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Crypt · Medium · Medium

The Sough Crypt

Every candle guttering in the vestibule leans toward the sealed tomb below.
Rooms
11
Foes
16, CR 1/8 to 3
Traps
2
Treasure
795 gp
1234567891011Entrance
Select a room on the plan to open it.

The party is in

1. The Sough Vestibule


Seen


Something wanders by


At a glance

The threat

Ilyra Vardai, the embalmed keeper, has awakened inside .

Wandering monsters (1d3)

  1. 1

    2× Hall SkeletonsCR 1/4

    When: They appear after loud fighting or when a door is forced.Two skeletons in cracked household livery scrape along the walls, listening for footsteps.
  2. 2

    Linen GhoulCR 1/2

    When: It roams when the party spends more than ten minutes in the crypt.A pale ghoul wrapped in rotting linen prowls the passages, sniffing for fresh blood.
  3. 3

    Key-ClawCR 1/4

    When: It emerges from a wall niche after the party opens a secret door.A crawling claw drags a rusted key through the dust, leaving a thin furrow behind it.

Rooms

11
1

The Sough Vestibule

2 foestreasuresecret

What they see

Read aloud

A broad stone vestibule opens beneath a worn family crest, its floor scattered with fresh bootprints and broken candle stubs. The normal door leads onward, while two disguised seams conceal older passages; a faint knocking comes from the direction of the sealed lower chambers.

Features

  • A cracked marble bier bears the Vardai crest.
  • Blue witchlight burns in two wall sconces without fuel.

What the GM knows

Monsters

2× Crypt SkeletonsCR 1/4

Dust-coated skeletons wear the rusted livery of the family household.Tactics. They rise when anyone touches the bier and fight in pairs, trying to block the normal exit while the other presses the intruders.

Treasure

Vardai Mourning Mask35 gp

A silver funeral mask lies beneath the broken bier, tarnished but intact.
Room secrets · GM only

Notes

The northern secret door is easy to miss from this side, Wisdom (Perception). The southern secret door opens toward ; its latch is stiff but not trapped.

5 doors: S (normal), N (secret), W (locked), E (locked), W (locked)

The place

What it is

The Sough Crypt is a family burial vault built around a sealed ossuary and the embalmed remains of its last keeper.

Atmosphere

Cold air carries the smell of wet limestone, old candle grease, and a faint sweetness of preserved herbs.

The threat

Ilyra Vardai, the embalmed keeper, has awakened inside .

History

The Sough Crypt was built by the Vardai family as a private burial vault beneath their hill estate.

Rumors

1d4
Roll a rumor

  1. 1The dead beneath the hill knock in groups of three, then wait for someone to knock back.
  2. 2The old Vardai caretaker could keep a corpse looking alive for a month, but no one says what she used to do it.
  3. 3A silver pin from the family shrine can make the crypt's dead forget whom they serve.
  4. 4The estate's heirs will pay well for a signet ring, but they do not want anyone reading the name on it.

Plot hooks

3
InvestigationThe Missing DeadA village undertaker reports that several bodies vanished before burial. Tracks lead to a concealed entrance in the hill, and one stolen corpse belonged to a respected local family.From: Boros Kelemen, the undertakerReward: A purse of 80 gp and a silvered dagger taken from the family vault
RetrievalThe Vardai SignetA noble descendant hires the party to recover a signet ring from , but omits that the ring proves the family knowingly sealed Ilyra alive.From: Eleni Sato, a discreet estate agentReward: 120 gp, plus legal access to a neglected family manor
RescueA Voice BelowAt night, a voice from the hill calls a local healer by name and promises the secret of preserving a dying patient. The voice comes from the crypt's lower passages.From: Dimitra, a village healerReward: A healer's kit, 50 gp, and a rare antitoxin recipe

Corridors

3
  • Between and

    A line of shallow handprints is pressed into the dust along the wall, all pointing toward the sealed lower passages. The prints are too small to belong to the tomb's adult dead.

  • Outside

    A cracked bronze bell hangs from a low arch; a thin wire runs through the stonework beside it. The bell's clapper has been removed, but something inside rings when the wire is tugged.

  • Between and

    Water beads on the ceiling and falls in steady, widely spaced drops. Each drop striking the floor makes a sound like a distant footstep.

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