sided faces 55. UVs in the same pass at no extra cost.
  • Unwrap UVs30A new texture layout for models up to 80,000 triangles.
  • Rig35A skeleton with CharGen, Mixamo, Unity, Unreal, VRM or ActorCore bone names.
  • Rig and animate50 to 105The rig plus moves: 1 move 50 · 2 moves 65 · 3 moves 75 · 4 moves 90 · 5 moves 105.
  • Split into parts55 to 125By shape 55 · By name 75 · Seal the gaps 95 · Fill hidden surfaces 125.

Gold is charged when a step starts. A step that fails is refunded, and the steps after it do not run.

Or ask Claude to do the run

Connect CharGen to Claude or ChatGPT and ask for a model of a character from your campaign. It tells you the price of each step and waits for your yes before it spends gold.

How to connect CharGen

Make Vex a 3D model for Unity. She needs an idle and a walk.

chargen_search_gallery found "Vex, tiefling courier"

That is 3 steps: the model (115), a clean-up to 10,000 quads (55), then a rig with idle and walk (65). 235 gold in total. Go ahead?

Yes.

chargen_generate_3d_model, chargen_edit_3d_cleanup, chargen_edit_3d_animate · 235 gold

Done. Vex has 18,601 triangles, a 78-bone skeleton with Unity bone names, and two moves.

Questions people ask

What do I need to start?

One clear picture of a character, creature or prop, ideally the whole figure on a plain background. You can also start from a 3D model you already have: upload a GLB, glTF, FBX, OBJ or STL file up to 150 MB, or pick one from your CharGen gallery.

Can I use the models in Unity, Unreal, Godot or Blender?

Yes. Results download as GLB or FBX: Clean up returns FBX, and Rig and animate lets you choose either. When you rig, you can pick bone names for Mixamo, Unity, Unreal, VRM or ActorCore, so the skeleton matches the tools you already use.

What does Clean up do?

A model made from a picture is very dense, often more than a million triangles. Clean up rebuilds it with the number of faces you choose, for example 10,000 for a game character, can use four-sided faces, keeps the textures and can unwrap new UVs in the same step.

Which moves can I add?

Rig and animate adds up to five preset moves in one file. Humanoids get idle, walk, run, jump, slash, shoot, climb, dive, hurt, fall and turn. Four-legged creatures get a walk. You can play every move in place, which game controllers usually want.

How much does it cost?

Each step costs gold when it starts: Clean up 15 to 55, Unwrap UVs 30, Rig 35, Rig and animate 50 to 105 depending on how many moves, Split into parts 55 to 125, and a model in parts from a picture 115. If a step fails, its gold comes back and the steps after it do not run.

Can I print the models?

Yes. Split into parts separates a model into pieces, and Fill hidden surfaces closes the gaps where those pieces meet, so each part prints solid. Export to STL from Blender or your slicer.

Make one from your own picture

On every paid plan. Free members get one try of each tool, at its gold price.