Survey-17 Crypt
- Rooms
- 14
- Foes
- 14, CR 1/8 to 1
- Traps
- 4
- Treasure
- 117 gp
At a glance
The threat
The crypt's dead keeper, still bound to its funerary duty, has risen in the deepest chambers.
Wandering monsters (1d3)
- 1
2× Goblin PatrolCR 1/4
When: Encounter them after loud combat or when the party spends more than ten minutes in the upper rooms.A goblin pair patrols with a stolen lantern and argues over which corridor is safest. - 2
Linen RatCR 1/8
When: It appears when food is exposed or when a room's disturbed dust draws it from a wall crack.A giant rat with a strip of burial linen tangled around its neck sniffs at packs and food. - 3
Offering RunnerCR 1/4
When: Encounter it after the bell in rings or when the party approaches the deeper shrine.A lone goblin carrying an empty offering bowl tries to avoid the party and reach .
Rooms
14Survey Door
What they see
Read aloud
A squat stone doorway opens beneath a weathered survey marker stamped with the number 17. The floor slopes inward, and fresh goblin tracks mingle with the dust leading toward four doors, three of them locked.
Features
- Survey marker above the entrance
- Four stout doors lead to rooms 1 through 4
- Goblins have wedged a broken spear under the normal door to
What the GM knows
Monsters
2× Goblin LookoutsCR 1/4
Two goblin lookouts in patched leather armor are arguing over a stolen brass button.Tactics. They call out to , then shoot from behind the entrance marker and retreat through the normal door if pressed.Treasure
Goblin Pocket Spoils8 sp
A brass belt buckle and two silvered buttons, likely stolen from a traveler.Notes
Characters can hear faint movement beyond the door to . The locked doors can be picked with a Dexterity check using thieves' tools or forced with a Strength check.
2 doors: E (normal), S (secret)
The place
What it is
Survey-17 Crypt is a compact burial complex cut into a limestone rise, with four routes leading from its low entrance into shrines, sealed chambers, and goblin-held passages.
Atmosphere
Cold air carries the smell of wet limestone, old candle grease, and goblin cookfires.
The threat
The crypt's dead keeper, still bound to its funerary duty, has risen in the deepest chambers.
History
Surveyors marked this limestone rise as Plot 17 before the local reeve granted it to a family of road wardens.
Rumors
1d4- 1A farmer swears that lantern light moves beneath the survey hill even on moonless nights.
- 2The old crypt contains a bronze token that makes its guardian kneel, though no one agrees where the token is hidden.
- 3Goblins have been stealing food and carrying it underground, but they leave offerings at a shrine before going deeper.
- 4A mason claims rainwater is draining into the hill and may soon flood the lowest tombs.
Plot hooks
3Corridors
3Passage between and
A line of shallow bootprints crosses the dust, then stops at a wall where goblins have squeezed through a gap behind a loose stone.
Passage between and
Small clay bowls sit in wall niches. Several contain fresh ash and scraps of goblin food, while one holds a finger bone polished smooth by handling.
Passage near
A rusty chain runs through ceiling rings above a floor stained with old brown water. Tugging it makes a distant bell ring in .
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