The Silver Wake
- Rooms
- 8
- Foes
- 11, CR 1/8 to 3
- Traps
- 3
- Treasure
- 925 gp
At a glance
The threat
A fallen priestess named Thalaestra has become a Sea Hag, leading a coven of cultists who seek to corrupt the temple's lunar energies.
Wandering monsters (1d3)
- 1
1d4× Drenched CultistsCR 1/2
When: Every 20 minutes spent in a corridor.Groups of cultists patrolling for intruders or cleaning debris. - 2
Water WeirdCR 3
When: If the players linger too long near flooded basins.An elemental guardian corrupted by the temple's dark inhabitants. - 3
2× Swarm of Moon-Touched RatsCR 1/4
When: Opening doors in the Quarters area.Rats with glowing silver eyes that move with unnatural coordination.
Rooms
8Vestibule of the New Moon
What they see
Read aloud
A cold, circular entrance hall with walls of polished obsidian that swallow all light. A single silver dial is embedded in the center of the floor, pointing toward the heavy stone door.
Features
- Obsidian walls
- Floor dial
- Heavy stone door with no handle
What the GM knows
Notes
This is the primary entrance. If the party arrives during high tide, the floor is covered in 2 inches of water.
3 doors: S (normal), E (normal), N (locked)
The place
What it is
A subterranean temple of Selune built in a perfect circle beneath Murann's dockside.
Atmosphere
The air is thick with salt and the smell of ozone.
The threat
A fallen priestess named Thalaestra has become a Sea Hag, leading a coven of cultists who seek to corrupt the temple's lunar energies.
History
Established centuries ago by Selunite navigators, The Silver Wake served as a beacon for sailors and a center for astral study.
Rumors
1d4- 1The temple's doors only recognize those who carry the moon's light in their hands.
- 2The tide beneath Murann rises faster in the temple than in the bay.
- 3The high priestess didn't die; she transformed into something that hates the sun.
- 4A legendary blade of moon-silver is hidden behind the Great Altar.
Plot hooks
2Corridors
2Corridors between Room 1 and Room 2
Walls inscribed with lunar phases that pulse with a faint white light.
Near Room 5
Small side alcoves containing dried sea shells and rusted navigation tools.
Media
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