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Crypt · Medium · Level 2 · Medium

Survey-17 Crypt

A green fungus glow catches the number 17 above a doorway furred with damp.
Rooms
14
Foes
14, CR 1/8 to 1
Traps
4
Treasure
117 gp
1234567891011121314Entrance
Select a room on the plan to open it.

The party is in

1. Survey Door


Seen


Something wanders by


At a glance

The threat

The crypt's dead keeper, still bound to its funerary duty, has risen in the deepest chambers.

Wandering monsters (1d3)

  1. 1

    2× Goblin PatrolCR 1/4

    When: Encounter them after loud combat or when the party spends more than ten minutes in the upper rooms.A goblin pair patrols with a stolen lantern and argues over which corridor is safest.
  2. 2

    Linen RatCR 1/8

    When: It appears when food is exposed or when a room's disturbed dust draws it from a wall crack.A giant rat with a strip of burial linen tangled around its neck sniffs at packs and food.
  3. 3

    Offering RunnerCR 1/4

    When: Encounter it after the bell in rings or when the party approaches the deeper shrine.A lone goblin carrying an empty offering bowl tries to avoid the party and reach .

Rooms

14
1

Survey Door

2 foestreasuresecret

What they see

Read aloud

A squat stone doorway opens beneath a weathered survey marker stamped with the number 17. The floor slopes inward, and fresh goblin tracks mingle with the dust leading toward four doors, three of them locked.

Features

  • Survey marker above the entrance
  • Four stout doors lead to rooms 1 through 4
  • Goblins have wedged a broken spear under the normal door to

What the GM knows

Monsters

2× Goblin LookoutsCR 1/4

Two goblin lookouts in patched leather armor are arguing over a stolen brass button.Tactics. They call out to , then shoot from behind the entrance marker and retreat through the normal door if pressed.

Treasure

Goblin Pocket Spoils8 sp

A brass belt buckle and two silvered buttons, likely stolen from a traveler.
Room secrets · GM only

Notes

Characters can hear faint movement beyond the door to . The locked doors can be picked with a Dexterity check using thieves' tools or forced with a Strength check.

2 doors: E (normal), S (secret)

The place

What it is

Survey-17 Crypt is a compact burial complex cut into a limestone rise, with four routes leading from its low entrance into shrines, sealed chambers, and goblin-held passages.

Atmosphere

Cold air carries the smell of wet limestone, old candle grease, and goblin cookfires.

The threat

The crypt's dead keeper, still bound to its funerary duty, has risen in the deepest chambers.

History

Surveyors marked this limestone rise as Plot 17 before the local reeve granted it to a family of road wardens.

Rumors

1d4
Roll a rumor

  1. 1A farmer swears that lantern light moves beneath the survey hill even on moonless nights.
  2. 2The old crypt contains a bronze token that makes its guardian kneel, though no one agrees where the token is hidden.
  3. 3Goblins have been stealing food and carrying it underground, but they leave offerings at a shrine before going deeper.
  4. 4A mason claims rainwater is draining into the hill and may soon flood the lowest tombs.

Plot hooks

3
RecoveryThe Missing SealA local family asks the party to recover a bronze seal stolen from the crypt before it is sold. The seal is among the goblins' scavenged goods, but its removal has stirred the keeper.From: A worried family stewardReward: A modest purse and a signed claim to any mundane goods not belonging to the dead
ExplorationWater Under the HillA mason reports that the hill above the crypt has begun to sink. The party must find and clear the blocked drain before rain floods the lower burial chambers.From: A village masonReward: Payment for the work and a sturdy lantern
ClearanceThe Goblins in Plot 17Goblins have been raiding nearby farms for food and carrying their spoils into the crypt. The party can drive them out, negotiate a retreat, or uncover what has frightened them deeper inside.From: A farmholder whose grain stores were raidedReward: A bounty, provisions, and a map of the old survey paths

Corridors

3
  • Passage between and

    A line of shallow bootprints crosses the dust, then stops at a wall where goblins have squeezed through a gap behind a loose stone.

  • Passage between and

    Small clay bowls sit in wall niches. Several contain fresh ash and scraps of goblin food, while one holds a finger bone polished smooth by handling.

  • Passage near

    A rusty chain runs through ceiling rings above a floor stained with old brown water. Tugging it makes a distant bell ring in .

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