Vault 8-B
- Rooms
- 3
- Foes
- 2
- Traps
- 3
- Treasure
- 3,150 gp
At a glance
The threat
A pit fiend known in the old records only as the Keeper is chained beneath the seal in .
Wandering monsters (1d3)
- 1
Barbed DevilCR CR 10
When: A loud impact against the reinforced door or a failed attempt to open it draws the devil from the deeper passage.A soot-coated devil with a long iron tail prowls the passages, pausing to listen at every door. - 2
1d3× Infernal ShadowsCR CR 8
When: They emerge if the party speaks a character's true name within the vault.Three ash-gray shadows cling to the ceiling and whisper fragments of contracts they have overheard. - 3
Chain DevilCR CR 9
When: It appears when the shrine guardian is attacked or the prayer is read incorrectly.A squat, bronze-skinned devil drags a chain behind it and attempts to herd trespassers toward the shrine.
Rooms
3The Sealed Antechamber
What they see
Read aloud
The entry chamber is a cramped stone antechamber, its floor marked by eight brass points that converge on the sealed eastern door. The door's black surface is warm and faintly vibrating, as though something on the other side is tapping out a slow rhythm.
Features
- The magically reinforced door to bears a seamless red seal and has no visible handle.
- A narrow viewing slit shows only darkness, even when lit from either side.
- The brass floor points can be pressed inward, but one is stuck beneath a crust of glassy slag.
What the GM knows
Traps
Sealback VentDC 22 fire damage
If the door is struck repeatedly or tampered with carelessly, its seal flashes and vents a sheet of furnace-hot air into the chamber.Disarm. A character can disable the vent for one minute with a successful Arcana check, or suppress it by correctly aligning the brass floor points.Treasure
Anchor KeyA useful key worth 50 gp to an antiquarian
A tarnished brass key is fixed behind one survey stud. It does not open the door, but it can be used to deactivate one ward anchor in .Notes
The door can be opened by dispelling or overcoming its ward, or by aligning the eight brass points in the order hinted at by the survey studs. Forcing it causes a shockwave that alerts the shrine's guardian and deals fire damage to creatures adjacent to the door.
1 door: W (locked)
The place
What it is
Vault 8-B is a compact, octagonal infernal repository set behind a magically reinforced door off the main hall.
Atmosphere
The air tastes of hot iron and old pennies.
The threat
A pit fiend known in the old records only as the Keeper is chained beneath the seal in .
History
Surveyors of the old imperial mint marked this chamber Vault 8-B in their ledgers, though its builders were infernal masons bound to the work by contract.
Rumors
1d4- 1The black door off the main hall has no hinges, but someone hears it ticking at night.
- 2A clerk once swore that the vault ledger lists debts owed by people who have been dead for centuries.
- 3The old prayer in the shrine can make a devil tell the truth, though it cannot make the answer kind.
- 4A surveyor's brass key was lost behind the door, and the ward has not been properly checked since.
Plot hooks
3Corridors
3The narrow passage between and
A line of brass studs marks the octagonal vault's original survey points. One stud is freshly polished, though no living keeper is known to serve here.
The passage between and
The walls carry shallow grooves like tally marks, interrupted by scorched handprints that face toward the boss chamber.
At the east door of
A thin red glow pulses beneath the floor joints whenever the magically reinforced door is touched.
Media
0 imagesNo images yet.
Turn Vault 8-B into a sheet
A high-res, share-ready sheet you can post or print.