Skip to content
CreatePricing
Temple of Selûne in the city of Murann · Medium · Medium

The Silver Wake

The moon's light flickers in the dark as the cold sea claims the sanctuary.
Rooms
8
Foes
11, CR 1/8 to 3
Traps
3
Treasure
925 gp
12345678Entrance
Select a room on the plan to open it.

The party is in

1. Vestibule of the New Moon


Seen


Something wanders by


At a glance

The threat

A fallen priestess named Thalaestra has become a Sea Hag, leading a coven of cultists who seek to corrupt the temple's lunar energies.

Wandering monsters (1d3)

  1. 1

    1d4× Drenched CultistsCR 1/2

    When: Every 20 minutes spent in a corridor.Groups of cultists patrolling for intruders or cleaning debris.
  2. 2

    Water WeirdCR 3

    When: If the players linger too long near flooded basins.An elemental guardian corrupted by the temple's dark inhabitants.
  3. 3

    2× Swarm of Moon-Touched RatsCR 1/4

    When: Opening doors in the Quarters area.Rats with glowing silver eyes that move with unnatural coordination.

Rooms

8
1

Vestibule of the New Moon

secret

What they see

Read aloud

A cold, circular entrance hall with walls of polished obsidian that swallow all light. A single silver dial is embedded in the center of the floor, pointing toward the heavy stone door.

Features

  • Obsidian walls
  • Floor dial
  • Heavy stone door with no handle

What the GM knows

Room secrets · GM only

Notes

This is the primary entrance. If the party arrives during high tide, the floor is covered in 2 inches of water.

3 doors: S (normal), E (normal), N (locked)

The place

What it is

A subterranean temple of Selune built in a perfect circle beneath Murann's dockside.

Atmosphere

The air is thick with salt and the smell of ozone.

The threat

A fallen priestess named Thalaestra has become a Sea Hag, leading a coven of cultists who seek to corrupt the temple's lunar energies.

History

Established centuries ago by Selunite navigators, The Silver Wake served as a beacon for sailors and a center for astral study.

Rumors

1d4
Roll a rumor

  1. 1The temple's doors only recognize those who carry the moon's light in their hands.
  2. 2The tide beneath Murann rises faster in the temple than in the bay.
  3. 3The high priestess didn't die; she transformed into something that hates the sun.
  4. 4A legendary blade of moon-silver is hidden behind the Great Altar.

Plot hooks

2
RetrievalThe Stolen SextantA local merchant's guild wants a magical silver sextant recovered from the temple library.From: Lord Elvin of MurannReward: 200gp and a map of the Murann tunnels.
ExterminationCleansing the WakeA lone Selunite survivor asks the party to slay the Sea Hag and reclaim the altar.From: Brother HallowReward: The Moon-Shadow Library's contents and a blessing of Selune.

Corridors

2
  • Corridors between Room 1 and Room 2

    Walls inscribed with lunar phases that pulse with a faint white light.

  • Near Room 5

    Small side alcoves containing dried sea shells and rusted navigation tools.

Media

0 images

No images yet.

Visual sheet

Turn The Silver Wake into a sheet

A high-res, share-ready sheet you can post or print.